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 Post subject: Driving the Recycler
PostPosted: March 30th, 2009, 12:24 am 
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Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
Ok, it is impossible. :roll:

But I think this would be the best patch ever. The ability to drive all of the vehicles you couldn't drive before, like the Constructor, Amory, Recycler, Factory, Real fury... The list goes on.

Is this possible?!


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 3:07 am 
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Joined: March 19th, 2009, 5:26 am
Posts: 102
Location: ARGENTINA (EPIC STRATER)
NICE TRICK . BUT YOU ARE IN A SCOUT . INSIDE THE RECYCLER/FACTORY.
DIVE IN . MAKING A PAINT SCREEN.
TRY HARDER NEXT TIME


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 9:45 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
What would be so fun about driving a Recycler, Factory, Armory, or Constructor? That would be about as much fun as driving a scav.


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 7:46 pm 
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Joined: March 6th, 2009, 3:06 am
Posts: 232
Location: Republic Command Post
LOL i think the ability to command pilots should work as well, but the only time the ability to drive, an unarmed vehicle is if it is being slow (drive the constructor yourself to get the job done faster) :lol:


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 8:34 pm 
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Joined: March 30th, 2008, 3:49 pm
Posts: 461
Location: Wherever there is cake
tesla_trooper wrote:
NICE TRICK . BUT YOU ARE IN A SCOUT . INSIDE THE RECYCLER/FACTORY.
DIVE IN . MAKING A PAINT SCREEN.
TRY HARDER NEXT TIME
Just shut up...

I wanted to do this because it would be verry interesting. Instead of a slow-ass pilot driving the constructor, you could!


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 9:13 pm 

Joined: March 18th, 2009, 9:26 pm
Posts: 8
You want the ability to drive the construction vehicles? Whatever floats your tank but instead of hopping into a constructor/factory to make it move more efficiently, why not just find a way to get the AI to drive the vehicle faster?

With the exception of the hybrid models created by the CCA, it would seem that furies aren't manned. Rather they are autonomous, sentient flying saucers with metallic biology (bio-metal). The prospect of having manned Cthonian furies departs somewhat from the plot, though it would be entertaining. How about controllable, fully functional furies. Is this possible?

I love the idea of having foot soldiers follow orders. I'd also love to see a removal of the 10 unit limit for each general vehicle category but both of these ideas probably require diving into the guts of the source code. Yes?

- spo


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 9:46 pm 
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Joined: December 29th, 2008, 7:44 am
Posts: 230
Location: The Converted Fury Flagship
As it was explained in the topic I started about Furies in Multiplayer, it seems that none of the Fury models in the game have the ability to do what the evil alien Furies can (do the high jumps off the ground with trendomus speed, like can be seen in those few missions against the Furies).

How then can those particular Furies do what they do to make such movements across the map, when none of the files seems to have those physics contained within them (the hv- files do not contain such speed and height jump specifics to allow them to do that)?

I don't think the abiltiy to control foot soilders would work because of the 10 ship limit (that means one APC = 10 pilots, and just how would you enable the control of more than 10 soilders/ships?
I think it would require an extremely major code change to allow such (because if you happen to make an 11th ship, you can't command it even if you select all the ships in that category with the Ctrl-(number) thing, it will still fight and such but you can't make it do your bidding).

EDIT: Also, if anyone'd like to test it on the PC game, I've noticed that in BZ for the N64 when you are a pilot near some saucer Furies that those and only those Furies will blindingly follow you throughout the map; you can attack them with ships and they won't drop what they're doing (following you as a pilot) to attack your ships.
The tank Furies will still attack you (probably because those Furies are entirely machines, and the saucer Furies still retain some of their humanity :D ).


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 Post subject: Re: Driving the Recycler
PostPosted: March 30th, 2009, 11:28 pm 
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Joined: March 6th, 2009, 3:06 am
Posts: 232
Location: Republic Command Post
XANA wrote:
As it was explained in the topic I started about Furies in Multiplayer, it seems that none of the Fury models in the game have the ability to do what the evil alien Furies can (do the high jumps off the ground with trendomus speed, like can be seen in those few missions against the Furies).

How then can those particular Furies do what they do to make such movements across the map, when none of the files seems to have those physics contained within them (the hv- files do not contain such speed and height jump specifics to allow them to do that)?

I don't think the abiltiy to control foot soilders would work because of the 10 ship limit (that means one APC = 10 pilots, and just how would you enable the control of more than 10 soilders/ships?
I think it would require an extremely major code change to allow such (because if you happen to make an 11th ship, you can't command it even if you select all the ships in that category with the Ctrl-(number) thing, it will still fight and such but you can't make it do your bidding).

EDIT: Also, if anyone'd like to test it on the PC game, I've noticed that in BZ for the N64 when you are a pilot near some saucer Furies that those and only those Furies will blindingly follow you throughout the map; you can attack them with ships and they won't drop what they're doing (following you as a pilot) to attack your ships.
The tank Furies will still attack you (probably because those Furies are entirely machines, and the saucer Furies still retain some of their humanity :D ).


Yes i have got the fury saucers to follow me in the computer version before, but if they go directly over top of you, than you explode. The pilots could work only as a 'select with a spacebar' type thing. In which, if there is a pilot in front of you, than you can select him only using the spacebar when pointed at him. After that you can send him to a spot to snipe or some other command.


