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 Post subject: CCA pros and cons
PostPosted: October 28th, 2008, 11:37 am 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
F-16 Fighting Falcon wrote:
Hi,

I just started to play Battlezone again a few weeks ago,
having already played a little in 2007.

Although im still a quite weak enemy in strat game,
i really love it,
i fall especially for the CCA Faction.

And thats why i have to thank Spock for
giving me a few lessons last weekend,
on how powerfull CCA can
be in the Hands of a skilled player.

Cause i always wondered if CCA might be weaker than NSDF.

Hope to see you all in strat
Thx & Regards


Hey F-16,

Always nice to see new (CCA) stratter out there. CCA vs NSDF is always more fun than 2 same races fighting. Although I don't like being blasted, I accepted that blasts are part of the game.

Bz has great balance in its unbalance. :)

The best CCA pilots today are HAL 9000, BUM and DarkVim. HAL is mainly NSDF and when CCA he uses SP's, BUM is a hard core blaster, and DarkVim uses MAG/SP combo.

About pros and cons; everybody knows that CCA has blasts and that their towers suck (until they are upgraded with dual blasts), but what else?

Pros:
Golem - the strongest unit in Bz, armed with dual blasts (the one from factory). Some don't know that when you tell Golem to attack his weapons range increases from 200m to 300m. But like APC's without barracks, Golem is useless without supply.
Recycler - harder for Jens (and those like him) to jump in.
Czar - more hull and ammo than Grizzly.

Cons:
Supply - hard to find a building place for that huge thing.
Scavengers - slower than NSDF scavs.


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 Post subject: Re: CCA pros and cons
PostPosted: November 29th, 2008, 10:47 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
MORE PROS AND CONS:

PROS (units):
APC's are somewhat faster. Turrets have more ammo. Grendels can turn faster. Stoli's are smaller than Bobcats (harder to hit). Their rocket tanks (Tuskers) also have better starting weapons than Wolverine.. Flankers are tougher than Razors. Minelayers are faster (not by much, but it is noticeable). Howies have more armor.

CONS (units):
APC's have less armor. PAK's are noisy as hell, you can hear them coming from much farther away, plus they take longer to deploy. Flankers are slower, can't jump as high, and are bigger, easier to hit (giant wings for crying out loud). Czars are slower than grizzlies, and prone to bouncing their noses up and down when you come off of a jump (damages you, and makes it impossible to aim). Light tanks have less ammo, armor, and less useable weapons (granted the TAG cannon is fun, but you only get 10 salvos out of it, I would take the stabber and hornet any day over that). Tugs are bigger (I know that no one cares about tugs). CCA Howies are slower, bigger, and less accurate (takes two ranging shots instead of one like NSDF one). Rocket tanks have less armor, and are a little slower with less ammo. Grendels are more prone to randomly bouncing, and are slower than NSDF bombers. Golems run out of ammo faster, and are more prone to spinning out when hit by a thumper.

PROS (buildings):
Gun towers have two hardpoints (can get more firepower). Barracks are more durable, and their Solar Power Plants are smaller, so harder to hit (can be at times). Lightning power plants are more durable than NSDF ones, and are harder for the AI to hit. Their factories are open in the middle, so again, AI has harder time hitting them. The construction rigs seem to build faster (this is perception, don't take me on my word).

CONS (buildings):
Like Spock said, Hangars are HUGE, towers need to be re-equipped (which sometimes doesn't work, the weapon just sits under the tower, it doesn't equip it). Solar PP are weaker. Supply depots are huge. Silos are bigger, and even com towers are bigger. Constructor is larger, so easier to hit. Recycler is massive, and very easy to hit.

If you have any questions, comments, insults, etc. Please post. Thanks.

(Btw, I am a huge GOLEM fan, especially so ever since I got mauled on Venus for the first time by them)


Last edited by CerberusAlpha09 on December 5th, 2008, 8:06 pm, edited 1 time in total.

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 Post subject: Re: CCA pros and cons
PostPosted: December 5th, 2008, 7:03 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Nice CCA/NSDF overview... how you know all that? I thought I know a lot and I didn't even know half of what you said... :oops:

We now have to add "Stoli" bug here.

