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Mr. Spock
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Post subject: Re: Sniper Damage in Multiplayer Posted: 14 Jul 2010, 11:27 |
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| stratter :) |
Joined: 20 Aug 2007, 14:17 Posts: 2120 Location: Zagreb, Croatia |
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Sporkinator wrote: but I'm pretty sure I saw the round attempting to do less than 50 damage. That's the difference between you and me - when you claim something you are pretty sure, while I'm sure. We saw that in more topics than I want to remember...
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HyperFighter
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Post subject: Re: Sniper Damage in Multiplayer Posted: 15 Jul 2010, 04:56 |
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| stratter :) |
Joined: 19 Dec 2008, 23:19 Posts: 1124 Location: Olympus Mons, Mars |
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Mr. Spock wrote: As everybody knows, most of time, when you get ejected by opponent, you lose some hull on the way up, so that 1 plasma shot won't be needed. If Ken fixes efficiency, CCA pilots will die from 3 sniper shots in the foot after all (or even less if damaged more), while NSDF pilot will survive the sniping. That's what I don't like about this change, it brings huge advantage to NSDF. Maybe Ken doesn't realize that pro sniper (almost) always hits the pilot in 1.4, we just sometimes miss the dot. In 1.5 none ejected CCA pilot will reach the ground alive...  The sniper rifle is only lethal if it hits the dot(which signifies vital organs), would it be much of change(THIS IS ONLY A THOUGHT) to just lower the damage of the sniper rifle to which it wouldn't be as big of an NSDF advantage over the CCA?(Maybe 5-10 damage), that way both faction pilots would survive the descent, and it wouldn't be too much of a difference since in 1.4 sniper damage doesn't do damage at all, and a low damage impact would serve to only notify a player of being shot at. Sporkinator wrote: Even if sniper damage was reduced from 50 to 25, or 15 or 10, or whatever... it would still be effective enough to let players know that they are being hit with sniper bullets.  Pretty much re-stating what Spork said I guess... The sniper rifle isn't meant to kill by hitting anywhere and in a matter of "missed dot shots" kill the pilot, it is meant to cause an immediate kill by the sniper bullet penetrating the pilot and hitting a major organ or body part(i.e. heart, lungs, head/neck). How would that be as an option?
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Ultraken
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Post subject: Re: Sniper Damage in Multiplayer Posted: 15 Jul 2010, 17:09 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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Reducing the damage is just an ODF change, so try some different values and see what works best.
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Sporkinator
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Post subject: Re: Sniper Damage in Multiplayer Posted: 17 Jul 2010, 11:11 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Yeah, my test results were inaccurate. I think 50% reduction in snipe damage to 25 will do it just fine. CCA pilot will survive 5-6 hits and NSDF will survive 9-10 hits. That makes snipe still 2.5x stronger than plasma. But Ken, why is the remote sniper damage unreliable? Why doesn't it work 100% of the time, on a stationary target?  I can fire the exact same way 3 times, but it won't always do damage all 3 times.
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Ultraken
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Post subject: Re: Sniper Damage in Multiplayer Posted: 20 Jul 2010, 01:52 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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I don't know, actually. It should act like any other bullet.
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Sporkinator
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Post subject: Re: Sniper Damage in Multiplayer Posted: 31 Jul 2010, 13:23 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Yes it should, but something is different. Either its direction is many times communicated incorrectly (like we see in 1.4 with E-W bug), or it simply fails to send... any idea why that might happen? 
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Ultraken
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Post subject: Re: Sniper Damage in Multiplayer Posted: 02 Aug 2010, 04:22 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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That's the $64,000 question, now isn't it?  I really don't know. Does the person on the receiving end see bullets hitting behind them, or nothing at all?
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Sporkinator
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Post subject: Re: Sniper Damage in Multiplayer Posted: 02 Aug 2010, 06:35 |
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| single player fanatic |
Joined: 01 Jun 2008, 23:16 Posts: 2025 Location: Luna's Dark Side Fear the razor-sharp edges of the heavy metal spork! |
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Well, that would an interesting thing to test for, and it can even be done in LAN, on still targets.
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Mr. Spock
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Post subject: Re: Sniper Damage in Multiplayer Posted: 02 Aug 2010, 14:14 |
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| stratter :) |
Joined: 20 Aug 2007, 14:17 Posts: 2120 Location: Zagreb, Croatia |
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Ultraken wrote: Does the person on the receiving end see bullets hitting behind them, or nothing at all? In short - nothing at all. HAL 9000 and I tested pilot issues long ago, when we were trying to figure out what's happening with the incorrect hull display.We were shooting each other with plasma, counting shots and hits. In 5-10% one pilot would fire a shot and saw a hit, but other pilot wouldn't see a thing. Since the first pilot would saw a fake shot/hit, he would also saw other pilot's (incorrect) hull lowering. When all shots were hits, there was no incorrect hull display. I don't know what exactly 1.5 did with the sniper, but if now missed sniper hit (not hitting the dot) acts like the plasma, then we are probably talking about the same issue.
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Ultraken
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Post subject: Re: Sniper Damage in Multiplayer Posted: 03 Aug 2010, 04:00 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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That's helpful information since it helps narrow down what's happening. My best guess is that the ordnance creation event doesn't make it across to the remote machines. I'll dig through the ordnance code to see what's going on, but it might be worth prioritizing player-generated ordnance over AI since AI won't particularly care if its ordnance gets dropped. 
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Mr. Spock
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Post subject: Re: Sniper Damage in Multiplayer Posted: 24 Aug 2010, 13:57 |
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| stratter :) |
Joined: 20 Aug 2007, 14:17 Posts: 2120 Location: Zagreb, Croatia |
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Ultraken wrote: Reducing the damage is just an ODF change, so try some different values and see what works best. Sporkinator wrote: I think 50% reduction in snipe damage to 25 will do it just fine. CCA pilot will survive 5-6 hits and NSDF will survive 9-10 hits. That makes snipe still 2.5x stronger than plasma. Since sniper damage in 1.4 MP is 0, I agree that 25 is enough for 1.5 MP.
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Ultraken
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Post subject: Re: Sniper Damage in Multiplayer Posted: 27 Aug 2010, 17:11 |
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| Bz programmer |
Joined: 20 Nov 2009, 22:17 Posts: 705 |
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I suppose that's fair. It's just an asset change.
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