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Dobermann
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Post subject: energy Posted: April 30th, 2010, 4:33 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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when i modify the range of solar power example 200 m i try to build 200 or - range but the max range is 100 m whi?
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Sporkinator
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Post subject: Re: energy Posted: May 1st, 2010, 1:44 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3679
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"powerRadius" is a mistake and changing it will have no effect. Code: powerRange = 200
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Dobermann
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Post subject: Re: energy Posted: May 1st, 2010, 6:31 am |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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i have only power range but nothing dont change nothing [GameObjectClass] classLabel = "powerplant" scrapCost = 6 scrapValue = 6 maxHealth = 2500 maxAmmo = 0 collisionRadius = 4.0 unitName = "S-Power" heatSignature = 0.8 imageSignature = 8.0 radarSignature = 1.0
[BuildingClass] soundAmbient = "absolce1.wav"
[PowerPlantClass] powerRange = 300.0
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Sporkinator
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Post subject: Re: energy Posted: May 1st, 2010, 7:19 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3679
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Sorry, I had it backwards.  powerRange is a mistake and powerRadius is correct.
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Dobermann
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Post subject: Re: energy Posted: May 1st, 2010, 7:32 am |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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lol 100m owever 
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Sporkinator
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Post subject: Re: energy Posted: May 1st, 2010, 7:43 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3679
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powerRadius is working just fine in RO in Chinese mission 8 where there's a long range power supply. Code: [PowerPlantClass] powerRadius = 2500
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Dobermann
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Post subject: Re: energy Posted: May 1st, 2010, 7:53 am |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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Spl Eagles
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Post subject: Re: energy Posted: May 6th, 2010, 3:16 am |
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Joined: March 23rd, 2009, 3:07 am Posts: 149 Location: Nebraska, U.S.A.
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The 2500 one would be the last Red Army mission with that supermegaepicrangepowersallenemyguntowersfromlongrange power in the deep crater, am I not correct?
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Dobermann
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Post subject: Re: energy Posted: May 6th, 2010, 4:31 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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yes......i think 
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Josiah
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Post subject: Re: energy Posted: May 6th, 2010, 7:46 pm |
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Joined: July 14th, 2009, 1:49 am Posts: 78
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neither of them have worked for me, ever. Must be some hardcoded thing...
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Dobermann
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Post subject: Re: energy Posted: May 6th, 2010, 9:04 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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owever can create a turret similar to tower so no energy yes tower 
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Roboto
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Post subject: Re: energy Posted: May 8th, 2010, 1:29 pm |
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Joined: April 8th, 2010, 2:33 am Posts: 78
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Perhaps the flag needs to be unlocked in the code much life other variables. It seems to only want to pull the default.
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Josiah
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Post subject: Re: energy Posted: May 10th, 2010, 2:37 pm |
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Joined: July 14th, 2009, 1:49 am Posts: 78
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Roboto wrote: Perhaps the flag needs to be unlocked in the code much life other variables. It seems to only want to pull the default. that would be soooo awesome <hint><hint>
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