Yes that is accurately how it works in practice in the game.
But the reason why the 2 command alternatives have offensive AI act exactly the same way, could this be that the programmers did not find any other function that would have made sence for the game? So maybe you guys gave up and just filled out something in the command display? Or could command 8 be broke..
If you for instance build a Scout and hit 1 key (offensive units), then hit 1 (unit 1 - the Scout), then you can hit either 1 or 8 in the command display list ("follow me", or "follow close"), but these 2 alternatives will make no difference whatsoever for the way the Scout will act.
The only difference is that the Scout says "follow the leader" or "protecting".
Just sort of wondering what you guys may have had in mind for command alternative 8, and the reason why you gave it up.
Or maybe there is a command alternative just waiting for being activated
