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 Post subject: Re: Czar - 3000 hull?
PostPosted: September 30th, 2008, 4:52 pm 
dummy

Joined: September 27th, 2008, 5:14 pm
Posts: 72
LOL they don't have faith in you spock which is a shame. Remember, BZE is out so everyone's in disarray, who knows someone might make BZD, Battlezone Dopamine, and put useless tanks that no body will ever use in it with bright shiny things :lol: .


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 Post subject: Re: Czar - 3000 hull
PostPosted: October 1st, 2008, 3:05 pm 
dummy

Joined: February 23rd, 2008, 10:21 pm
Posts: 142
Mr. Spock wrote:

Do you really think that I would made that test, recorded it, uploaded it on You Tube and posted it here, with slightly damaged Czar?!


I guess not.

But I wonder why the game does that thing with the health bar, pilots have 1 more bar of health?


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 Post subject: Re: Czar - 3000 hull?
PostPosted: November 29th, 2008, 11:15 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Why are you guys even arguing about this? Does it really matter that much?


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 Post subject: Re: Czar - 3000 hull?
PostPosted: December 1st, 2008, 4:39 am 
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senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3989
Hehe. :P

If you don't like this argument, don't argue. :lol:

It has to be a net code thing.

Weapons ARE stronger online, there is no other logical explanation.

Dual MAG: 3000 damage (2900 + (50*2))

Czar: 3250
Grizzly: 3000
BDog Grizzly: 2800

If you want to test this, you have to do it ONLINE with an OPPONENT. Shooting your own tank yields different results than shooting opponent's tank.

That is the point of this discussion.


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 Post subject: Re: Czar - 3000 hull?
PostPosted: December 1st, 2008, 7:53 am 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
I give up... TOO MUCH COMPLICATIONS FOR POOR NOOB ME!!!


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 Post subject: Re: Czar - 3000 hull?
PostPosted: November 18th, 2010, 10:36 am 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
This puzzle got solved here, after reading the code.

Tug wrote:
The damage from remote tanks are multiplied by 7/6.


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