CCA Cons:
Czar - uses only 1 Cannon hardpoint instead of 2
Stoli - can't shoot
Grendel - can't use Cannon hardpoint


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 Post subject: Re: CCA pros and cons
PostPosted: December 5th, 2008, 8:04 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Heh... yeah, well, lets say I have had lots of time to experiment, mainly on the the last NSDF mission on Europa, Total Destruction. But there are still somethings that I don't know. How did I know all of that? Playing both campaigns multiple times will do that to a person.


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 Post subject: Re: CCA pros and cons
PostPosted: March 18th, 2010, 11:04 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
CerberusAlpha09 wrote:
Their rocket tanks (Tuskers) also have better starting weapons than Wolverine.
Only difference is the MDM really, which the AI won't use, and you shouldn't use in multiplayer. They also have less ammo.
CerberusAlpha09 wrote:
APC's have less armor.
Not true, they both have the same amount of armor.
CerberusAlpha09 wrote:
PAK's are noisy, you can hear them coming from much farther away, plus they take longer to deploy.
The time it takes to deploy is the same as the Badger, 8 seconds.
CerberusAlpha09 wrote:
CCA Howies are slower, bigger, and less accurate
Both Howies drive at the same speed. I think your "less accurate" claim is simply perception. I have seen NSDF Howies be inaccurate on the first shot, and then they are more accurate on every shot after that. Same with the CCA Howies. I'm pretty sure there is no accuracy difference.
CerberusAlpha09 wrote:
Solar PP are weaker.
Nope, they are different sizes but have same hull.
CerberusAlpha09 wrote:
even com towers are bigger.
Actually, I like the CCA Comm Tower, it's a lot smaller than the NSDF Comm Tower. :)
CerberusAlpha09 wrote:
Grendels can turn faster.
Grendels are more prone to randomly bouncing, and are slower than NSDF bombers.
They drive, turn, and strafe at the same speed.
CerberusAlpha09 wrote:
Barracks are more durable
It's perception, since they look smaller but have same hull.
CerberusAlpha09 wrote:
Lightning power plants are more durable than NSDF ones
Harder to hit, but they have same hull.
Mr. Spock wrote:
I thought I know a lot and I didn't even know half of what you said... :oops:
Part of what he said is an illusion created by the mind. ;) Spock knows all! Just kidding, but considering how rarely Spock loses a strategy game these days, he's pretty close to knowing everything. :D


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 Post subject: Re: CCA pros and cons
PostPosted: March 18th, 2010, 11:54 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Thank you very much spork. I was gonna change this stuff out for updated ones, but never really had the time to just sit and look at what I said. But I still stand by a lot of my other points.


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 5:21 am 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
i do believe the CCA apcs are SLIGHTLY faster, and they can drop troops further away.

paks are noisy. so is everything else that the CCA has. and usually, slightly less manuverable.

except for grendels i do believe that they turn slightly faster, which is why hardcore bomber DMers use them


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 6:10 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
furykiller wrote:
i do believe the CCA apcs are SLIGHTLY faster, and they can drop troops further away.
It's perception. The CCA APC is smaller than the NSDF APC, but is not any faster. The difference is the troops. CCA Troops have chaingun. Each chaingun shot does more damage than a minigun shot, but they don't fire as quickly as a minigun.
furykiller wrote:
paks are noisy. so is everything else that the CCA has. and usually, slightly less manuverable.
Yes, Paks in motion are quite noisy. The Czar and Stoli don't hover as high above the ground, and have less jump strength, which stops the Czar from being agile like a Grizzly. It has more hull and ammo than a Grizzly, which makes it a much heavier vehicle.
furykiller wrote:
except for grendels i do believe that they turn slightly faster, which is why hardcore bomber DMers use them
It's perception, Grendel and Thunderbolt turn the same speed. Place a Nav Beacon on the map, and select it and face the exact center of the target sprite. Have a keyboard key assigned for turning (I have Z turn left and X turn right). Hold the turn key and time how long it takes to turn 360 degrees and face the Nav again. After doing that with Grendel and Thunderbolt, you will see that they turn the same speed. The CCA bombers do have a good advantage though, they have 3000 hull, while NSDF bombers have 2500 hull. That is why DM players who bomb usually pick Grendel.