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 12:07 am 

Joined: March 18th, 2009, 9:26 pm
Posts: 8
ditto@furyfollowing. It's unsettling when that happens.

It almost seems as though one of the software engineers hid the fury physics on purpose for kicks. This way they will always remain uncontrolled and there will never be a way to mod a controllable version.

In addition, observe that all vehicles that move with traditional physics characteristics, such as tanks, bombers and recyclers, disturb the ground beneath them. The dust beneath the vehicles is stired up since the vehicle creates downward thrust in order to remain aloft. Hybrid CCA furies do this as well while under control, implying they are configured with a CCA (human) based propulsion system. However, one will notice the ground disturbance is not evident beneath Cthonian furies and CCA hybrids who have gone rogue, both of which exhibit enhanced maneuverability. This implies that there are major differences in the way the physics engine resolves their motion (that is unless there's just a way to disable the ground disturbance for a vehicle).


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 12:59 am 

Joined: February 3rd, 2009, 10:09 am
Posts: 150
They actually point this feature out in the or second mission that the Furies appear and suggest using APCs to try and distract Furies.


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 1:09 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
If you tell Recycler, Armory, Factory, or Constructor to FOLLOW, you will find they move faster. The AI is quite good at FOLLOW command. ;)

spo wrote:
I'd also love to see a removal of the 10 unit limit for each general vehicle category but both of these ideas probably require diving into the guts of the source code. Yes?

- spo

Yes it would require the code, but how would it work? Only 10 units fit in Offense, Defense, and Utility. Besides, the limit makes you THINK more. What offense to build? Tanks, Light Tanks, Scouts, Bombers, Walkers, APCs? What defense to build? Minelayers, Turrets, Howitzers, oh my! Without limits, strat would be quite different.

Other things like Gun Towers are limited to 10 as well.


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 1:46 am 
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Joined: December 29th, 2008, 7:44 am
Posts: 230
Location: The Converted Fury Flagship
spo wrote:
ditto@furyfollowing. It's unsettling when that happens.

It almost seems as though one of the software engineers hid the fury physics on purpose for kicks. This way they will always remain uncontrolled and there will never be a way to mod a controllable version.

In addition, observe that all vehicles that move with traditional physics characteristics, such as tanks, bombers and recyclers, disturb the ground beneath them. The dust beneath the vehicles is stired up since the vehicle creates downward thrust in order to remain aloft. Hybrid CCA furies do this as well while under control, implying they are configured with a CCA (human) based propulsion system. However, one will notice the ground disturbance is not evident beneath Cthonian furies and CCA hybrids who have gone rogue, both of which exhibit enhanced maneuverability. This implies that there are major differences in the way the physics engine resolves their motion (that is unless there's just a way to disable the ground disturbance for a vehicle).


I don't think there is way to disable the ground disturbance for just a vehicle, instead when I was observing the Furies on the mission where you need to take out the Fury escape lanucher-thing, I noticed the Furies seem to have a different version of "disturbance", not of the ground but of the "air" around them (a sort of sonic boom appears just as the Furies saucer climbs to the high altitude, though it could be of effect and not practical in any way).


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 3:33 am 
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Joined: March 19th, 2009, 5:26 am
Posts: 102
Location: ARGENTINA (EPIC STRATER)
HEY BUDDY i dont have nothing againts you but its a fake what are you saying , so if you dont admit , what are do d0ing i got to do it myselft like you did this crap

Image

i do the same you do i pick recycler /factory dive in and order to pack up the get inside.


now i can explain you pic




Image


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 4:46 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3989
Driving a Recycler really is pointless and boring. I drove a recycler. You can deploy anywhere if you press K, you can't hop out, and if you eject, the game crashes. There is no way to command yourself to build anything. It's like driving a Turret with no weapons.

Really, there's no point. Driving a Recycler yourself doesn't make it any faster than when AI recycler follows close behind you.


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 Post subject: Re: Driving the Recycler
PostPosted: March 31st, 2009, 11:49 am 

Joined: March 18th, 2009, 9:26 pm
Posts: 8
Sporkinator wrote:
Yes it would require the code, but how would it work? Only 10 units fit in Offense, Defense, and Utility. Besides, the limit makes you THINK more. What offense to build? Tanks, Light Tanks, Scouts, Bombers, Walkers, APCs? What defense to build? Minelayers, Turrets, Howitzers, oh my! Without limits, strat would be quite different.

Other things like Gun Towers are limited to 10 as well.


Removal of the 10 unit limit means larger scale battles. It does not mean you won't have to think. The other guy'll be able to build more units as well. The limit was most likely imposed due to performance limitations of computers at the time rather than to serve as a tactical enhancement. With multi-core gigahertz 64-bit boxes on the market, this limitation no longer applies.

Sporkinator wrote:
If you tell Recycler, Armory, Factory, or Constructor to FOLLOW, you will find they move faster. The AI is quite good at FOLLOW command. ;)


The need to babysit units around the map is not one of the high points of this game. The notion of commanding a unit to a certain location and having it arrive there at best speed is a good and practical one.

- spo


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