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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: December 26th, 2010, 12:18 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
First of all, 1.5b installer doesn't install DX. It installs updates for DX9.0c and previous versions od DX. 1.4 uses DX3 while 1.5 uses DX9, so those are needed.

Second of all, 1.5 is made with Visual C++ 2008, so runtime components of Visual C++ Libraries are needed too.

Third of all, if you have the latest DX updates and Visual C++ Libraries, installer won't overwrite them. DX will report that you don't need the updating, while Visual C++ will offer repairing or canceling.


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: January 26th, 2011, 10:26 pm 

Joined: May 16th, 2010, 11:24 pm
Posts: 12
unable to install on win7 D;


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: January 28th, 2011, 3:44 am 
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Joined: March 23rd, 2009, 3:07 am
Posts: 163
Location: Nebraska, U.S.A.
Does it install and give you the error where you are told you need 50mb of memory, or does the installer just not work?


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: March 31st, 2011, 1:12 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
slight wrote:
Assuming there will be a map pack included with the 1.5 installer, (as being discussed in here: bz-1-5-installer-discussion-t1221.html ) why not add an extra ZFS of the files for those maps, along with the unpacked stock files. I'm assuming there's going to be quite a lot in there, probably more files than all the stock ZFS files combined. This would leave addon a bit cleaner for new user content. I recall my addon folder got so unwieldy with thousands of files that I had to create several installs of BZ just to manage them.

Yes, since we finally got ZFS packer, I'll make new ZFS for optional custom maps, that are voted in this topic and here:

favorite-custom-strat-map-t1631.html
favorite-custom-dm-map-t1634.html
favorite-ia-map-t1635.html


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: April 8th, 2011, 9:35 am 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Seeing how I have to beg you people to tell me which maps you like (less than 10 out of 1000 members voted), I'll make the choice for you... When installer is released, you can tell me whether you like it or not. :mrgreen:


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: April 11th, 2011, 1:14 pm 
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Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
Mr. Spock wrote:
Seeing how I have to beg you people to tell me which maps you like (less than 10 out of 1000 members voted), I'll make the choice for you... When installer is released, you can tell me whether you like it or not. :mrgreen:
NOOO!!!!

I bet you didn't include wreckers. :P


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 15th, 2011, 10:01 pm 
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Joined: July 12th, 2008, 6:32 pm
Posts: 270
Location: ASTEROID BELT
By all means I request the deployment of heavy tanks and un- thumpable golems . this will bring more variety of vehicles for battlezone . if u want the game to survive for the next generation . then we must add the heavy tanks and un-thumable golems


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 15th, 2011, 10:56 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
Quote:
By all means I request the deployment of heavy tanks and un- thumpable golems . this will bring more variety of vehicles for battlezone . if u want the game to survive for the next generation . then we must add the heavy tanks and un-thumable golems

1)Would change 1.5 patch to a mod...

2)Un-Thumpable golem should save 'next bz generation'? Is ok as is now,doesnt need else...

3)About heavy tanks,bz hasnt any,and even if someone make one,would be (again) a mod...


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 17th, 2011, 6:51 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 525
Location: Breda, The Netherlands
GOLEM wrote:
By all means I request the deployment of heavy tanks and un- thumpable golems . this will bring more variety of vehicles for battlezone . if u want the game to survive for the next generation . then we must add the heavy tanks and un-thumable golems


Sure, what about adding tanks with 5 cannon hardpoints too, so people can destroy recyclers in one shot with a MAG cannon? :roll:


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 17th, 2011, 7:26 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
Hehe, GOLEM is just being GOLEM as usual. :) Heavy Tanks are already in BZ GOLEM! My tank is heavier than you can possibly imagine! :lol:


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 17th, 2011, 7:27 pm 
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Joined: June 9th, 2010, 10:03 pm
Posts: 443
Location: Texas
Who needs HEAVY tanks when you can have a tank that shoots RAINBOWS!


