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Mr. Spock
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Post subject: New maps Posted: April 8th, 2011, 10:01 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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To clear the mess in this section and make everything simpler, post here about newly created maps, with the link to the announcement topic and the download link. I'll then edit the list. Heavily modified maps post in Mods section. http://www.battlezone1.net/maps
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Goomba
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Post subject: Re: New maps Posted: April 8th, 2011, 1:29 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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King of the Snipe Cerberus Invaders Furious Battle
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Goomba
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Post subject: Re: New maps Posted: April 12th, 2011, 12:58 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Mr. Spock
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Post subject: Re: New maps Posted: April 12th, 2011, 7:08 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Why is so hard for you to understand the difference between a regular map and a modded map? Do we need open discussion about it? Maybe someone else can explain it better than I already did in the lobby, over pm's and in my posts.
This section is for maps with stock files only (I.E. Czar with 2 blasts is allowed exception). Mods section is for maps like Failed Plans (new units). Now I have to go over every map of yours...
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Goomba
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Post subject: Re: New maps Posted: April 15th, 2011, 6:12 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Its clear now. btw, something like this topic for modded maps would be nice 
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Goomba
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Post subject: Re: New maps Posted: April 22nd, 2011, 5:10 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Dobermann
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Post subject: Re: New maps Posted: April 22nd, 2011, 5:32 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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Mars Scrappers Frozen Mind Resistance
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Mr. Spock
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Post subject: Re: New maps Posted: April 22nd, 2011, 6:18 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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I'm adding maps to the list without checking them much (and I'll add them to http://www.battlezone1.net/maps), but be aware that this is not topic for test/unfinished maps. That's why you are supposed to announce them in their topics first; so people could test them and you could improve them, before finishing them and posting here. Goomba, you lead this kind of topic in Mods section. List mods too, if there are any that don't give MVM/lead to a separate session. 
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Goomba
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Post subject: Re: New maps Posted: May 2nd, 2011, 6:53 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Operation Mest King's Crown Cracked Nerves
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Kendo42
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Post subject: Re: New maps Posted: July 30th, 2011, 10:56 pm |
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Joined: July 27th, 2011, 11:34 pm Posts: 5
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are these maps compatible with 1.5?
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Goomba
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Post subject: Re: New maps Posted: July 31st, 2011, 7:51 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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All my maps are tested in 1.5 and they appear to be working great.  There isnt much that can be going wrong in multiplayer missions, but Instant Action (Single Player) missions are a bit more tricky. I guess you will just have to try to be sure they work. 
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Mr. Spock
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Post subject: Re: New maps Posted: July 31st, 2011, 10:30 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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1.4 and 1.5 are not using incompatible .bzn versions, like 1.4 and RO, so every map from 1.4 should work in 1.5 too.
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Goomba
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Post subject: Re: New maps Posted: July 31st, 2011, 12:00 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Mr. Spock wrote: 1.4 and 1.5 are not using incompatible .bzn versions, like 1.4 and RO, so every map from 1.4 should work in 1.5 too. Thats not always true, for example the map "Absolute Zero" works in 1.4, but crashes in 1.5. Mostly its because of wrong use of the Force_Matching section of the aip file, or at least some entry in the aip, 1.5 is a lot more touchy about that.
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Mr. Spock
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Post subject: Re: New maps Posted: July 31st, 2011, 1:08 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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You are talking about 1.5b, while I'm talking about 1.5. As you can see, with every new build, Ken is fixing stock map crahses as well as some custom map crashes. Something crashing today in 1.5b, doesn't mean it will crash, or should I say shouldn't crash in 1.5 tomorrow.
Also, if some mapmaker made a cruicial mistake, which wasn't checked in 1.4 and the map was working there, while it is checked in 1.5 and the map is not working there, that doesn't mean 1.4 map is incompatible with 1.5 version. It means that specific 1.4 map was broken all the way.
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Goomba
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Post subject: Re: New maps Posted: July 31st, 2011, 1:26 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Well, he obviously wants to play today, not tomorrow.  I get your point, anyway.
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