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Ian S
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Post subject: Re: Making useless buildings useful Posted: October 23rd, 2011, 9:02 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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K, here is that IA mission. Feel free to mess around with it however you want. This isn't really a mission, its just an empty "playground" map.
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Flyboyz117
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Post subject: Re: Making useless buildings useful Posted: October 24th, 2011, 6:32 pm |
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Joined: June 7th, 2009, 1:16 am Posts: 86 Location: Virginia
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ok I tested the map and there was no buildings at all.......it was venus right?
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Ian S
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Post subject: Re: Making useless buildings useful Posted: October 25th, 2011, 2:02 am |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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How did you upload the map? Did you type in command prompt "bzint_d3d9 shield"? If so, you must type "bzint_d3d9 shield.bzn" The bzn extension will load up the actual mission. Hope this helps!
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Flyboyz117
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Post subject: Re: Making useless buildings useful Posted: October 25th, 2011, 10:01 am |
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Joined: June 7th, 2009, 1:16 am Posts: 86 Location: Virginia
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Yea did it exactly like that. It's ok don't worry about it.
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Ian S
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Post subject: Re: Making useless buildings useful Posted: October 27th, 2011, 2:02 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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Weirdness. I downloaded the thing I uploaded and tried it, and all seems to work fine. Sorry it doesn't work for you, but I know for a fact that the mission is legit.
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dabbertorres
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Post subject: Re: Making useless buildings useful Posted: October 27th, 2011, 3:32 pm |
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Joined: August 14th, 2010, 7:37 pm Posts: 167 Location: Colorado, USA
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It's working on my computer. Must be one of those weird things with bz. Haha.
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Ian S
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Post subject: Re: Making useless buildings useful Posted: October 29th, 2011, 1:14 am |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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Indeed!  So do the shields work, to your expectations?
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dabbertorres
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Post subject: Re: Making useless buildings useful Posted: October 29th, 2011, 6:32 pm |
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Joined: August 14th, 2010, 7:37 pm Posts: 167 Location: Colorado, USA
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Ya pretty much! I think the resistance thing could be a bit stronger, but they work well the way they are!
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Ian S
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Post subject: Re: Making useless buildings useful Posted: October 30th, 2011, 11:39 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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I THINK that the further apart the shields are, the less resistance.
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dabbertorres
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Post subject: Re: Making useless buildings useful Posted: October 31st, 2011, 1:41 am |
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Joined: August 14th, 2010, 7:37 pm Posts: 167 Location: Colorado, USA
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Flyboyz117
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Post subject: Re: Making useless buildings useful Posted: October 31st, 2011, 10:28 am |
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Joined: June 7th, 2009, 1:16 am Posts: 86 Location: Virginia
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will putting in multiple shields cause more resistance?
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Ian S
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Post subject: Re: Making useless buildings useful Posted: October 31st, 2011, 6:46 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 385 Location: Blowing CCA to shreds... anywhere anytime
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I don't know, I'll have to check that out. Makes sense, but it might just result in a bigger area of resistance, instead of multiplication of the existing resistance.
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Flyboyz117
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Post subject: Re: Making useless buildings useful Posted: November 1st, 2011, 10:31 am |
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Joined: June 7th, 2009, 1:16 am Posts: 86 Location: Virginia
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Well, for example, if you are trying to block off a canyon pass, that instead of just putting 1 on each side you put two more in the middle?
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