Battlezone 1

Community Forum
Home Page Home Page Home Page
  Register
Login 

Delete all board cookies


Contact Us | All times are UTC



Welcome
Welcome to Battlezone 1 Forum!

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!


Home Page Home Page  [ 3 posts ] 
 
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Bdog Gun Tower
PostPosted: June 25th, 2009, 7:38 pm 
User avatar

Joined: June 16th, 2009, 6:07 pm
Posts: 525
Location: Breda, The Netherlands
Hello guys!

I have a little question
When i try to uzfs the bdog guntower from tro i and place it into my bzone directory
i get an UE when i start the Battlezone Editor.
Do someone have the non-corrupted version of this file?


Top
 Profile  
 
 
Online 
 Post subject: Re: Bdog Gun Tower
PostPosted: June 26th, 2009, 5:56 am 
User avatar
senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3988
Goomba wrote:
Hello guys!

I have a little question
When i try to uzfs the bdog guntower from tro i and place it into my bzone directory
i get an UE when i start the Battlezone Editor.
Do someone have the non-corrupted version of this file?

"this file"? As in, just 1 file? There's usually going to be more than 1 file needed to put something from TRO into BZ.

You need:
Object file (bbtowe.odf)
Vehicle Definition File (bbtowe.vdf)
3D model parts (bgn11*.geo)
Texture (bbtowe00.map)

2 ZFS files have textures:

odyhw16.zfs has normal sized textures.
odyhw16l.zfs has large textures.

So, a complete list of what files you need to copy from TRO to BZ to add Black Dog Gun Tower:

Code:
bbtowe.odf
bbtowe.vdf
bbtowe00.map
bgn11bda.geo
bgn11bga.geo
bgn11bgb.geo
bgn11gc1.geo
bgn11lgt.geo
bgn11pov.geo
bgn11top.geo

A total of 10 files.

Regular BZ doesn't have the model and texture for Black Dog Gun Tower, so you have to copy all of it.

EDIT: You might want to rename bbtowe.vdf and bbtowe.odf. I was modding an NSDF IA mission into a Black Dog IA mission and I didn't realize that even though BZ has no Black Dog Gun Tower, it's in BZ's mismatch check for online play, so later when I tried to enter game, I got the mismatch error.


Last edited by Sporkinator on June 29th, 2009, 6:00 am, edited 1 time in total.

Top
 Profile  
 
Offline 
 Post subject: Re: Bdog Gun Tower
PostPosted: June 26th, 2009, 2:09 pm 
User avatar

Joined: June 16th, 2009, 6:07 pm
Posts: 525
Location: Breda, The Netherlands
Yes, this fixed it!
Thanks! :mrgreen:


Top
 Profile  
 
Display posts from previous:  Sort by  
Home Page Home Page  [ 3 posts ] 

Contact Us | All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Donate Now
Donate Now


Powered by Skin-Lab © Alpha Trion
suspicion-preferred