Battlezone 1

Community Forum
Home Page Home Page Home Page
  Register
Login 

Delete all board cookies


Contact Us | All times are UTC



Welcome
Welcome to Battlezone 1 Forum!

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!


Home Page Home Page  [ 5 posts ] 
 
Previous topic | Next topic 
Author Message
Offline 
 Post subject: 24 bit textures
PostPosted: April 2nd, 2010, 11:14 am 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3133
Location: Zagreb, Croatia
NSDF and CCA vehicles in 24bit


Top
 Profile  
 
 
Offline 
 Post subject: Re: 24 bit textures
PostPosted: April 2nd, 2010, 12:30 pm 

Joined: February 26th, 2010, 10:34 am
Posts: 36
For the uninitiated, how do we utilise these?

J


Top
 Profile  
 
Offline 
 Post subject: Re: 24 bit textures
PostPosted: April 2nd, 2010, 1:38 pm 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3133
Location: Zagreb, Croatia
You have to be a silly modder. :)


Top
 Profile  
 
Offline 
 Post subject: Re: 24 bit textures
PostPosted: April 2nd, 2010, 2:13 pm 

Joined: February 26th, 2010, 10:34 am
Posts: 36
Oh. I'll delete them then. :)


Top
 Profile  
 
Offline 
 Post subject: Re: 24 bit textures
PostPosted: April 2nd, 2010, 6:00 pm 

Joined: July 14th, 2009, 1:49 am
Posts: 78
depends on what you want to do with them...

1. make a custom vehicle/building skin
2. use it in a 3d modeling program


1. first, you do whatever you want to the tex, save it as a 256x256 px .bmp, open it in MapViewer(you have to open a .act first, see .zfs for those[I always use mars]), save as ****.map. If you are wanting to use it on a vehicle, just name it after the stock .map that the vehicle uses, put it in \addon, and POOF! you have a custom texture... (don't forget to backup the stock map, if it's in \addon)

2. if you have a 3d modeling program, and you don't know how to use it to the extent of not knowing how to apply textures, seriously, learn more about the program...


pm me if you have any problems...


Top
 Profile  
 
Display posts from previous:  Sort by  
Home Page Home Page  [ 5 posts ] 

Contact Us | All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Donate Now
Donate Now


Powered by Skin-Lab © Alpha Trion
suspicion-preferred