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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 12:33 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Sporkinator wrote:
The Black Dog Thunderbolt has 1900 ammo... if it had 100 more units of ammo, it could fire TWO comets without reloading. :lol:

I believe all NSDF bombers have 1900.


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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 2:45 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
CerberusAlpha09 wrote:
Sporkinator wrote:
The Black Dog Thunderbolt has 1900 ammo... if it had 100 more units of ammo, it could fire TWO comets without reloading. :lol:

I believe all NSDF bombers have 1900.
I believe you are incorrect. Thunderbolt and Grendel have 1500 units of ammo.


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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 2:46 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
I can check that later, but I WAS (not am, was) pretty sure all NSDF bombers had 1900. Best way to check is give it a minigun. Multiply it's ammo by 2, and that is the total ammo it has.


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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 9:17 am 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
simply upload the odf's so we can see all the info


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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 10:31 pm 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
hyper your comment about not playing the CCA much definately applies to me; i almsot never use it online. however i used to play it extensively in SP missions so im not completely clueless...

agreed with all comments about the stolis. ive never throught about upgrading them to SP stabbers...nice idea. or comets...hmm very good idea. btr than tuskers for sure.

man that would be AWESOME if the b-dog bomber could fire 2 comets. AHH amazing awesomeness!

2 areas that havnt been pointed out: scouts and minelayers

while the CCAs fighter is definately more powerful(chaingun) than the razor, it is not as manuverable, and is SO much easier to hit cuz of the frikin huge wings. the CCA minelayer on the other hand is much harder to hit than its NSDF counterpart(thank jens for teaching me that)


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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 10:36 pm 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1159
Location: Mars
furykiller wrote:
the CCA minelayer on the other hand is much harder to hit than its NSDF counterpart(thank jens for teaching me that)


It maybe because it slouches to the ground and is less bulky than the NSDF minelayer, but Jens isn't the best to observe this from. His high fps helps him in missing enemy fire.


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 Post subject: Re: CCA pros and cons
PostPosted: March 23rd, 2010, 10:45 pm 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
true, but even so its hard to aim at. when i can aim at it ill compensate for stratking's extra speed


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 Post subject: Re: CCA pros and cons
PostPosted: March 24th, 2010, 2:31 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
2 things.
1) CCA minelayers are slower and therefore much easier to kill.
2) Stratking can KMA, cuz he sucks even with his high FPS.

Also razors are not just faster, they are A LOT FRIKIN FASTER. I should know, I raced my friend down danger canyon once, no shooting, just flying. He had a razor, I had a fighter. I am a better pilot than him when it comes to terrain, but he still beat me. Also, razors are A LOT more maneuverable. They can jump higher, turn faster, and fit in very very very very small places (and no, I don't think you can fit one in jens brain). And something no one ever brings up is tugs. Am I seriously the only one that uses tugs here???


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 Post subject: Re: CCA pros and cons
PostPosted: March 24th, 2010, 4:14 am 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
ROFL! i dont think you could get a repair pack in jens brain. although his ego def has room for 10 of every CCA building

and yeah i prefer the razor always cuz its SO FAST. i love it:)

idk but you may be the only one who uses tugs. i can rarely afford them


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 Post subject: Re: CCA pros and cons
PostPosted: March 24th, 2010, 11:37 am 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1159
Location: Mars
I usually only use tugs in Single Player, in which I can snipe enemy units(in relative safety) and use tugs to transport them to my base barracks. :)


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 Post subject: Re: CCA pros and cons
PostPosted: March 24th, 2010, 10:14 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Lol... only 10? More like a few hundred Fury Launch pads and most of Titan.
But tugs are oh so useful! What are the attributes of a tug? Big. Slow. Lots of health and armor. But that is what makes it useful. Tugs can be sent ahead of an attack force, where all the enemies waste their ammo, mines, and attention on the tugs, while your other more important and more dangerous units do all the damage. Has worked a few times when I tested it out of boredom, mostly on assman and a few other less reputable players, and was very entertaining. Best part about tugs is that they are cheap. So I basically send the tugs, follow them with APCs then send in tanks. And if I am feeling particularly like a douchebag, I will deploy some turrets by their rec and MUF.
This tactic is not perfect, nor is it recommended, but I tried it, and you may find it fun! Lol... tugs... XD


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 Post subject: Re: CCA pros and cons
PostPosted: March 25th, 2010, 2:36 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
CerberusAlpha09 wrote:
<snip> Lol... tugs... XD
HAHAHAHAHA! :lol: When Tugs ATTACK! :twisted:


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 Post subject: Re: CCA pros and cons
PostPosted: March 25th, 2010, 4:36 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
I'm dead serious spork! You should try it, if anything just to get a huge laugh XD


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