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furykiller
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 24th, 2010, 4:53 am |
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Joined: November 4th, 2009, 8:37 am Posts: 383 Location: Houston TX, USA
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i played xenophobia once and it kinda sucked...
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HyperFighter
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 24th, 2010, 11:44 am |
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Joined: December 19th, 2008, 9:19 pm Posts: 1445 Location: Mars
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As far as Charon goes, as a 4-player map it has a decent amount of scrap. The thing is the map is small so the scrap is less spread apart. Other 4 player maps have more scrap. In fact a few stock maps have more scrap than this map. It's just that its small. I say, keep Charon for the noobs. Sporkinator wrote: I vote YES on Punishment v2.0. It has a layout based on the final CCA mission "Punishing the Black Dogs". I have nothing against the scrap or geyser placement, it's a good map. Oh wow, I never realized that.  I really don't like Xenophobia, eventhough I do enjoy those Venus maps. I've played it a few times when someone tried it out. Maybe a few Venus map subsitutes?  Spork, you know the IA missions better than most of us. Which ones you think should stay in the installer. 
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Sporkinator
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 24th, 2010, 1:49 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 5251 Location: Luna, Phobos
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Quote: Alien Yard Blast Chamber Blockade Canyon Madness Death by Dawn Downhill Final Strike Fury Hell Heartbreak Ridge Ice Ice Baby Machoman Nemesis Outpost Par 3 Paranoia Payback Recon Mars Rest & Relaxation Run Away! Scrap Yard Shooter The Crucible The Great Pyramid The Pits Though I Walk Tunguska Undiscovered Vendetta Vulcanic Warzone Wreckers Z Snowed In Alien Yard... apart from the stupid hacked light tank that can fly but has crappy weapons, I think this map is impossible to beat without cheats. Fury Hell... I could be wrong, but it seems badly designed/too difficult. Machoman... in my opinion it's badly designed. There's a geyser in lava, and I could never really figure out how to lead my AI units to victory because the terrain is so annoying. Payback... this mission is impossible... unless you just splinter the recycler and factory. The Great Pyramid... has a Lander which has a RAVE GUN. Spock said that RAVE in vehicle is unacceptable, but sitting rave powerup is OK, so this mission is out. Wreckers... too heavily modified, it has a factory that can build a recycler, and the factory can even build scavengers. Makes Hell's Gate II seem not so modified.
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Mr. Spock
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 24th, 2010, 2:54 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3211 Location: Zagreb, Croatia
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Sporkinator wrote: Spock said that RAVE in vehicle is unacceptable ...unless the vehicle is a Lander, which has the Rave by default.
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furykiller
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 24th, 2010, 3:07 pm |
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Joined: November 4th, 2009, 8:37 am Posts: 383 Location: Houston TX, USA
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alien yard-POS mission, vote NO
fury hell-hard, but fun if you like to fight furies. you just get massive loads of fury attacks coming from a b-dog rec and a con. destroying those wins the mission. the only mod is the 2 "x-tanks" hidden on the map, which are b-dog grizzlys that shoot dual bolt buddy, WASP, and MDM. they are also very fast, but not in an anoying hard-to-control sense. this mission has a YES vote from me
machoman-yes the gyser in the lava is anoying, yes the terrain is rough in places, but i had a good time with this mission. gives some good strat practice on what to do if you have someone pinned down and they are on the defensive. also gets you good at walker defense. YES vote from me
great pyramid-besides starting in a lander, which i cant stand, you have very little to actually work with to build up an assault on a modded lemnos factory thats on top of a "pyramid" making faster fury tanks. theres this anoying wind sound constantly all the time as well. i vote NO
wreckers-yes it is VERY modded with the dif turrets and units and the factory building the rec and stuff, but it is an interesting mission to some extent. the mission goals are a great challenge, albiet to take out modded alien relic/DW launchers. assaulting the CCA base is also quite a challenge due to the huge amount of units they have. i vote YES, with an understanding that it is too heavily modded(i never had a problem with hellsgate)
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Sporkinator
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 25th, 2010, 7:35 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 5251 Location: Luna, Phobos
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Final Strike is a weird mission, you start in an NSDF tank and have a Black Dog Recycler that builds a CCA Factory.  I haven't beaten it yet. Somebody else should play it and post what they think of it, because I don't care for it.
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furykiller
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 25th, 2010, 3:01 pm |
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Joined: November 4th, 2009, 8:37 am Posts: 383 Location: Houston TX, USA
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i have a neutral vote on final strike. yeah it is very weird that a b-dog rec builds a CCA fac, but its still a fairly challenging missions, esp if you want more fury action. there are 3 large alien relics out on the map (a cerburus relic, a hydra unit, and a lemnos factory) each making one of the 3 kinds of furies in the game (fury tanks, flying furies, and slightly faster CCA furies). your goals are to destroy those factories.
pros: not too much modding IMO. great challenge and more fury action. not impossible to beat but not too easy
cons: terrain is a little rough, and the fury bases are a fair distance away
interesting facts: there are some HUGE pits that could trap your units so watch out. also, a cyclops labor drone is placed outside of one of the fury bases, but with an arc mine inside it, so it looks like the drone is actually shooting you. kinda cool IMO
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HyperFighter
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 27th, 2010, 4:28 pm |
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Joined: December 19th, 2008, 9:19 pm Posts: 1445 Location: Mars
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furykiller wrote: How can i get the 1.4 custom grizzly in 1.5, because it looks better IMO. Mr. Spock wrote: By asking here for it.  I would like it for 1.4 Custom Grizzly to be in 1.5. But I find it very absurd that the extra flames are there. Eventhough the flames were in Battlezone 1.0 . I can't find a good use in it and ultimately don't like those extra flames. Other than that the custom Grizzly looks fine. It shouldn't be a problem to get rid of the extra flames but keep the rest of the model right? 
