|
| Author |
Message |
Mr. Spock
|
Post subject: Re: battlezone1.net server rules Posted: April 9th, 2010, 7:56 pm |
|
| senior member |
Joined: August 20th, 2007, 12:17 pm Posts: 3133 Location: Zagreb, Croatia
|
|
|
Roboto wrote: My findings show fair to average playability even into mid 200s-low 300s of ping. BZ is resilient like that. Basically, ping is not the issue, loss is. Everything under 250 ping (US west coast vs Europe) is acceptable and everything under 500 (Europe vs Australia) is playable, but when someone raises his ping from 180 to 400 (due downloading, tech issues, hacking) he'll have great loss too, and even 10% loss in unplayable.
|
|
| Top |
|
 |
|
|
|
|
|
|
 |
Roboto
|
Post subject: Re: battlezone1.net server rules Posted: April 18th, 2010, 3:03 am |
|
| dummy |
Joined: April 8th, 2010, 2:33 am Posts: 78
|
|
|
Mr. Spock wrote: Roboto wrote: My findings show fair to average playability even into mid 200s-low 300s of ping. BZ is resilient like that. Basically, ping is not the issue, loss is. Everything under 250 ping (US west coast vs Europe) is acceptable and everything under 500 (Europe vs Australia) is playable, but when someone raises his ping from 180 to 400 (due downloading, tech issues, hacking) he'll have great loss too, and even 10% loss in unplayable. Loss is indeed the issue. Downloading and tech issues may lead to increased pings and loss, but I've found hacking does something else through my observations. If the file-editor places a value outside what the engine cares to perform, it will simply crash the game for all players. If you want to be loose with it, then a crashed game DOES cause 100% loss as nobody is playing it anymore. In which case you would be right.
|
|
| Top |
|
 |
Mr. Spock
|
Post subject: Re: battlezone1.net server rules Posted: June 6th, 2010, 1:21 pm |
|
| senior member |
Joined: August 20th, 2007, 12:17 pm Posts: 3133 Location: Zagreb, Croatia
|
|
|
Scumbags are feeling that 1.4's end is near, so aware of their limited "powers" in 1.5, they are saying goodbye to 1.4 by "partying" more than usual. Therefore, there will be no more 24hrs bans, from now on, for even a minor offence, you get a minimum of 7 days. Like I said many times before, if you hurt BZ (or even try and fail), BZ will hurt you much stronger. 
|
|
| Top |
|
 |
Lone Fox
|
Post subject: Re: battlezone1.net server rules Posted: August 12th, 2010, 6:05 pm |
|
 |
Joined: August 12th, 2010, 5:59 pm Posts: 375 Location: Where coconuts migrate too
|
|
|
or Mr. Spock wrote: Like I said many times before, if you hurt BZ (or even try and fail), BZ will hurt you much stronger.  or the mysterious admin police will find you and hunt you down
|
|
| Top |
|
 |
DarkVim
|
Post subject: Re: battlezone1.net server rules Posted: October 7th, 2010, 12:46 pm |
|
 |
Joined: May 14th, 2008, 3:48 am Posts: 219
|
|
|
|
why should banning be allowed at all? there are few enough bz players as it is, and normally you can't ban players when playing a real online game. you have to face up and deal with them.
i have had plenty of people i hated but you cant do anything about it and when i played bz i never banned anyone, except for ricky bobby the famous hacker. i learn to get on with people i hate and eventually become their friend. (except for ricky bobby)
i have played games like MUOnline where the hackers had ruled proudly at one point, insulting everyone because they couldn't hack, when the non-hackers had only chosen not to out of honor. those hackers i met were very good at insulting and needed that pathetic "skill" because that was the only way non-hackers could fight back, by running down the hackers with excessive insulting verbs and threats. the rage i released on a page was like a demon unleashed in a cage back then.
i think ricky bobby followed me to bz from somewhere and provoked me because he was the only one on bz who could piss me off like you couldn't possibly imagine with his clever little insults and big hacks and seemed to just hate me for no reason. i was very immature at the time and broke my desk in half with a steel pole and smashed my keyboard and bed and monitor and almost broke my knuckle when breaking my plastic chair throwing it outside while punching it as hard as i could. it still hurts to this day when i try hit stuff so i use a palm strike instead with that hand. but i have never suffered so much in my life and it was just from playing bz my favourite game, with ricky bobby hacking all my games long before i knew anything about IP's or firewall.
and most people here ban merely because they dislike someone. just my 2c.
|
|
| Top |
|
 |
Mr. Spock
|
Post subject: Re: battlezone1.net server rules Posted: October 7th, 2010, 1:03 pm |
|
| senior member |
Joined: August 20th, 2007, 12:17 pm Posts: 3133 Location: Zagreb, Croatia
|
|
|
Quote: why should banning be allowed at all? Well, I can't force people to turn their firewalls off, but since I banned all hackers with Server's firewall, nobody is using personal firewalls anymore. Banning when not hosting (to get higher score) is considered as breaking Server's rule. BFT, for example, broke it one too many times. Ricky Bobby aka real name Daniel Cammack is not a threat anymore. Days when he was hacking everyone on 911 server, trying to force us to move to BZE, are over. We lost a lot of players in the process of moving to a secure server - battlezone1.net, but since 911 owner Eddy, BZE maker reaper and payed hacker Danny failed to destroy BZ, surviving all that made us stronger today. Edit: If you see a name RickyBobby, that will be someone else, joking with you, cause everybody knows that you freak out when you see him. So stay calm, it's not him. 
|
|
| Top |
|
 |
|
|