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Sporkinator
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Post subject: IA mission: "Capt. Chaos strikes again!" Posted: April 1st, 2011, 1:10 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3990
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Capt. Chaos has betrayed the NSDF, stolen Black Dog technology and fortified the Pac-Man maze, or to summarize, "Capt. Choes [sic] has struck again!".  The previous commander was clearly too inexperienced and incompetent to beat the traitor. This is where you come in. It is unbelievable that we have to send you in just to defeat this clown, but nobody else seemed to be up to the task. The previous commander will return to the recycler on foot in a little while to place his production units under your command. In the meantime, you need to move quickly and tactfully to stop the tainted Black Dog Squadrons from wiping out our existence. You have several offensive units at your disposal and 3 mine layers working to set up a partial defense. There are 3 rogue Black Dog bases to destroy. Destroy them all! Take no prisoners! Good luck, commander.
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xGurenx
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: April 1st, 2011, 2:06 pm |
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Joined: June 9th, 2010, 10:03 pm Posts: 445 Location: Texas
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Your mission is very good and you are very evil. 6 Howies, 3 Walkers, 4 APCs, and a couple Tanks from the start... Jeez. 
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RoTaToR
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: April 1st, 2011, 2:12 pm |
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Joined: March 30th, 2008, 3:49 pm Posts: 461 Location: Wherever there is cake
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xGurenx wrote: Your mission is very good and you are very evil. 6 Howies, 3 Walkers, 4 APCs, and a couple Tanks from the start... Jeez.  That's what spork calls "easy" 
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Goomba
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: April 3rd, 2011, 8:47 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 526 Location: Breda, The Netherlands
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Hard difficulty, good quality and Black Dogs, what else do you need? 
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Sporkinator
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: April 24th, 2011, 3:15 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3990
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Update! The mission is now more difficult. However, you are no longer required to chase down and destroy every unit on the map.
You can now see the position of the incompetent commander and will know when he returns. He was always there, but probably blended in with the other pilots.
Four enemy Nav Beacons (which can be seen by the player) now mark the positions of the 3 bases and the central outpost.
Now with enemy snipers! Watch out!
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Ian S
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: May 11th, 2011, 7:40 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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I must commend you Spork!!! I haven't played the 2nd version as of yet, but judging from the 1st it should be insane!!! (in a good way) Your 1st version was sweet. BTW, if you want you can check out two missions I uploaded in the main mapmaking section. 
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Ian S
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: May 25th, 2011, 2:20 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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Wow... this mission was great. However, I had an idea... and you probably won't like this. I discovered you can actually snipe the incompetent commander, and thus open up your production units. But I promise I won't do it again, I just wanted to see if it would work. I wonder if you could make him a walker, (so he couldn't be sniped) but disguised as a person, and then with an AI name of "soldierfriend" and "soldierenemy" so he would head back to recycle. :\ hmmmm. Anyway, awesome mission.
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Sporkinator
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: May 25th, 2011, 6:46 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3990
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That pilot originally was a walker, but that caused problems. He would appear on the command menu and you could get him to pick you up, and you would then have indestructible pilot armor that allows you to run at super speed. I also considered removing the sniper rifle from the main player pilot, but decided against it. It is your choice whether you want the commander to live or die. You can also exploit the game to gain early access to the armory. Just tell one of your damaged units to "get repair" or "get reload". Now you know all the secrets of my map, which, since I purposely left them all in, are by design. 
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goldking
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Post subject: Re: IA mission: "Capt. Chaos strikes again!" Posted: September 21st, 2011, 6:52 pm |
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Joined: June 28th, 2011, 10:05 am Posts: 92
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