Mr. Spock wrote:
Roboto wrote:
My findings show fair to average playability even into mid 200s-low 300s of ping. BZ is resilient like that.
Basically, ping is not the issue, loss is. Everything under 250 ping (US west coast vs Europe) is acceptable and everything under 500 (Europe vs Australia) is playable, but when someone raises his ping from 180 to 400 (due downloading, tech issues, hacking) he'll have great loss too, and even 10% loss in unplayable.
Loss is indeed the issue.
Downloading and tech issues may lead to increased pings and loss, but I've found hacking does something else through my observations.
If the file-editor places a value outside what the engine cares to perform, it will simply crash the game for all players. If you want to be loose with it, then a crashed game DOES cause 100% loss as nobody is playing it anymore. In which case you would be right.