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RoTaToR
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Post subject: Re: Battlezone Config 9000! Posted: November 14th, 2009, 2:21 pm |
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Joined: March 30th, 2008, 3:49 pm Posts: 459 Location: Wherever there is cake
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I guess you can't run two BZ's at once... Perhaps BZ Config 9000 could make it two processes as a workaround? Like bzone.exe and bzone1.exe?
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: November 16th, 2009, 10:34 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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Thanks for posting the error, I've got it fixed.  Instead of that scary white error message, you're supposed to see a more friendly green error box stating that BZ is already running. Renaming the .exe doesn't work, it will still refuse to run. I tried copying bzone.exe and running bzone1.exe after starting bzone.exe... nothing. 
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: November 19th, 2009, 10:46 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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Uploaded version 2.4.
I decided that if the GM 6.1 build doesn't run on more Windows operating systems than the GM 7.0 build, then 6.1 build is pointless when GM 7.0 has a fix for limited real precision bug (bug is in GM 6.1, but not GM 5.3 or GM 7.0, or upcoming GM 8.0), and allows me to put an actual close button in the title bar separate from the Escape Key Event. Limited Real Precision bug doesn't affect BZ Config 9000, but it caused me a few headaches in other programs I built with GM 6.1, where numeric values AKA real values tended to be inaccurate. So there are now only 2 exes, and I named them to avoid confusion, the exes have the same name, but are in different folders within the zip file.
The "Compatibility Build" is compiled with GM 5.3, while the "New Build" is compiled with GM 7.0. The Compatibility Build is of course more compatible but has a graphics issue, while the New Build is less compatible, but runs with no issues. Although I did my best to have the same code logic in both, it's possible I missed something. If 1 version has an error message that the other doesn't have, or if something else doesn't match up between the 2 builds, post about it. As far as I know, both versions are equal in functionality, aside from the Compatibility Build's resolution issue. The layout is still unchanged, if you want new layout, you'll have to help decide its appearance by making a virtual sketch. (BMP, JPG, PNG, whatever)
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: January 9th, 2010, 5:27 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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New instant_action.txt Entries for Battlezone 1998 v1.3: Code: Alien Yard|alyard.bzn|NSDF Blockade|blockade.bzn|BDOG Death by Dawn|abc_map1.bzn|NSDF Fury Hell|furyhell.bzn|NSDF Moving Out|part___4.bzn|NSDF Payback|payback_.bzn|NSDF Shooter|shooter_.bzn|NSDF Warzone|warzone_.bzn|NSDF Tunguska|tunguska.bzn|NSDF Have fun. 
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: March 2nd, 2010, 5:05 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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Better late than never I suppose. Version 3.0 has Restore Mouse Cursors option and New Map button in level selection. To see your newly created map appear in the list, close it and start it up again. You will need to scroll past the IA and MP maps to find your new map. The New Map button will prompt you for name, width, and height. If at any point you simply enter nothing, the new map creation process will be canceled. Enjoy. 
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: July 23rd, 2010, 8:54 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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I made a configuration utility for Battlezone 1.5. All the new rendering options have been added to the interface. <Links removed, see first post on page 1> Main Screen:  Level Select: Bz Config (For Battlezone 1.5) - Dropped support for RO
- Dropped support for 1.4
- Removed CD music feature
- Removed Restore Cursors Button
- Cursors are still restored on exit - Removed Utility Close-on-launch option
- Moved close button to the bottom
- Removed obsolete settings
- ZBuffer - SplitZbuffer - HiRes - Added new rendering settings
- Buffer32 - Texture16 - Vsync - MultiSampleType - MultiSampleQuality - MaxAnisotropy - HardwareClip - Fixed a few errors that I never found before
- Improved Error handling
- Improved Map Selection
- You can now click on the list to pick a map - Creating a new map rebuilds the list (new map shows up right away) instead of launching the editor. - Added flags - Fixed button text rendering problem that some experienced. (Non-integer x/y text position)
- Improved program behavior in the event that it cannot find Battlezone
- You will be prompted to browse for the executable - Moved executable file name from hard-coded constant to config.ini - Various checks to make sure the user didn't just pick anything, and didn't accidentally choose 1.4 installation - Single Instance Application
- Fixed launch not working if utility is on a different drive than Battlezone
- Eliminated batch file usage - Wrote a DLL in C++ implementing ShellExecute() to launch Battlezone/Red Odyssey - Windows NT or later and a graphics card is required, I will not support Windows 98 anymore.
BZ/RO Config (For Battlezone 1998) - Updated the old BZ/RO utility with various code improvements from the new utility and included it.
The installer installs both utilities, enjoy. 
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RoTaToR
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Post subject: Re: Battlezone Config 9000! Posted: October 19th, 2010, 2:02 am |
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Joined: March 30th, 2008, 3:49 pm Posts: 459 Location: Wherever there is cake
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Has this been tested with the most recent 1.5?
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: November 8th, 2010, 1:52 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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Zachtank wrote: Has this been tested with the most recent 1.5? Yes.
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RoTaToR
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Post subject: Re: Battlezone Config 9000! Posted: November 8th, 2010, 4:16 pm |
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Joined: March 30th, 2008, 3:49 pm Posts: 459 Location: Wherever there is cake
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Why does using the edit feature on some maps (Including singleplayer ones) crash the game?
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: November 8th, 2010, 10:29 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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Which maps? I've never seen edit mode crash the game.
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RoTaToR
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Post subject: Re: Battlezone Config 9000! Posted: November 17th, 2010, 3:31 pm |
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Joined: March 30th, 2008, 3:49 pm Posts: 459 Location: Wherever there is cake
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Nevermind, it turns out if you install too many IA maps some missions stop working. A clean install of BZ provided an easy fix. 
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Zone123
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Post subject: Re: Battlezone Config 9000! Posted: November 19th, 2010, 4:50 am |
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Joined: January 5th, 2010, 11:38 pm Posts: 15
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hey.
how that configuration utility for Battlezone put bzone.exe?
but. not work use =/
this need download the 1.5 patch?
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Sporkinator
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Post subject: Re: Battlezone Config 9000! Posted: November 19th, 2010, 5:14 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3680
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There's 2 utilities, one for BZ 1.4/RO 1.3 and one for BZ 1.5 exclusively, so it depends on which one you launch.
Start Menu --> Programs --> Battlezone Configuration Utilities -->
Bz 1.4 Config for BZ and RO. Bz 1.5 Config for 1.5 only.
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Zone123
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Post subject: Re: Battlezone Config 9000! Posted: November 19th, 2010, 7:49 am |
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Joined: January 5th, 2010, 11:38 pm Posts: 15
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Hey.
;D i did that dowonload 1.5 patch for battlezone 1.5
I am understand ^-^ Good for Sporkinator !!
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Caatalyst
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Post subject: Re: Battlezone Config 9000! Posted: November 19th, 2010, 3:54 pm |
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Joined: November 16th, 2010, 2:26 pm Posts: 7
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Despite informing the config.cfg where the location of Bzone_d3d9.exe is and the name of the exe when i open the configuration utilitity keeps asking me to find the folder... weird?
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