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 Post subject: Re: New Ships
PostPosted: April 22nd, 2010, 10:30 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
this x-mod have exactly heavy gryzzly and the fury fighter


Attachments:
File comment: my mod
x-mod bz98.zip [58.15 KiB]
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 Post subject: Re: New Ships
PostPosted: April 24th, 2010, 2:11 am 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
and here hangar and supply cost 0 repair-resupply from 200 meter and 3 times more fast,the mortar shot at double fast,2 new ship,added mas grenade and bolt mine to armory,and the plasma rifle shot 25 shots at second,the chaingun and the minigun shot 10 shot at second,the at stab is more powerful,the proxmine is 3 time more powerful and his lifespawn is 10 time more of the normal,taggun is more fast,the popgun shot more fast,mag charge is more fast 1 shot more at all charge and new charge,the normal rocket of the rocket tanks are 2 hornet,the CCA and NSDF walkers have new weapons,all turret have 1 hornet and 1 chaingun or minigun,the splinter is more powerful,the CCA tower now have 2 at stab and the NSDF tower 1 blast and 1 rocket,the CCA and NDSF tank now use the chaingun or minigun too,the ammo and life pack give more ammo and life and cost 0,the razor and the flanker now have how standard weapond 2 minigun or chain gun and a hornet and now have 4 cannon and 1 rocket,and a little new thing with stoli and bobcat...


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File comment: lol
x-mod bz98.zip [83.69 KiB]
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 Post subject: HyperRAVE!
PostPosted: April 24th, 2010, 9:22 pm 
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Joined: March 6th, 2009, 3:06 am
Posts: 232
Location: Republic Command Post
The Hyper Rave Gun

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gtechno.zip [281 Bytes]
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 Post subject: Re: New Ships
PostPosted: April 24th, 2010, 9:34 pm 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1160
Location: Mars
EquineFury_UHDF wrote:
The Hyper Rave Gun

Attachment:
gtechno.zip


The WHAT Rave Gun?! :shock:


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 Post subject: Re: New Ships
PostPosted: April 24th, 2010, 10:25 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
that is the name of the file of the rave gun try it i tryed with him and is cool :)


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 Post subject: Re: New Ships
PostPosted: April 25th, 2010, 8:24 pm 
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Joined: March 23rd, 2009, 3:07 am
Posts: 163
Location: Nebraska, U.S.A.
Been playing around with this, it's pretty extreme!

The hyper rave gun....= :twisted:


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 Post subject: Re: New Ships
PostPosted: April 26th, 2010, 1:49 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
yeah sometimes is a suicide :lol: :lol: :lol: :lol:


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 Post subject: Re: New Ships
PostPosted: April 27th, 2010, 7:51 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
new weapon too


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 Post subject: Re: New Ships
PostPosted: April 28th, 2010, 8:17 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
new weapons and some modify on crown map ;)

ps: watch well sides of map ;) and who host with crown map have some vantage ;)


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 Post subject: Re: New Ships
PostPosted: May 2nd, 2010, 3:03 pm 
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Joined: March 6th, 2009, 3:06 am
Posts: 232
Location: Republic Command Post
Spl Eagles wrote:
Been playing around with this, it's pretty extreme!

The hyper rave gun....= :twisted:


lol i always thought the hyper rave gun = :shock:


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 Post subject: Re: New Ships
PostPosted: May 7th, 2010, 7:18 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
tank,scout,rckt tank,light tank,bomber now have rocket tank AI,new weapons,scavs cost 0 pilots and cost 0 scrap value 4


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 Post subject: Re: New Ships
PostPosted: May 8th, 2010, 10:59 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
forget the explosion of the nuclear weapon :lol:


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 Post subject: Re: New Ships
PostPosted: August 1st, 2010, 1:31 pm 
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Joined: July 22nd, 2010, 10:28 am
Posts: 3
Location: Worlds best country,kouvola
HEH I LOVE THESE SHIP MODS :D


Last edited by Biohazard on August 2nd, 2010, 9:05 am, edited 1 time in total.

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 Post subject: Re: New Ships
PostPosted: August 1st, 2010, 2:51 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
Thank you,i've a lot of new ideas but i dont play anymore bz :(


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