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 Post subject: My new vehicles in battlezone I
PostPosted: May 6th, 2011, 6:36 pm 
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Joined: May 6th, 2011, 3:46 pm
Posts: 4
I did some nice new vehicles in battlezone I :) :

1.
Image


2.
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3.
Image


4.
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5.
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1- My first new vehicle, just some boxes
2- Sphere
3- Pseudodog from stalker
4- Trader sidorovich from stalker
5-high poly car(niva), when i shoot him i got that error


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 6th, 2011, 8:44 pm 
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Joined: March 23rd, 2009, 3:07 am
Posts: 163
Location: Nebraska, U.S.A.
Try better textures so they fit in with the game better, and stuff to BZ's scale (size and polys) would probably work a lot better with the game. Also, to avoid that aqua sky effect, set the sky detail in options to Smooth. There's a way to get it textured without that bug, but I don't remember how. I just use Smooth sky anyways.


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 7th, 2011, 12:34 am 
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senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 3995
Spl Eagles wrote:
There's a way to get it textured without that bug, but I don't remember how. I just use Smooth sky anyways.
Either set desktop color depth to 16 bit or play 1.5. :mrgreen:


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 7th, 2011, 1:48 am 
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Joined: March 23rd, 2009, 3:07 am
Posts: 163
Location: Nebraska, U.S.A.
^Yup, that sounds right :D


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 8th, 2011, 5:21 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
nice, do you have a download link for them?


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 9th, 2011, 12:56 pm 
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dummy

Joined: July 25th, 2010, 8:16 am
Posts: 65
Location: Feed your head
Oooo, cool. Welcome welcome mister mister. Image


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 30th, 2011, 2:53 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
you should make that guy in to a walker with a machine gun


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: May 30th, 2011, 9:57 pm 
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Joined: April 1st, 2011, 1:06 am
Posts: 131
Location: Gotham City
Where's the link?
What's the point of advertising them without a download link?


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: June 28th, 2011, 3:56 pm 
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Joined: May 6th, 2011, 3:46 pm
Posts: 4
New tank:

Image


I did this model by myself :)

Here you can download model parts and new model in .vdf


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: June 30th, 2011, 1:10 pm 
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Joined: May 6th, 2011, 3:46 pm
Posts: 4
Sorry, why i can't edit my post? Now i know why scout have only one cannon, because i added to him 2 cannons, but named it "GC0" and "GC1", in config default cannons are "GC1", "GC2":

weaponHard1 = "GC1"
weaponName1 = "gtminig"
weaponHard2 = "GC2"
weaponName2 = "gtminig"
weaponHard3 = "GR1"
weaponName3 = "gshadow"
weaponHard4 = "GS1"
weaponName4 =

I tried change all configs of fighters to:

weaponHard1 = "GC0"
weaponName1 = "gtminig"
weaponHard2 = "GC1"
weaponName2 = "gtminig"
weaponHard3 = "GR1"
weaponName3 = "gshadow"
weaponHard4 = "GS1"
weaponName4 =

But there is still one cannon on razor. Now i don't have time to change names from "GC0", "GC1" to "GC1", "GC2", but maybe i will do it tomorrow or later.


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: June 30th, 2011, 8:58 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 535
Location: Breda, The Netherlands
Nice units. Maybe you can make some things that fit a bit more in bz, I would love to try them out. :D
Another thing, what version of 3ds max are you using? I have 2009 but the geo importers are really buggy.


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 Post subject: Re: My new vehicles in battlezone I
PostPosted: July 2nd, 2011, 10:32 am 
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Joined: May 6th, 2011, 3:46 pm
Posts: 4
I'm using 3ds max 6 to scale and export models to .geo format. However, i'm making models in milkshape, when i finish, i export it to 3ds max 6, in 3ds max making unwrap UVW, then export to .geo, i'm not good at making 3d models, i spend more time to learn c++ than learn about making models.


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