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 6:44 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
One more thing spork. And this one I have tested. All the CCA vehicles that can move quickly, minus the fighter tend to have this "bounce" tendency. What I mean is that I will be chuggin along at top speed, then the front end of my craft will randomly start bouncing up and down, and I have to slow down to a stop before it desists. You can bash me on this all you want, but I have tested this, and NSDF vehicles seldom do it, while CCA vehics, especially tanks and bombers do it all the time.


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 7:24 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
I'm not here to bash you. :) I simply found the claims quite interesting and wanted to test a few of them. As for the "bouncing", I don't know what you mean, so I haven't commented on that claim. :P

EDIT: Ah, you mean the Czar and Stoli and perhaps a few others than don't hover as high above the ground as their NSDF counterparts. :D Yes, they do have a tendency to trip over small variations in the terrain. When I drive a Czar just going down the stairs of Coliseum, I have to cushion each drop with jump thrusters and a bit of reverse thrust. Turning Auto Leveling ON can steady your aim, but I'm an Auto Leveling OFF player, mainly because I like to be able to aim high or low and snipe from air.


Last edited by Sporkinator on March 19th, 2010, 7:30 am, edited 1 time in total.

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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 7:25 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
My apologies for being rude spork... had a rough week...


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 7:35 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
I had a rough week too. On the night before Tuesday, when I'd go to the library and play tourney games, my laptop's built-in LCD display completely quit on me! Now to use my laptop computer I have to use my old heavy bulky CRT monitor that came with my Windows 98 Emachines PC! My laptop is effectively a desktop now. :lol: I've been immobilized. For a while I've been using external keyboard because some keys in the built-in keyboard quit working, but now the display quit working. Did I mention my laptop battery is old and only lasts 5 minutes? It used to last 2 hours. Phew, I need a new computer... or some serious repairs.


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 7:39 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Lol... sounds like my omnibook. The battery on that thing only lasts long enough to turn it on and get to startup screen.... then POOF bugga dies. Which reminds me, BZ doesn't work on my new laptop... Otherwise I would be online more. As for this week, I had fun with some difficulties in the domestic life, and some fun with the opposite gender... and I use the word fun VERY loosely... XD


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 9:55 am 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
CerberusAlpha09 wrote:
Lol... sounds like my omnibook. The battery on that thing only lasts long enough to turn it on and get to startup screen.... then POOF bugga dies. Which reminds me, BZ doesn't work on my new laptop... Otherwise I would be online more. As for this week, I had fun with some difficulties in the domestic life, and some fun with the opposite gender... and I use the word fun VERY loosely... XD


why are ppl having such a hard time getting it working its not that hard.


if you play as cca and you are not using blast in my eyes you are nothing but a fool,
use it 2 take out your enemis commander's tank quickly


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 Post subject: Re: CCA pros and cons
PostPosted: March 19th, 2010, 11:53 am 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1159
Location: Mars
I believe my opinion should bounce in right about.....now....

I'm assuming it's due to the design of the Grendel itself, to which it appears to be more agile. For I too sometimes believe it is has more turning capability, but like Spork says it could be mere perception being aided by an apparent allusion.

As for CCA units being noisy, I don't see that as a con really. I mean, a noisy unit or a less-noisy unit, does that matter in the heat of battle? Pak Turrets, noisy or not, are awesome units to be used in the battlefield. And for those who believe it is a con, you haven't noticed the underlying pro, turrets when deployed appear to be more difficult to pick up on radar. 8)

SnakeEye wrote:
if you play as cca and you are not using blast in my eyes you are nothing but a fool,
use it 2 take out your enemis commander's tank quickly


Oh, so I am a fool? I don't need blasts on my tank to deal with enemies. There is the sterotype that was developed by silly players(Sir Stratking aka Jens, BUM, GOLEM) the CCA have the advantage of blasts, but its not a requirement to have to use blasts to get far in a strat game. One of these days we can strat, I'll be CCA and you won't see me use blasts on my tank.

Some of you have difficulty using the CCA because it takes a (slight) modification in strategy. The NSDF's core advantages to use is more mobility and maneuverability. The CCA have just raw power, and less maneuverability, with some of the most powerful units in the game. One must learn how to adapt their strategy to their faction. The main reason I don't use CCA in my (serious) games is that the CCA are at the disadvantage to NSDF on maps like Compass and Canyon Madness, where there isn't much space for buildings of the CCA's caliber. Though, I do find that it can be just as easy to use CCA as it is to use NSDF.


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