sry aboit that, i just couildnt control myself when i read that. no, its not a hack. i never modify files. the only things i hav changed which arent hacks at all is customize my keys to different places so i can use mortar with my mag and sp which all pro dmers do and ur actually meant to because it gives u info in the notepads u have to change to set up the graphics and s*** which is the same as changing keys. sum1 also told me u can change stupid max player limit for each map in bz in some notepad with 4/6 or watever for each map so i put them to all to 16 now we can have more ppl in strat and better dm with 16 players

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anyway that mortar technique is very simple. im not sure tho bcoz i havent played in so long but its somthing like u hold ctrl, fire 1 mortar, make sure it dosent blow up, then let go of ctrl and keep holding fire which will charge it up, and to releasde it u press ctrl again and it will release mortars and iv already explained how it works in my other post. the possibilities and usage are the only things that are complicated. the rest u can try it out for urself.
theres limitless possibilities with bz weapon sets and i still dont know how to shoot this mortar barrage straight 100% of the time instead of straight up but its very fun stuff and u could even make ways of charging it up while firing sps and unlink ur main weapons to stop firing and release mortar barrage whenever u want. one thing though is this all takes very good coordination and skill and ontop of that u would need a very well made key configuration specifically for ur set of weapons+mortar barrage. so its not as good as it sounds but it has potential.
whats fascinating is the ways u can use weapons in bz and u need a different key configuration for every set of weapons which works best with it. like my key configuration for sp mag mortar combination wouldnt work well for dual sp or mag since its tricky to unlink dual weapons with my keys. i made it specifically foer my weapons the best possible easy to use way.
one note about sp mag mortar is it takes a long time to get good with them(i havent even mastered it yet) but this can deal a very high ammount of damage and has alot of possible tactics and potential, and thumper is a great addition to it.
for my sp mag mortar thumper recipe first u gona need a pre-charged mag ready which u should always remember to charge a while before ur gona need it, then get a well placed thumper, thrust towards them firing sp, release mag to spin or stun them, as thumper takes a while to take effect, and link mortar as u get close up and fire all 3 while theyr getting spun by the thumper theyr very easy to hit(mag least charged or charged to orange, depending on situation) at once so u mix mags gathered power with sps constant unchargable release of damage which is greater than uncharged mag, with mortar too which does almost the exact same damage as sp but in larger, slower ammounts. this is my favourite combo to use against tanks and heavy units with alot of hp. dual blast walkers get owned by this combo and it dosent chew up ammo since uncharged mag consumes almost as little as minigun and even when charged to orange it uses less than sp and if u wana be even more resourceful, use MDM mortar instead, since the value of ammo of mortar is 30 while mdm u get 50 which is very ammo sufficient and uses even less than uncharged mag and still explodes on contact except for hangers and s*** like that and u can use it very tactically by holding ctrl firing them but be sure u dont blow urself up if u fired all 5 and detonate them on the ground. btw this has nothing to do with mortar barrage. i dont know if all people realize mdm mortar can be fired again without needing to detonate first. i dont know wat spock means by mdm being buggy in all those ways but its a good weapon and u can also kill pilots in mid air without needing to directly hit them because of its detonation capability.
basic mortar is also a very good addition to any set of weapons to add on that extra firepower, but works best with mag cannon since u can aim mortar which needs to be aimed higher up to hit further targets while charging mag and since mortar has slow firing rate u can fire mag as ur waiting for mortar to fire again. but mortar works relatively well with dual sp also but u need to be close enough for the mortar to hit with ur sps. so it adds alot of damage on at close quarters, as much as 50% which is equal to triple sp. dual sp mortar is a very powerful combination but i have never seen any1 use it yet, but i know its very good at killing walkers. mdm can be even better if u know how to use it and it can be especially good vs walkers since you will be scoring direct hits. personally i cant use it at all with sp mag since whenever i unlink my mag and sp it blows up any fired mdm mortars in my face.
and i could go on forever explaining the possible use, tactics and advantages of sp mag mortar but it will take forever and thats going offtopic. small reason i dont like dm nearly as much as strat is becase u cant purchase ur own preferred set of weapons and customize as much like this.