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Sporkinator
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Post subject: Minor bugs and glitches Posted: 04 Dec 2009, 06:08 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Tug crash
How to do it: 1. Get out of your tank. 2. Order a Tug to come pick up your empty tank. 3. Get back in your tank.
When the Tug gets close enough to pick up the tank you are in, the game crashes. This is relatively minor, as I seriously doubt anybody else knew about it until I posted this. However, the game should be crash proof as much as possible.
What should happen instead of the crash? The Tug should approach, and be unable to pick up the tank. It should behave as if a human pilot in a Tug pressed K. Nothing should happen. The Tug should stop and await further orders, seeing that it cannot pick up a tank with a pilot in it. In the code, the AI Tug should ask the question "does this unit contain a pilot?" and if so, do not attempt to pick it up.
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Ultraken
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Post subject: Re: Tug Crash Posted: 04 Dec 2009, 07:08 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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Makes sense. I'll attempt to reproduce it in the debugger when I get a chance. It'll probably be something retarded. 
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Snowcone
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Post subject: Re: Tug Crash Posted: 04 Dec 2009, 07:18 |
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| poster |
Joined: 03 Oct 2009, 18:20 Posts: 352 |
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LOL, awesome bug! I just went in IA and I got into the tug myself and tried to pick up my empty tank...and I did, I felt so happy 
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Sporkinator
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Post subject: Re: Tug Crash Posted: 04 Dec 2009, 09:04 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Picking up empty tank isn't a bug BTW, I did it in Chinese Mission #1 in TRO, because I wanted to take the tank and the tug back to base. Tugs are supposed to be able to pick up empty units.
The bug, or crash rather, is when the empty unit stops being empty before the tug reaches it.
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Sporkinator
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Post subject: Re: Crash reports Posted: 04 Dec 2009, 16:06 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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If you die and you see something like a cinematic of the camera spinning around the position where you died, using viewpoint controls during that will crash the game, by default they're SHIFT+F1...F5. I sometimes use 3rd person view, but what happens if I am unexpectedly sniped just before I switch views? A crash. Solution is to simply disable viewpoint controls during that cinematic.
After you fix that, here's something related that might be a bug: you don't get the cinematic if you're not the (original) host. I think it'd be better if it was always there. For example, I am ejected and die and respawn in a DM I joined, guns blazing before I lost my life. Since it skips the cinematic, I waste 1 shot when I respawn. With the cinematic causing a delay, I don't accidentally waste ammo. I recorded it and examined video frame by frame, when it skips it, sometimes it's visible for 1 frame.
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Dominant
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Post subject: Re: 1.5 changes Posted: 06 Jan 2010, 21:23 |
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| Bz2 dummy |
Joined: 14 Apr 2009, 18:57 Posts: 124 |
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i got a few UE's lately. but it seems i only get them when i use a bad resolution.
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Sporkinator
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Post subject: Re: 1.5 changes Posted: 06 Jan 2010, 23:35 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Dominant wrote: i got a few UE's lately. but it seems i only get them when i use a bad resolution. Z-Buffer setting being ON in render.cfg and 640x480 resolution hate each other in stock BZ. This is well known for a long time, and I'm sure that's what you are describing.
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Sporkinator
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Post subject: Re: Stock game crash reports Posted: 01 Feb 2010, 04:40 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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I have a new crash report. I played a DM game today that was first to 100 kills. I got 100 kills and won. Upon rejoining and pressing launch, the game instantly boots me since it's over, and it gives me a UE. Not sure if it can be reproduced every time, but I got it twice in a row. The rejoining was experimental, I had a feeling something strange would happen if I won a kill limit game and then rejoined.
EDIT: It seems it happens every time.
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Sporkinator
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Post subject: (FIXED) Death/Respawn messing with SHIFT+F4 view angle Posted: 12 Mar 2010, 05:18 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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This is perhaps only a minor annoyance or flaw rather than a bug, but it's easy to reproduce it, and perhaps easy to fix.
Enter a DM and check SHIFT+F4 view. It has the camera behind you. Switch back to normal view (SHIFT+F1) and play. Get yourself killed once or more. Now check SHIFT+F4 view. It has changed even though you didn't mess with it.
Solution: set rotation back to what it was before after the death cinematic?
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Panzer
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Post subject: Re: Death/Respawn messing with SHIFT+F4 view angle Posted: 17 Mar 2010, 01:52 |
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| stratter :) |
Joined: 06 Mar 2010, 20:46 Posts: 24 |
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Sporkinator wrote: Solution: set rotation back to what it was before after the death cinematic? How do I do that? I have a eight way hat switch on my joystick but I can only get it to work the command interface. 
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Ultraken
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Post subject: Re: Death/Respawn messing with SHIFT+F4 view angle Posted: 17 Mar 2010, 04:31 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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The death view horribly abuses the free-eye view simulation function. The problem is that all views share the same view data, so it's not just a matter of giving the death view its own simulation function. I'll have to rework the view system a bit so each view can keeps its own state.
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Sporkinator
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Post subject: (FIXED) DM Undeployed Turret Firing a shot Posted: 18 Mar 2010, 09:54 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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This glitch is really not very serious, but here it is anyway: In Death Match, choose a turret. Get yourself killed and hold left mouse as you die until you respawn. When you respawn, you will fire 1 shot even though you are not deployed. 
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Ultraken
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Post subject: Re: DM Undeployed Turret Firing a shot Posted: 18 Mar 2010, 20:33 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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"First shot's free!" 
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SnakeEye
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Post subject: Re: DM Undeployed Turret Firing a shot Posted: 19 Mar 2010, 11:14 |
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| stratter :) |
Joined: 06 Nov 2009, 00:17 Posts: 259 Location: Kristianstad, Sweden |
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Sporkinator wrote: This glitch is really not very serious, but here it is anyway: In Death Match, choose a turret. Get yourself killed and hold left mouse as you die until you respawn. When you respawn, you will fire 1 shot even though you are not deployed.  yeah, I saw it once, one free shot with ravegun!!!!!!
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Sporkinator
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Post subject: Single Player Cinematic View Glitch Posted: 29 Mar 2010, 08:15 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Reproducing is a bit tricky, but this minor glitch happens every time once you know how to reproduce it. It happens when you are out of your tank before a cinematic, and you enter your tank during the cinematic. For example, you are hopping full speed towards your empty tank and the cinematic starts right before you make it into your tank. Or in my case, I hopped out of my tank in 1.5 and the cinematic started, and the empty tank slid so much that I ended up re-entering it.  The engine flames and weapon fire indicate the position of my tank, which oddly enough is invisible. Pressing SHIFT+F1 restores normal view.
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