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 Post subject: 3 new AI maps
PostPosted: December 26th, 2010, 11:15 am 
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Joined: December 22nd, 2010, 11:49 am
Posts: 6
I had these maps lying around for a while.. I decided to release them..


Flak 1

http://www.filefront.com/17704081/flak1.zip

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2 retreival vehicles and a fighter

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Get to pilot a variety of new spacecraft

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That's a missile - tracer, shell, and missile flak will be fired at you from halfway across the screen - fortunately you have countermeasures/decoys which you can deploy to help you survive..

That's missile number 2 - you can see the contrail of missile 1 underneath, which is why it's a picture of a bailed out pilot... :D

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A retreival vehicle coming to pick you up..



Flak 2

http://www.filefront.com/17704085/flak2.zip

No missiles but a lot more vicious tracer...

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Flak.. (the grey stuff it's hard to see on this picture..)

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More Flak.. :D

The jump and strafe buttons are your friends.. the waves and waves of blue stuff is not...


New experimental vehicles..

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Torpedo.. (packs a wallop) :D



The Martian War 1

http://www.filefront.com/17704122/MartianWar01.zip

No pictures yet - but... Lots of new units, eyecandy, new story, scripted mission with 6-7 submissions, I'll post some pictures later.. :D

Merry Christmas from Astrotrooper...


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 Post subject: Re: 3 new AI maps
PostPosted: December 26th, 2010, 1:43 pm 
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Joined: December 22nd, 2010, 11:49 am
Posts: 6
There's also these 2 older ones.. I sent them out in 2007 - they are pretty good too..

http://www.filefront.com/17704612/IO2_robot_hunt.zip

http://www.filefront.com/17704613/mars_03_fun.zip


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 Post subject: Re: 3 new AI maps
PostPosted: December 31st, 2010, 4:34 pm 
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Joined: December 22nd, 2010, 11:49 am
Posts: 6
In the works

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I could use some assistance with the map (I'm busy making units and weapons - I don't have much time/patience to perfect the map (the basic outlay is done with bmp to hgt..) ) if there are any good mapmakers who would be interested.. let me know..


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 Post subject: Re: 3 new AI maps
PostPosted: December 31st, 2010, 6:19 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Ă…hus, Sweden
tested Flak 2 on 1.5 is it crashing a lot in 1.4 aswell?
thats a good locking airplane you got there.


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 Post subject: Re: 3 new AI maps
PostPosted: December 31st, 2010, 6:41 pm 
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Joined: March 6th, 2010, 6:46 pm
Posts: 51
Location: Minas Tirith Tower Guard
SnakeEye wrote:
thats a good looking airplane you got there.

It looks like a Russian Mig 17 to me


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 Post subject: Re: 3 new AI maps
PostPosted: January 3rd, 2011, 1:07 pm 
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Joined: December 22nd, 2010, 11:49 am
Posts: 6
SnakeEye wrote:
tested Flak 2 on 1.5 is it crashing a lot in 1.4 aswell?
thats a good locking airplane you got there.



It was designed in 1.4 the mission is at it's limit at the friendly base - that is there are already 3 vehicles there, if you have your recy make anything else before you take at least one vehicle out it might crash..

The original mission simply had 4 vehicles parked with no recy - I added a recy because finishing the mission with only 4 vehicles was impossible - and playtime was too short.. plus I added a rocket artillery for the times you get frustrated.. :D

When I added the recy I had to take one of the vehicles out from the 4 because it crashed the game with the added recy - I recommend taking one of the parked vehicles out before you build anything new.. A rocket artillery piece will probably go (I usually build one before I go out) - but anything more intensive will probably cause a crash..

There are no other problems that I know of..

Same thing with the martian map if you unload more than 4 apcs full of malchinks at the enemy base area it might crash.. The malchinks are low poly and 40 will go but no more..


Quote:
thats a good locking airplane you got there.


It's got some awesome weapons too - I have the airchaingun from Killer instinct's airbomber - but he hasn't given me premission yet to have it included with the release, some of my own rockets, and I just designed a couple bombs, you actualy have to drop (deploy and hit with) one is packs a big explosion the other is a cluster bomb..


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 Post subject: Re: 3 new AI maps
PostPosted: January 3rd, 2011, 1:26 pm 
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Joined: December 22nd, 2010, 11:49 am
Posts: 6
Panzer wrote:
SnakeEye wrote:
thats a good looking airplane you got there.

It looks like a Russian Mig 17 to me



Yes as a matter of fact the mig 15 and 25 were part of the concept the vehicle embodyes, as well as the famous rocket pod from the mig 21 for the weapons.

It's a redesign of the airbomber concept - the A model is a heavy fighter ground attack plane with high speed and a hell of a punch, the B model is a heavy interceptor/space superiority fighter.. A lighter fighter is being designed as a companion..

The mission will have airbust enemy aa, furys as alien aerial enemyes, the robots (walkers) from IO robot hunt as ground enemyes, and I also wanted to have a spider like robot/exoskeleton to replace friendly infantry..


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