Battlezone 1

Community Forum
Home Page Home Page Home Page
  Register
Login 

Delete all board cookies


Contact Us | All times are UTC



Welcome
Welcome to Battlezone 1 Forum!

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!


Home Page Home Page  [ 3 posts ] 
 
Previous topic | Next topic 
Author Message
Offline 
 Post subject: editor malfunction
PostPosted: May 1st, 2010, 7:13 am 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
how from title doing what is writed on a guide i can change unit type all is ok but dont change anything i tryed with a BD razor changing it in a bomber but nothing i change the name in bvhraz but nothing same weapon same skin same information
Quote:
Changing the player's vehicle and pilot type
Scroll down a bit further in the file and you will come to the first object entry, which is always the player's entry. All BZN entries have 2 labels - if you are starting in the default tank, you should see player and a bit further along the second label player0_wingman - this second entry has the object number and the object's classLabel follows the underscore. It is easier to switch vehicles in the Battlezone editor by simply getting into a new one in edit mode. However, there are some objects that by default have NO pilot, such as Furies and Gun Towers. You can put the player in one of these by changing these two labels. For example, to put the player in a Gun Tower, change player to abtowe and player0_wingman to abtowe0_turret.
You should make sure you have your tank parked next to a power supply if you plan on changing it to a Gun Tower. To change to a blue flying Fury, alter the labels to hvsav and hvsav0_sav.
You should add binary zeros to cancel out the rest of the original label if it is longer than the one you are changing it to. Note that once you get out of these units you can't get back into them, although they will continue to fight on their own.


Top
 Profile  
 
 
Offline 
 Post subject: Re: editor malfunction
PostPosted: May 1st, 2010, 8:38 am 
User avatar
senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3680
You are asking how to do what the guide says it seems. (Hex-Editing .BZN files)

If you're looking for a good free hex editor, I recommend HxD Hex Editor. There's an Italian version which you will certainly find helpful. :)


Top
 Profile  
 
Offline 
 Post subject: Re: editor malfunction
PostPosted: May 1st, 2010, 8:55 am 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
lol the readme is english >.< owever thx :) :)

edit : loooooooool complicated

edit : some1 can tell me how function???lol


Top
 Profile  
 
Display posts from previous:  Sort by  
Home Page Home Page  [ 3 posts ] 

Contact Us | All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

Donate Now
Donate Now


Powered by Skin-Lab © Alpha Trion
suspicion-preferred