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 Post subject: energy
PostPosted: April 30th, 2010, 4:33 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
when i modify the range of solar power example 200 m i try to build 200 or - range but the max range is 100 m whi?


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 Post subject: Re: energy
PostPosted: May 1st, 2010, 1:44 am 
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senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3679
"powerRadius" is a mistake and changing it will have no effect.
Code:
powerRange = 200


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 Post subject: Re: energy
PostPosted: May 1st, 2010, 6:31 am 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
i have only power range but nothing dont change nothing
[GameObjectClass]
classLabel = "powerplant"
scrapCost = 6
scrapValue = 6
maxHealth = 2500
maxAmmo = 0
collisionRadius = 4.0
unitName = "S-Power"
heatSignature = 0.8
imageSignature = 8.0
radarSignature = 1.0

[BuildingClass]
soundAmbient = "absolce1.wav"

[PowerPlantClass]
powerRange = 300.0


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 Post subject: Re: energy
PostPosted: May 1st, 2010, 7:19 am 
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senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3679
Sorry, I had it backwards. :oops: powerRange is a mistake and powerRadius is correct.


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 Post subject: Re: energy
PostPosted: May 1st, 2010, 7:32 am 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
lol 100m owever :(


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 Post subject: Re: energy
PostPosted: May 1st, 2010, 7:43 am 
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senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3679
powerRadius is working just fine in RO in Chinese mission 8 where there's a long range power supply.
Code:
[PowerPlantClass]
powerRadius = 2500


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 Post subject: Re: energy
PostPosted: May 1st, 2010, 7:53 am 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: lol


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 Post subject: Re: energy
PostPosted: May 6th, 2010, 3:16 am 
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Joined: March 23rd, 2009, 3:07 am
Posts: 149
Location: Nebraska, U.S.A.
The 2500 one would be the last Red Army mission with that supermegaepicrangepowersallenemyguntowersfromlongrange power in the deep crater, am I not correct?


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 Post subject: Re: energy
PostPosted: May 6th, 2010, 4:31 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
yes......i think :)


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 Post subject: Re: energy
PostPosted: May 6th, 2010, 7:46 pm 

Joined: July 14th, 2009, 1:49 am
Posts: 78
neither of them have worked for me, ever. Must be some hardcoded thing...


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 Post subject: Re: energy
PostPosted: May 6th, 2010, 9:04 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
owever can create a turret similar to tower so no energy yes tower :)


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 Post subject: Re: energy
PostPosted: May 8th, 2010, 1:29 pm 
dummy

Joined: April 8th, 2010, 2:33 am
Posts: 78
Perhaps the flag needs to be unlocked in the code much life other variables. It seems to only want to pull the default.


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 Post subject: Re: energy
PostPosted: May 10th, 2010, 2:37 pm 

Joined: July 14th, 2009, 1:49 am
Posts: 78
Roboto wrote:
Perhaps the flag needs to be unlocked in the code much life other variables. It seems to only want to pull the default.
that would be soooo awesome <hint><hint>


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