SnakeEye wrote:
tested Flak 2 on 1.5 is it crashing a lot in 1.4 aswell?
thats a good locking airplane you got there.
It was designed in 1.4 the mission is at it's limit at the friendly base - that is there are already 3 vehicles there, if you have your recy make anything else before you take at least one vehicle out it might crash..
The original mission simply had 4 vehicles parked with no recy - I added a recy because finishing the mission with only 4 vehicles was impossible - and playtime was too short.. plus I added a rocket artillery for the times you get frustrated..

When I added the recy I had to take one of the vehicles out from the 4 because it crashed the game with the added recy - I recommend taking one of the parked vehicles out before you build anything new.. A rocket artillery piece will probably go (I usually build one before I go out) - but anything more intensive will probably cause a crash..
There are no other problems that I know of..
Same thing with the martian map if you unload more than 4 apcs full of malchinks at the enemy base area it might crash.. The malchinks are low poly and 40 will go but no more..
Quote:
thats a good locking airplane you got there.
It's got some awesome weapons too - I have the airchaingun from Killer instinct's airbomber - but he hasn't given me premission yet to have it included with the release, some of my own rockets, and I just designed a couple bombs, you actualy have to drop (deploy and hit with) one is packs a big explosion the other is a cluster bomb..