Battlezone 1

Community Forum
Home Page Home Page Home Page
  Register
Login 

Delete all board cookies


Contact Us | All times are UTC



Welcome
Welcome to Battlezone 1 Forum!

You are currently viewing our boards as a guest, which gives you limited access to view most discussions and access our other features. By joining our free community, you will have access to post topics, communicate privately with other members (PM), respond to polls, upload content, and access many other special features. Registration is fast, simple, and absolutely free, so please, join our community today!


Home Page Home Page  [ 28 posts ]  Go to page
 Previous << 
1, 2
  Print view
Previous topic | Next topic 
Author Message
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 23rd, 2011, 9:02 pm 
User avatar

Joined: March 1st, 2011, 5:00 am
Posts: 385
Location: Blowing CCA to shreds... anywhere anytime
K, here is that IA mission. Feel free to mess around with it however you want. This isn't really a mission, its just an empty "playground" map.


Attachments:
Shieldtower.zip [325.15 KiB]
Downloaded 8 times
Top
 Profile  
 
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 24th, 2011, 6:32 pm 

Joined: June 7th, 2009, 1:16 am
Posts: 86
Location: Virginia
ok I tested the map and there was no buildings at all.......it was venus right?


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 25th, 2011, 2:02 am 
User avatar

Joined: March 1st, 2011, 5:00 am
Posts: 385
Location: Blowing CCA to shreds... anywhere anytime
How did you upload the map? Did you type in command prompt "bzint_d3d9 shield"? If so, you must type "bzint_d3d9 shield.bzn" The bzn extension will load up the actual mission. Hope this helps!


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 25th, 2011, 10:01 am 

Joined: June 7th, 2009, 1:16 am
Posts: 86
Location: Virginia
Yea did it exactly like that. It's ok don't worry about it.


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 27th, 2011, 2:02 pm 
User avatar

Joined: March 1st, 2011, 5:00 am
Posts: 385
Location: Blowing CCA to shreds... anywhere anytime
Weirdness. I downloaded the thing I uploaded and tried it, and all seems to work fine. Sorry it doesn't work for you, but I know for a fact that the mission is legit.


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 27th, 2011, 3:32 pm 
User avatar

Joined: August 14th, 2010, 7:37 pm
Posts: 167
Location: Colorado, USA
It's working on my computer. Must be one of those weird things with bz. Haha.


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 29th, 2011, 1:14 am 
User avatar

Joined: March 1st, 2011, 5:00 am
Posts: 385
Location: Blowing CCA to shreds... anywhere anytime
Indeed! :D So do the shields work, to your expectations?


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 29th, 2011, 6:32 pm 
User avatar

Joined: August 14th, 2010, 7:37 pm
Posts: 167
Location: Colorado, USA
Ya pretty much! I think the resistance thing could be a bit stronger, but they work well the way they are!


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 30th, 2011, 11:39 pm 
User avatar

Joined: March 1st, 2011, 5:00 am
Posts: 385
Location: Blowing CCA to shreds... anywhere anytime
I THINK that the further apart the shields are, the less resistance.


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 31st, 2011, 1:41 am 
User avatar

Joined: August 14th, 2010, 7:37 pm
Posts: 167
Location: Colorado, USA
Oh that makes sense!


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 31st, 2011, 10:28 am 

Joined: June 7th, 2009, 1:16 am
Posts: 86
Location: Virginia
will putting in multiple shields cause more resistance?


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: October 31st, 2011, 6:46 pm 
User avatar

Joined: March 1st, 2011, 5:00 am
Posts: 385
Location: Blowing CCA to shreds... anywhere anytime
I don't know, I'll have to check that out. Makes sense, but it might just result in a bigger area of resistance, instead of multiplication of the existing resistance.


Top
 Profile  
 
Offline 
 Post subject: Re: Making useless buildings useful
PostPosted: November 1st, 2011, 10:31 am 

Joined: June 7th, 2009, 1:16 am
Posts: 86
Location: Virginia
Well, for example, if you are trying to block off a canyon pass, that instead of just putting 1 on each side you put two more in the middle?


Top
 Profile  
 
Display posts from previous:  Sort by  
Home Page Home Page  [ 28 posts ]  Go to page
 Previous << 
1, 2

Contact Us | All times are UTC


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum
Jump to:  

cron
Donate Now
Donate Now


Powered by Skin-Lab © Alpha Trion
suspicion-preferred