Okay... I have some questions here that I want to get answered. I have been developing a strategy over the last few weeks and it is coming along nicely, however I have had mixed efforts.
Turrets:
I know you all suggest that they are useless, however I have found otherwise. I mainly use turrets with upgraded guns (sp stabbers). Why you ask? Because they rotate faster, they are mobile, and they do not need power. I have had great success out of this move, it seems like the turrets are able to repel enemy attacks a lot easier than gun towers do. Let's face it, once the power source is gone for the GT that is it, no more shooting. The other benefit is that the turrets are cheaper to get going (4 scrap I believe to make plus 8 scrap for the upped guns).
Howies:
Sometimes I use howies, however most of the time I find them too big and too slow to even be useful... when they finally start opening up on the enemy they are either already in my base or the shots go so slow they do not hit anything. This has kept me from using them defensively - however, offensively is another story! I find if I can get them in range of an enemies base, they will pound it into oblivion as long as they have protection.
Minelayers:
I have had mixed results with mine layers... they are great units, no doubt; however, I find it is difficult to keep them laying mines at a steady pace. Why do the minefields expire as they do? I do not understand it... I believe it would be better for them to lay mines and have the mines stay put! The mine fields are great when you can keep them up... however I am often doing so much micro with my units that I forget about the mine layers and the used to be mine field is no longer there when my enemy attacks.
Gun Towers:
I am actually at the point of not using them... they cost so much to get going (s-power + gun tower + any upgrades for said gun tower) which then is pointless when the s-power gets destroyed... it is like wasting scrap.
Comm Sat:
How many people host games with this enabled? Every game I host now I run with it on... it is so much easier to build a communications sat. tower and micro manage my units with it. Plus I get the benefit of being able to place Nav Beacons anywhere on the map that I feel like placing them, as well as day wreckers

without needing line of sight. I find it easier to build, attack, defend... basically I find everything easier when I use the comm. sat. tower.
Unit Upgrades:
Is it worth it to upgrade your tanks or not? I cannot decide... on one hand it costs a ton to do, but you get the benefit of A. Mixing in with your units more (meaning you cannot be easily picked out of a pack of units because the units will be using the same weapons, whereas if you were in a pack of units who had default weapons and you were the only one who was upgunned then it is obvious which one you are) and B. More destructive firepower of your units. I find a good combination on tanks is either single or dual SP stabbers with a mortar... it allows the AI unit to use both the mortar and the SP stabber. On the other hand, It costs a ton of scrap to do this, and the AI units are not the best shots exactly... more often they miss more than they hit their target unless it is stationary. I have lost scores of units just going against a lonely single tank commanded by my enemy.
Micro:
What is the best way to micro your units? I have found out that telling my units to follow close instead of just follow puts them into a more defensive/aggressive type of mode when attacking... however I still have issues with trying to get my units to attack correctly. When I am in a tank with them on the ground, it is so hard it's not even funny... but when I am in my comm sat I have greater success with this.
Pilots:
Okay... I am lost on this one... how the hell do you keep your pilot count up? Yes I know how to build barracks... but you are limited to the amount of barracks you can have. Therefore once I am at full capacity for barracks and I run out of pilots... what do I do? I am never able to keep my pilot count up to par and often find myself in dire need of units but I have no pilots to make those units. Now pilots that have ejected are always running back to my base... where do they go? I never know.. they seem to just disappear.
For now this is all I have questions about. Comments on the units I use? Suggestions? Answers to my questions anyone?