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 Post subject: Re: Maps???
PostPosted: July 25th, 2011, 10:40 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
how many custom maps do you plan to add?


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 25th, 2011, 10:55 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Quality is what matters, not quantity. 8)


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 28th, 2011, 9:43 pm 
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Joined: April 13th, 2010, 7:09 am
Posts: 49
Location: Eugene, Oregon U.S.A.
Mr. Spock wrote:
Seeing how I have to beg you people to tell me which maps you like (less than 10 out of 1000 members voted), I'll make the choice for you... When installer is released, you can tell me whether you like it or not. :mrgreen:


ME VOTE TOO! ME CAN VOTE!

"I want it!" votes in white.
Down votes in RED.

ST: Reason for Down Vote
Achillies Pie
Asphodel
Biometal Run
Bridges
Bring It Home
Bunker Hill
Charon: Incorrect custom palate (black vs neon white in the distance) poor terraining
Clash of the Titans
Claustrophobia
Draconis: Incorrect custom palate, texture problems
Dunes
Earth: poor coloring, poor design
Foothills
Gomek
Grand Theft
Hex Loader
Highland Siege
HiLo
Lifeline
Low Visibility
Mars Madness
Martians
Mimus
Moon 1.5
Moon War
Mnt. Madness
Nasty Surprise v2.0
Nomad: Incorrect custom palate, texture lapses
Punishment v2.0
Ravine
Rock Baby
Scrap Crater
Scrap Pit
Screwed
Strike at the Heart v2.0
Tobruk
Valkyrie
Victory Hill
Warfield: No texture use
Xenophobia: I just straight up don't like this one.



DM:
Ancients
Armpits
Base Raid
Battle-Arena
Bommamid
Death Circle
Dragon's Mouth
Dueling Arena
Face of Death: Extremely poor texturing, "Jim" on the lower right.....
Io
Lunar Chaos
Mag Arena: Texture and palate problems
Mag Cage: Texture and palate problems
Nebraska: Redundant Map, see Parp Parp

Parp Parp
Rend
Rings
Scouts & Rockets: Redundant map, inferior to Scouts & Rockets III
Scouts & Rockets III
Total Recall
Walker Arena
Warzone
Z Heavy Metal

A lot of these maps have poorly assembled custom lighting and palates. I hate those maps, with washed out flat colors, etc. Some have poor texturing.

I'm also OK with the removal of any Elysium map.

Additionally, the 1.5 installer does not bring the TRO palates and textures (Ganymede and Elysium)! Add those please!


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 Post subject: Re: BZ 1.5 Installer Discussion
PostPosted: July 28th, 2011, 11:02 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
ScrapPool wrote:
I'm also OK with the removal of any Elysium map.
You voted for Bio Metal Run and HiLo which are on Elysium. To clarify, you want original Bio Metal Run or Bio Metal Run v1.5 as seen in the 1.4 installer?
ScrapPool wrote:
Additionally, the 1.5 installer does not bring the TRO palates and textures (Ganymede and Elysium)! Add those please!
Those would obviously be added to support custom maps just like in the current 1.4 installer. :) Lifeline, HiLo, and Bio Metal Run maps require them.

I am curious, have you actually played all the maps you voted to add? I really dislike Walker Arena due to its design and vehicle selection being horrible. If I'm correct, there's only 3 walker vehicles present on the map at any given time, and you can only choose a pilot. How does that work out for 4 or more players? Make sure you only vote for/against maps you have actually played, otherwise the vote is meaningless.

ScrapPool wrote:
Incorrect custom palate

Palate
Quote:
pal·ate (Noun)
1. The roof of the mouth, separating the cavities of the nose and the mouth in vertebrates.
2. A person's appreciation of taste and flavor.

Palette
Quote:
pal·ette (Noun)
1. A thin board or slab on which an artist lays and mixes colors.
2. The range of colors used by a particular artist or in a particular picture.

I believe the correct word in this case is "Palette". Just thought I would let you know. :)


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