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 Post subject: poor bobcat...
PostPosted: February 17th, 2011, 12:29 am 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
I love the bobcat, but its just a gimped tank where the only benefit is a faster turn rate.
In strat, if i remember right due to it being cheaper and having a way faster turn rate the Ai has a much better time aiming, thus putting a Sp-saber on one is better.

am i right? or am i doning something wrong?


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 1:30 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3995
Bobcat has more ammo than a Grizzly. So if the unit does not get destroyed during combat, it can destroy more stuff than a Grizzly can. :P The AI Tanks, Scouts, and Bobcats will only fight aggressively if they engage an enemy while follow you or following another mobile unit or a turret/tower. Upgrading a Bobcat with SP-Stabber can be very effective, it does more damage per hit.


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 2:12 am 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
is that extra ammo worth it compared to how much damage it can deal and take?

i want to say that the bobcat needs a overall speed buff, but knowing how old the community is here i feel like i will be ridiculed endlessly and basically banished by said community.

well you cant have everything.


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 3:31 am 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas
For most jobs, I build Bobcats as they are faster and can fill most defensive roles that a Grizzly usually fills, but with a 2 scrap discount. They aren't the best unit to be piloting though and when they are facing an opposing force of Grizzlies escorting a Human player, the Human with the AI Grizzlies will usually win.

I relegate Bobcats as escort units to mainly Scavs, "Hunting" Thunderbolts, and Sasquatches. I've had Sk-8080 try to advance on my base on Theater O'Pain, but had to get through my scavs which were followed by Bobcats. The Bobcats distracted Sk long enough to allow the Scavs to retreat and long enough for me and two hunting Thunderbolts and two more Bobcats to finish off his forces. He lost about 5 or so Czars and 3 or so Flankers, plus himself in a Twin-SP Czar.

On another note... I don't usually upgrade units in a strat, as I believe than the downside of losing them too easily far outweighs the benefits. However, SPs, in my opinion, tend to augment them for base assaults and are very cost effective to the Grizzly (8 + 5 + 5 = 18 ; 6 + 5 = 11), but I favor stock as the spray from the ATs tend to be far better against people with high FPS and people who have "Lag armor."

I also believe that the Bobcat is a better replacement for the Razor, as both units cost 6 scrap and the Bobcat fares better in a fight than a Razor, but don't get me wrong, the Razor has it's roles too.

In DM, I use one of two combos for the Bobcat, SP-Shadower and/or "MAG 'n' TAG." SP-Shadower tends to be a little bit undodgable while the latter tends to be a one-two punch. Bobcats in DM tend to be vulnerable to Czars, Stealth Grizzlies, Black Dog Grizzlies, and some Ace Bomber opponents, while they tend to be more durable against Scouts and normal Bomber opponents. Turrets and Walkers are helpless against Bobcats using hornets, and Rocket Tanks have a hard time locking Hornets on them. (especially if the person is piloting a Black Dog Bobcat, then they can use Phantom VIR and prevent lock-ons on both Shadowers and Hornets; Spork showed me that when I was piloting a Wolverine :lol:)

This was just observations, as the true test of the mettle of the Bobcat starts with you.

EDIT: Changed last sentence to be relevant to the whole post.


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 4:22 am 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
i thought bobcats were just as fast as grizzlys not faster (expect turn rate) is this true?
if so by how much, because this completely validates my questioning of people in grizzlys who i can never catch.
i find the bobcat useless against players as the higher damage and durability out weigh the rocket hardpoint, extra ammo, and higher turn rate.(speed?)
also does the high turn rate actually affect Ai aiming speed, or it it just me?


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 5:18 am 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas
SirDude wrote:
i thought bobcats were just as fast as grizzlys not faster (expect turn rate) is this true?
if so by how much, because this completely validates my questioning of people in grizzlys who i can never catch.
i find the bobcat useless against players as the higher damage and durability out weigh the rocket hardpoint, extra ammo, and higher turn rate.(speed?)
also does the high turn rate actually affect Ai aiming speed, or it it just me?


---Movement Differences---
Bobcat Movement Stats
Code:
[HoverCraftClass]
accelDragStop = 3.5
velocForward = 25.0
velocReverse = 20.0
omegaSpin = 3.75
omegaTurn = 2.75
alphaSteer = 7.0


Grizzly Movement Stats
Code:
[HoverCraftClass]
accelDragStop = 4.0
velocForward = 20.0
velocReverse = 15.0
omegaSpin = 3.5
omegaTurn = 1.5
alphaSteer = 5.0


If you can't catch a Grizzly, it's something else.


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 5:24 am 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
looks like somthing IS up with those grizzlys...

does the high turn rate actually affect Ai aiming and accuracy speed?


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 5:26 am 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas
SirDude wrote:
looks like somthing IS up with those grizzlys...

does the high turn rate actually affect Ai aiming and accuracy speed?


I'm sure it does because furies are quick if you walk up to them... :mrgreen:


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 Post subject: Re: poor bobcat...
PostPosted: February 17th, 2011, 5:29 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3995
Does an AI bomber turn slower than the AI in a tank? ;)


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