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Dobermann
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Post subject: Re: New Ships Posted: April 22nd, 2010, 10:30 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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this x-mod have exactly heavy gryzzly and the fury fighter
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File comment: my mod
x-mod bz98.zip [58.15 KiB]
Downloaded 20 times
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Dobermann
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Post subject: Re: New Ships Posted: April 24th, 2010, 2:11 am |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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and here hangar and supply cost 0 repair-resupply from 200 meter and 3 times more fast,the mortar shot at double fast,2 new ship,added mas grenade and bolt mine to armory,and the plasma rifle shot 25 shots at second,the chaingun and the minigun shot 10 shot at second,the at stab is more powerful,the proxmine is 3 time more powerful and his lifespawn is 10 time more of the normal,taggun is more fast,the popgun shot more fast,mag charge is more fast 1 shot more at all charge and new charge,the normal rocket of the rocket tanks are 2 hornet,the CCA and NSDF walkers have new weapons,all turret have 1 hornet and 1 chaingun or minigun,the splinter is more powerful,the CCA tower now have 2 at stab and the NSDF tower 1 blast and 1 rocket,the CCA and NDSF tank now use the chaingun or minigun too,the ammo and life pack give more ammo and life and cost 0,the razor and the flanker now have how standard weapond 2 minigun or chain gun and a hornet and now have 4 cannon and 1 rocket,and a little new thing with stoli and bobcat...
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File comment: lol
x-mod bz98.zip [83.69 KiB]
Downloaded 18 times
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BattleDroid42
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Post subject: HyperRAVE! Posted: April 24th, 2010, 9:22 pm |
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Joined: March 6th, 2009, 3:06 am Posts: 232 Location: Republic Command Post
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The Hyper Rave Gun Attachment:
gtechno.zip [281 Bytes]
Downloaded 18 times
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HyperFighter
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Post subject: Re: New Ships Posted: April 24th, 2010, 9:34 pm |
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Joined: December 19th, 2008, 9:19 pm Posts: 1160 Location: Mars
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EquineFury_UHDF wrote: The Hyper Rave Gun Attachment: gtechno.zip The WHAT Rave Gun?! 
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Dobermann
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Post subject: Re: New Ships Posted: April 24th, 2010, 10:25 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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that is the name of the file of the rave gun try it i tryed with him and is cool 
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Spl Eagles
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Post subject: Re: New Ships Posted: April 25th, 2010, 8:24 pm |
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Joined: March 23rd, 2009, 3:07 am Posts: 163 Location: Nebraska, U.S.A.
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Been playing around with this, it's pretty extreme! The hyper rave gun....= 
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Dobermann
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Post subject: Re: New Ships Posted: April 26th, 2010, 1:49 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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Dobermann
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Post subject: Re: New Ships Posted: April 27th, 2010, 7:51 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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Dobermann
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Post subject: Re: New Ships Posted: April 28th, 2010, 8:17 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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new weapons and some modify on crown map ps: watch well sides of map  and who host with crown map have some vantage 
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BattleDroid42
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Post subject: Re: New Ships Posted: May 2nd, 2010, 3:03 pm |
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Joined: March 6th, 2009, 3:06 am Posts: 232 Location: Republic Command Post
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Spl Eagles wrote: Been playing around with this, it's pretty extreme! The hyper rave gun....=  lol i always thought the hyper rave gun = 
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Dobermann
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Post subject: Re: New Ships Posted: May 7th, 2010, 7:18 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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tank,scout,rckt tank,light tank,bomber now have rocket tank AI,new weapons,scavs cost 0 pilots and cost 0 scrap value 4
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Dobermann
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Post subject: Re: New Ships Posted: May 8th, 2010, 10:59 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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forget the explosion of the nuclear weapon 
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Biohazard
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Post subject: Re: New Ships Posted: August 1st, 2010, 1:31 pm |
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Joined: July 22nd, 2010, 10:28 am Posts: 3 Location: Worlds best country,kouvola
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HEH I LOVE THESE SHIP MODS 
Last edited by Biohazard on August 2nd, 2010, 9:05 am, edited 1 time in total.
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Dobermann
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Post subject: Re: New Ships Posted: August 1st, 2010, 2:51 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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Thank you,i've a lot of new ideas but i dont play anymore bz 
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