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Sporkinator
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 27th, 2010, 10:31 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 5251 Location: Luna, Phobos
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HyperFighter wrote: I would like it for 1.4 Custom Grizzly to be in 1.5. But I find it very absurd that the extra flames are there. Even though the flames were in Battlezone 1.0 . I can't find a good use in it and ultimately don't like those extra flames. Other than that the custom Grizzly looks fine. It shouldn't be a problem to get rid of the extra flames but keep the rest of the model right?  The extra flames were not in the Bz 1.0 that I had. As for getting rid of the extra flames, but having the rest of the model look the same, we could just remove the broken-looking Grizzly model from the addon folder (agr*.geo), then BZ will use the original model (from the ZFS), which will basically look like the custom model, but without the excessive engine flames.
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furykiller
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 28th, 2010, 9:39 pm |
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Joined: November 4th, 2009, 8:37 am Posts: 383 Location: Houston TX, USA
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alright thanks so much!
custom grizzly definately has my vote in since IMO it looks far better than the current grizzly. i however would like the extra flames because i think they add the to effects. i also remember those flames from my 1.0 SP, but i could be wrong about that.
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Sporkinator
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 28th, 2010, 11:17 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 5251 Location: Luna, Phobos
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I have suggestion. Instead of having custom settings in the installer by default, can we have most of the original CD settings be default?
For example, in the installer mouse invert is ON by default, when on CD it was OFF.
The game and its default settings should be as stock as possible, within reason. Attached are original settings from CD, but with the following changes:
3D Card ON instead of OFF. Monitor Brightness at 50% instead of less than 50% Sky Detail FULL instead of SMOOTH. Object Detail HI RES instead of TEXTURED. Terrain Detail HI RES instead of LOW RES. Cockpit Detail TEXTURED instead of OFF. Target Lead ON instead of OFF. Sound Channels to 8 instead of 5. Audio Levels all at 50% instead of a few below 50%.
All others are left the same as CD default, such as default resolution of 640x480, Reverse Mouse Up/Down OFF, Auto Leveling ON, Game Difficulty MED, etc.
| Attachments: |
BZPLYR.zip [155 Bytes]
Downloaded 12 times
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Mr. Spock
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 29th, 2010, 10:14 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3211 Location: Zagreb, Croatia
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Ah, instead custom game options preferred by me, you want custom game options preferred by you. And you were even kind enough to attach it for me. How sweet of you...  ...but no thanks. Every setting in 1.5 installer has been chosen for a good reason, looked from a new player's perspective, not mine or yours. Those in 1.5 (as well as those in 1.4) installer are set for the best first impression. Game options are subjective thing so there's no point in discussing them. Almost every player will change them after launching BZ; I will change them, you will change them. And the main point is - none will match. Let's leave it on that. 
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Sporkinator
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 29th, 2010, 12:18 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 5251 Location: Luna, Phobos
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Hehe, you're right yet again.  I looked at CD settings, then decided that the lower Graphic Options didn't make much sense, and then decided cockpit detail would be nice... blah blah blah... it really is too much to mess with. D'oh!
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Mr. Spock
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 30th, 2010, 11:29 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3211 Location: Zagreb, Croatia
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Try to be precise when naming maps, when in netmis-doubt use bzn name. Biometal Run (v1.0) has cube bug, more scrap and less geysers than v1.5. BMRv1.5 (bimeru15) was fixed by me - buggy scrap cubes were removed and 8 new geysers were added to make it playable. I presume you want v1.5 in the installer? Generally, I'm against fixing other people's maps, without agreement with the original maker, but BMR maker is MIA and that map was popular among new players (due them not being aware of the problem), so by fixing it I made it pupular among the rest of the players too. For fixing Tobruk (adaptation for 4 players; v1.0 to v1.5) I contacted Rommel. Don't change your wish list all the time, I can't follow it like that. You can disccus maps as much as you want, but when you once post a list it has to be final. There's no need to give a neutral vote. Just vote for and against. Also, don't give votes for maps that you never played. Don't limit yourself with the maps from the installer. I doubt you will find a good map that's not already in the installer (HAL and I spent months to find the best maps), but you could at least try. Start with Battlegrounds maps I recently uploaded - http://www.battlezone1.net/maps/. I'll soon upload all available BZ maps (looking through them as we speak). I'm interested in knowing what exactly furykiller means by "poorly placed scrap" and "confusing map"? Details please.
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furykiller
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Post subject: Re: BZ 1.5 Installer Discussion Posted: March 30th, 2010, 2:16 pm |
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Joined: November 4th, 2009, 8:37 am Posts: 383 Location: Houston TX, USA
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in that case i am definately voting YES for Biometal Run (v1.5) ill check out some of those extra maps i dont actually know what i meant by poorly placed scrap either confusing map meant that navigation was difficult, construction was difficult due to poor terrain, or that gyser placement was difficult to use
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