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Goomba
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Post subject: New Strategy map: Cerberus Invaders Posted: April 3rd, 2011, 7:49 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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A simple strat map, scrap is in the both the spawn corners and in the North, East, South and West corners. There is a Relic Site in the middle of the map so it's possible to play 2vs2 "Protect the Relic". Shellmap: Download LinkAny suggestions, ideas, critism? 
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Adj.Lenovsky
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: April 3rd, 2011, 7:57 am |
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Joined: July 25th, 2010, 8:16 am Posts: 65 Location: Feed your head
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Awesome. 
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Mr. Spock
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: July 31st, 2011, 6:39 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Why would anyone leave those spawns with 3 connected geysers on a higher ground and move to the place with 2 geyers on a lower ground? And how to attack anyone sitting up there?
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Goomba
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 1st, 2011, 7:09 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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On the two geyser places, there is a bit more scrap, also you are relatively protected against howitzer attacks. What you mean with "sitting up there"? You mean the 3 geyser spawns?
Maybe we should just play a game on it once, you can never get a full experience of a certain map withouth really playing it.
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Mr. Spock
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 1st, 2011, 7:52 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Quote: On the two geyser places, there is a bit more scrap, When I said "move" I meant on a base moving, not making silo there. Quote: also you are relatively protected against howitzer attacks. Do you know how to use howitzers? You are definitely not protected against them when on a lower ground with higher ground in their range. Quote: What you mean with "sitting up there"? You mean the 3 geyser spawns? Yes. Quote: Maybe we should just play a game on it once, you can never get a full experience of a certain map withouth really playing it. I played thousands strat games on almost every map out there, and I made few, so within 30 seconds in CTRL+A I can tell what's wrong with it. No need to waste time by playing it.
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Goomba
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 1st, 2011, 8:19 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Well, can you modify the shell map a bit to tell me what you would improve? That way I have useful input and can make this map better.
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Mr. Spock
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 1st, 2011, 10:05 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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I was helping you with that other map of yours and nothing good came out of it, you never finished it (considering you never posted it under new maps). You probably didn't understand my feedback at all (same as feedback for this map). There are hundreds of custom strat maps and random people have been making them for 13 years... How many good ones? 3? Ok, maybe 5. No offence, but MP strat mapmaking is not for everybody. Unfortunatelly, most mapmakers are silly DM'ers. And just to be clear: I never said my maps are flawless, or the best there is (I only put few in the installer). I just think they are more playable than most maps out there. You know, I never made a single terrain cause I don't have the time or will for that. All I ever did, when bumping into interesting terrain (SP, DM, ST, IA, RO, BZ2), was using .hgt's (I had to convert BZ2 format to .hgt), then adding geysers, spawns and scrap to it. When needed, I was also messing with .trn's and did a little painting when planet transition didn't go well. The point is, I, as someone who has been playing strat on a professional level for years, have feeling about strategic details. When I do something wrong, HAL 9000 (I believe he doesn't need to be introduced) is here to correct me/my map. 
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Spl Eagles
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 2:48 am |
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Joined: March 23rd, 2009, 3:07 am Posts: 163 Location: Nebraska, U.S.A.
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I've played on a few of Goomba's maps. I didn't think they were bad at all, they mostly just needed some fixes with spawns and balance.
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Mr. Spock
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 8:13 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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You came to defend your buddy from a horrible tell-it-like-it-is Spock, but then you actually agreed with me. 
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Goomba
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 10:39 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Well, I can't completely help it that my maps have bugs/flaws, if nobody comments on them there is nothing to improve. About Fight for the Middle, I did post a latest version. (maybe it slipped through?)
About feedback, there are 2 kinds of feedback, useful and useless, I consider feedback useful if you actually tell me what YOU should do to improve it, not only list the flaws of the map, which is kinda useless for me, as I don't know what you would improve to fix it.
P.S. Next week I will be on holiday so I won't be that much active.
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Mr. Spock
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 11:35 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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If you were the real mapmaker, explained map flaws should be enough to improve it. If you are making maps only cause you can, then I can see why you find my reports useless. Reaper says that he is happy with only 1 person playing his silly mod, so by following his philosophy, if Spl Eagles plays your maps, keep up the good work.  P.S. I wasted around 15 minutes on these 5 posts in this topic. It would take me 5 minutes to correct your map and make it playable (by following posted feedback).
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Goomba
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 1:34 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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I AM the real mapmaker, only I didnt get enough feedback to even improve one map, look at other topics, nobody even posted something there. I'm not saying its your fault, you seem to be the only one even commenting, so thank you for that. I am saying it would be nice if you can also say what YOU should do to improve the map, you said you played thousand of strats, so that won't be too hard, is it?
I don't know what you mean with the reaper thing, but indeed, im happy if one plays my maps, because at least they care to try maps other players spent their time on.
Instead of wasting your time on posting this, can you please say what you would improve? That way I can move on...
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Spl Eagles
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 3:47 pm |
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Joined: March 23rd, 2009, 3:07 am Posts: 163 Location: Nebraska, U.S.A.
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Why are you trying to push him away from making new maps anyway? Instead of saying he isn't a real mapmaker and making strategy maps isn't for everyone, help him improve rather than only criticizing him.
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Sporkinator
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 4:01 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 3995
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What makes you think he's pushing Goomba away? If Spock does the work and tells Goomba exactly what to change or changes it for him, then who is the real author of the map? All I see here is Spock giving constructive comments which will help him improve. Criticism is a fact of life.  Without it, there is no perfection or improvement.
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Goomba
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Post subject: Re: New Strategy map: Cerberus Invaders Posted: August 2nd, 2011, 4:57 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 535 Location: Breda, The Netherlands
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Sporkinator wrote: What makes you think he's pushing Goomba away? If Spock does the work and tells Goomba exactly what to change or changes it for him, then who is the real author of the map? All I see here is Spock giving constructive comments which will help him improve. Criticism is a fact of life.  Without it, there is no perfection or improvement. I dont think giving the solutions isnt that much work, as if you find problems like these you may already have the solution in your mind, so posting it isnt that much more work, is it? Besides, im not asking it without reason. The real author is still me, contribution from others is called credit, and Spock will sure get credit for his help (if he wants).
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