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furykiller
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Post subject: Re: (PARTIALLY FIXED) Ally & silo bug Posted: 22 Feb 2010, 16:20 |
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| stratter :) |
Joined: 04 Nov 2009, 10:37 Posts: 372 Location: North Carolina, USA |
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as long as the total scrap count in the game doesnt go down just cuz me and my ally both built silos, i call that a fix.
thanks so much for your hard work Ken:)
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Ultraken
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Post subject: Re: (PARTIALLY FIXED) Ally & silo bug Posted: 23 Feb 2010, 23:43 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 710 |
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Dropping scrap into an allied Silo is not generally something that players would want even if it worked correctly, so ignoring allied Silos is the correct behavior.
(I used the "friend" check in a lot of places I should have used "team", and this was one of them.)
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Mr. Spock
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Post subject: Re: (PARTIALLY FIXED) Ally & silo bug Posted: 26 Feb 2010, 19:29 |
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| stratter :) |
Joined: 20 Aug 2007, 14:17 Posts: 2120 Location: Zagreb, Croatia |
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Neutral ship view is gone. Only inheritable ally left to go.
Update: Inheritable ally got fixed in the latest build.
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Mr. Spock
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Post subject: Re: (FIXED) Ally & silo bug Posted: 30 Jun 2010, 22:34 |
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| stratter :) |
Joined: 20 Aug 2007, 14:17 Posts: 2120 Location: Zagreb, Croatia |
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Can you remove ally button from DM? Since it doesn't work, it only creates problems with the team colors. (When someone allies, I have to unally to get the red color back.)
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Ultraken
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Post subject: Re: (FIXED) Ally & silo bug Posted: 01 Jul 2010, 01:11 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 710 |
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I think I can work something out.
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Ultraken
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Post subject: Re: (FIXED) Ally & silo bug Posted: 04 Jul 2010, 01:16 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 710 |
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I disabled ally/unally in deathmatch since team numbers are irrelevant there. It'll be in the next build.
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