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 Post subject: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: December 30th, 2008, 9:59 am 
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Joined: December 29th, 2008, 7:44 am
Posts: 230
Location: The Converted Fury Flagship
What is the best cannon weapon to arm the turrets and gun towers with?

I was thinking SP-Stabber, but what do you guys think?

I am new to online play by the way; I played Battlezone:Rise of the Black Dogs Single Player exclusively before this, so I have not much experience...

Also, Howitzers, do they need to stick with the same weapon or should I re-arm them?

Is it possible to change minelayer's ammo type (from proximity mine to something else)?


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: December 30th, 2008, 10:39 am 
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Joined: October 11th, 2008, 10:33 am
Posts: 38
Just some thoughts, from a beginner for a beginner. :D

NSDF Gun Towers are already equipped with a formidable weapon - the Blast Cannon, so no need to upgrade them IMO. Besides, you would lose the Blast if you changed it for there is no Blast Cannon in the American armory. CCA Gun Towers however, are armed with puny chainguns and should be upgraded with dual Blasts or other weapons as soon as possible. Blasts would be the best choice, since they hit instantly, cost less than, say, SP-Stabbers and do much damage. In ships they may consume ammo quickly, but GTs have infinite ammo, so no need to worry.

In Turrets I usually installed double SP-Stabbers, even in CCA. The Blasts just have way too high ammo consumption for a Turret in my opinion.

As for Howitzers, from what I remember their AI aim is quite good (haven't had any games with mass use of Howies and haven't played missions on SP with them lately, so can't really tell right now), however from what I know the Pop Gun automatically homes onto the target, making it more deadly. The question here is which mortar does more damage? I honestly don't remember right now.

Changing the weapon in Minelayers is absolutely possible, but why would you do that? No other mines are capable of creating such a deadly and destructive minefield, especially if you have more than one Minelayer. If we would have Bolt Mines though, that is another story... :D (Too bad we don't ;P).


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: December 30th, 2008, 9:41 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
I agree with Eigus about towers (NSDF as it is, CCA blast or SP).

On turrets SP if you have enough scrap, if not additional minigun/chaingun is a must. Stock turret is useless.

Howitzers - leave it as it is cause all other weapons have shorter range.

Miners - stock for classical mining or M Curtains - it will deflect shots but you have to use it properly. Have nav beacon on a geyser where you have your recycler. Have 2-3 miners (under F key) with M-curtains on "go to nav" order. They will circle around the rec. When you see a danger tell them to start mining. They will create a shield around the rec. If you tell them to mine too early, your scavs won't be able to drop scrap, and if you tell them to mine too late M-Curtains won't cover enough for a decent shield. It takes a little practice.


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: December 30th, 2008, 10:44 pm 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1160
Location: Mars
Well in the NSDF, you dont need to upgrade their GunTowers. CCA however, they need to have their weapons upgraded to dual blast cannon. Turrets are best with dual SP-Stabbers. Howitzers and Minelayers you can leave them the way they are


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: January 4th, 2009, 6:59 am 
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Joined: December 29th, 2008, 7:44 am
Posts: 230
Location: The Converted Fury Flagship
What are bolt mines?

I think I should upgrade minelayers' ammo to m-curtain, and put them all around my base, after i collected all the scrap and made sure i had atleast one silo and scav outside the curtain.

It would make the whole base inpentrable, atleast for a short while. (If I could get a shield around the whole base in a circle, maybe with 4 minelayers or more...)

Have howitzers firing out of the mine curtain, it would be very effective.

Could upgrade turrets next to a supply with dual blasts though.

so...NSDF:
guntowers = as it is
turrets = dual sp-stabber or other cannon

CCA
guntowers = dual blast or sp-stabber
turrets = dual sp stabber or chaingun or other cannon


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: January 4th, 2009, 10:14 am 
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Joined: October 11th, 2008, 10:33 am
Posts: 38
Bolt mines are the mines that zap you with bolt buddy-esque lightnings when you come close to them. IIRC you first encounter them in the mission where you have to inspect the Lemnos (or was it...?) factory on Mars, then on Achilles. The real fury ones on Achilles are far stronger I think.


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: March 19th, 2009, 6:29 am 
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Joined: March 19th, 2009, 5:26 am
Posts: 102
Location: ARGENTINA (EPIC STRATER)
hello im tesla

i see here are some problems in the defensive systems but it`s can have much improve with armory .(useles when somebody hits defenses with comet`s :twisted: )
but the real defenses come with the cca gt with the god gift of 2 cannon hardpoint cca gt 1 = 2 flash cannon
cca gt 2 = 2 blast cannon

this 2 gun tower higtly expensive make a defense fully of dmg from flash and follow by blast cannon ( exelent knock back abylity and dmg dealer )

turrets cca/nsdf . just mini defenses system , for strategic locations or recycler defencer . made turrets with at-sp-blast- too expensive wast of scrap lost low performance.
with a cheap secondary minigun/chaingun give them a serius dmg for , base defender or scrap defenders .


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: March 19th, 2009, 11:43 am 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
tesla_trooper wrote:
cca gt 1 = 2 flash cannon


Don't use Flash Cannon in MultiPlayer. It's practically useless, cause it's power has been reduced over Net. It's a waste of scrap.


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 Post subject: Re: Gun Towers, Turrets, Howitzers and Minelayers- oh my
PostPosted: March 19th, 2009, 11:32 pm 

Joined: February 3rd, 2009, 10:09 am
Posts: 150
From what I can tell, the Flash Cannon relies on sending a stream of "hits" to do it's damage, which pretty much kills it's damage due to lag causing it's hits to be lost. With the nerf in 1.4, it's pretty much nothing more than a tickle beam right now.


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