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zdzichorowerzysta
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Post subject: My new vehicles in battlezone I Posted: May 6th, 2011, 6:36 pm |
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Joined: May 6th, 2011, 3:46 pm Posts: 4
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I did some nice new vehicles in battlezone I  : 1. 2. 3. 4. 5. 1- My first new vehicle, just some boxes 2- Sphere 3- Pseudodog from stalker 4- Trader sidorovich from stalker 5-high poly car(niva), when i shoot him i got that error
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Spl Eagles
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Post subject: Re: My new vehicles in battlezone I Posted: May 6th, 2011, 8:44 pm |
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Joined: March 23rd, 2009, 3:07 am Posts: 163 Location: Nebraska, U.S.A.
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Try better textures so they fit in with the game better, and stuff to BZ's scale (size and polys) would probably work a lot better with the game. Also, to avoid that aqua sky effect, set the sky detail in options to Smooth. There's a way to get it textured without that bug, but I don't remember how. I just use Smooth sky anyways.
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Sporkinator
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Post subject: Re: My new vehicles in battlezone I Posted: May 7th, 2011, 12:34 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3995
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Spl Eagles wrote: There's a way to get it textured without that bug, but I don't remember how. I just use Smooth sky anyways. Either set desktop color depth to 16 bit or play 1.5. 
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Spl Eagles
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Post subject: Re: My new vehicles in battlezone I Posted: May 7th, 2011, 1:48 am |
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Joined: March 23rd, 2009, 3:07 am Posts: 163 Location: Nebraska, U.S.A.
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^Yup, that sounds right 
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SnakeEye
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Post subject: Re: My new vehicles in battlezone I Posted: May 8th, 2011, 5:21 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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nice, do you have a download link for them?
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Adj.Lenovsky
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Post subject: Re: My new vehicles in battlezone I Posted: May 9th, 2011, 12:56 pm |
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Joined: July 25th, 2010, 8:16 am Posts: 65 Location: Feed your head
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Oooo, cool. Welcome welcome mister mister. 
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SnakeEye
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Post subject: Re: My new vehicles in battlezone I Posted: May 30th, 2011, 2:53 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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you should make that guy in to a walker with a machine gun
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Baconboy
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Post subject: Re: My new vehicles in battlezone I Posted: May 30th, 2011, 9:57 pm |
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Joined: April 1st, 2011, 1:06 am Posts: 131 Location: Gotham City
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Where's the link? What's the point of advertising them without a download link?
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zdzichorowerzysta
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Post subject: Re: My new vehicles in battlezone I Posted: June 28th, 2011, 3:56 pm |
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Joined: May 6th, 2011, 3:46 pm Posts: 4
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New tank: I did this model by myself Here you can download model parts and new model in .vdf
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zdzichorowerzysta
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Post subject: Re: My new vehicles in battlezone I Posted: June 30th, 2011, 1:10 pm |
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Joined: May 6th, 2011, 3:46 pm Posts: 4
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Sorry, why i can't edit my post? Now i know why scout have only one cannon, because i added to him 2 cannons, but named it "GC0" and "GC1", in config default cannons are "GC1", "GC2":
weaponHard1 = "GC1" weaponName1 = "gtminig" weaponHard2 = "GC2" weaponName2 = "gtminig" weaponHard3 = "GR1" weaponName3 = "gshadow" weaponHard4 = "GS1" weaponName4 =
I tried change all configs of fighters to:
weaponHard1 = "GC0" weaponName1 = "gtminig" weaponHard2 = "GC1" weaponName2 = "gtminig" weaponHard3 = "GR1" weaponName3 = "gshadow" weaponHard4 = "GS1" weaponName4 =
But there is still one cannon on razor. Now i don't have time to change names from "GC0", "GC1" to "GC1", "GC2", but maybe i will do it tomorrow or later.
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Goomba
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Post subject: Re: My new vehicles in battlezone I Posted: June 30th, 2011, 8:58 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Nice units. Maybe you can make some things that fit a bit more in bz, I would love to try them out.  Another thing, what version of 3ds max are you using? I have 2009 but the geo importers are really buggy.
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zdzichorowerzysta
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Post subject: Re: My new vehicles in battlezone I Posted: July 2nd, 2011, 10:32 am |
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Joined: May 6th, 2011, 3:46 pm Posts: 4
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I'm using 3ds max 6 to scale and export models to .geo format. However, i'm making models in milkshape, when i finish, i export it to 3ds max 6, in 3ds max making unwrap UVW, then export to .geo, i'm not good at making 3d models, i spend more time to learn c++ than learn about making models.
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