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 Post subject: Grizzly model
PostPosted: May 22nd, 2009, 11:42 am 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1156
Location: Mars
Do you have a file that fixes the broken Grizzly model, like in your Bz vids?

Though I don't mind the cockpit as it is now.


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 Post subject: Re: Downloads: Custom Stuff
PostPosted: May 23rd, 2009, 2:43 am 

Joined: March 30th, 2008, 3:49 pm
Posts: 459
Location: Wherever there is cake
HyperFighter wrote:
Do you have a file that fixes the broken Grizzly model, like in your Bz vids?

Though I don't mind the cockpit as it is now.

1. Go to your addon folder.
2. Do a file search on ".geo"
3. Delete all files shown from the search.
4. Now all models are fixed, and the grizzly and some other cockpit views look more realistic.


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 Post subject: Re: Grizzly model
PostPosted: June 4th, 2009, 2:14 am 
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Joined: March 6th, 2009, 3:06 am
Posts: 231
Location: Republic Command Post
Why were the other models done in the first place? Im just curious :)


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 Post subject: Re: Grizzly model
PostPosted: April 16th, 2010, 8:38 am 

Joined: November 5th, 2009, 10:17 pm
Posts: 570
Location: Åhus, Sweden
probobly a mistake


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 Post subject: Re: Grizzly model
PostPosted: April 20th, 2010, 2:24 am 

Joined: July 14th, 2009, 1:49 am
Posts: 78
what he said ^

the broken grizzly model was introduced in the 1.4 patch... I'm working on the original concept grizzly hopefully for one of the newer patches... TheWall made a really nice one that looks like the ingame grizz... hopefully it will someday be in the 1.5/1.6 patch as a replacement for the broken model...


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 Post subject: Re: Grizzly model
PostPosted: April 20th, 2010, 3:07 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3679
The non-broken model is in the ZFS. It's the original Grizzly, with same shape and everything as the Black Dog Grizzly. They're essentially the same ship, just with different paint jobs.

In Battlezone\addon, do search for agr*.geo. Delete all results. Ta-da! Original non-broken Grizzly in-game. Seems to me a VDF file was omitted, which would have tied those GEO parts together properly. But since that file was (accidentally) omitted, the GEOS in addon don't line up right and it looks awkward.


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 Post subject: Re: Grizzly model
PostPosted: April 22nd, 2010, 7:16 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 570
Location: Åhus, Sweden
Josiah wrote:
what he said ^

the broken grizzly model was introduced in the 1.4 patch... I'm working on the original concept grizzly hopefully for one of the newer patches... TheWall made a really nice one that looks like the ingame grizz... hopefully it will someday be in the 1.5/1.6 patch as a replacement for the broken model...



ah, cool. there must be a limit on how much polygons the game can handle


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 Post subject: Re: Grizzly model
PostPosted: May 12th, 2010, 1:01 am 

Joined: July 14th, 2009, 1:49 am
Posts: 78
SnakeEye wrote:
ah, cool. there must be a limit on how much polygons the game can handle
actually somebody has tested some really high poly models ingame, and it works just fine... the only problem is, it's hard to get models in the game... (at least for me)


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 Post subject: Re: Grizzly model
PostPosted: May 16th, 2010, 7:14 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
i do how say spork and how say zach but dont change anything (with zach version crash all times)


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