Battlezone 1

Community Forum
Home Page Home Page Home Page
  Register
Login 

Delete all board cookies


Contact Us | All times are UTC



Welcome
Welcome to Battlezone 1 Forum!

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!


Home Page Home Page  [ 10 posts ] 
 
Previous topic | Next topic 
Author Message
Offline 
 Post subject: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobldg
PostPosted: March 8th, 2011, 8:42 pm 
User avatar

Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
why are these files not included in the 1998 installed BZ or the 1.5 version?


Top
 Profile  
 
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 9th, 2011, 1:04 am 
User avatar
senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3988
Why didn't you look inside the bzone.zfs? Use the UNZFS Tool to extract it.


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 9th, 2011, 2:01 am 
User avatar

Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
ah, thanks. :P


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 9th, 2011, 6:30 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Ă…hus, Sweden
with a little little common sense you would understand that they were already in bz


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 10th, 2011, 12:58 am 
User avatar

Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
hm, when I try to open unZFS tool a command prompt opens and immediately closes. Then if I try to manually open CMD and type in the commands they are not found.

Could anyone just upload the files?


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 10th, 2011, 1:40 am 
User avatar
senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3988
UNZFS comes with a README file.
Quote:
This program is a console application. To use it click the
start menu, select Run and type CMD. Then type

CD c:\program files\activision\battlezone\

It can be hard to understand if you've never used a command line application before. You basically have to pass information to it, the same way you pass "/win" to BZ to start it in a window and "/edit" to get to edit mode, for example.


What I do is copy bzone.zfs and UNZFS.exe somewhere else, such as C:\bzone, make a text file with notepad and save it as "extract.txt" in the same folder, C:\bzone. Put the following text in it:
Code:
unzfs -u bzone.zfs

Save it. Now, rename it to "extract.bat" and run it. Now you have all the files, including the build menu ODFs.


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 10th, 2011, 2:56 am 
User avatar

Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
Thanks Spork, worked great! ;)

New issue:

I successfully figured out which units are Bdog (im editing the friendly units to spawn as Bdog ones) but the scout and contructor do not appear (i changed av to bv just like every other unit)

what did I do wrong?


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 10th, 2011, 3:52 pm 
User avatar

Joined: June 16th, 2009, 6:07 pm
Posts: 525
Location: Breda, The Netherlands
For the Razor, try bvraz.
The construction unit for the Black Dogs doesnt actually exist, in some mods you will maybe have seen it with Black Dog markings on them, but those are custom made vehicles, and need to be added to the addon folder.


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 10th, 2011, 4:20 pm 
User avatar
senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3988
I think the bvraz really should have been bvfigh, to match avfigh and svfigh, but Activision broke their naming convention with that one. :P The BDog Constructor in RO has its own model files, but as far as I can tell, that was pointless since it looks 100% identical to the NSDF constructor.


Top
 Profile  
 
Offline 
 Post subject: Re: b_ambldg, b_amcmbt, b_amprod, b_amsign, b_nebldg, b_sobl
PostPosted: March 10th, 2011, 4:28 pm 
User avatar

Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
Just figured it out.

The Bdog units in the 7th CCA mission are units with the wrong stock engine sounds, as well as some units that were still stock NSDF ones.

After looking into the files, I found the bvrecy (used in 7th mission), which has a stock constructor.

Then I found the bvrec8 from the 8th mission which builds a new scout (new sounds), turret (new sounds), and Bdog constructor. This was probably the REAL Bdog recy, but wasn't implemented in the 7th mission. I'd like to see what Ken knows about this.


Top
 Profile  
 
Display posts from previous:  Sort by  
Home Page Home Page  [ 10 posts ] 

Contact Us | All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Donate Now
Donate Now


Powered by Skin-Lab © Alpha Trion
suspicion-preferred