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 Post subject: Re: Strat rules
PostPosted: January 28th, 2010, 5:10 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 3725
HyperFighter VS GOLEM shows that non-scrap-maker can beat scrap-making base-sitter with either NSDF or CCA.

Hyper's a beast! :twisted:


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 Post subject: Re: Strat rules
PostPosted: September 26th, 2010, 10:11 pm 
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Joined: August 12th, 2010, 5:59 pm
Posts: 396
Location: Where coconuts migrate too
the only one i've know to scrap make is choes. but he's off on another scale.
BASICLLY IF ONE PERSON IS SCRAP MAKING THE REST OF YOU CAN.


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 Post subject: Re: Strat rules
PostPosted: September 29th, 2010, 6:09 pm 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
not if you are honorable. i refuse to scrapmake whether or not others are. my basis for saying not to do it is because its cheating, not cuz i dont like it (even though i do dislike it strongly, its not why i tell others not to do it)

so crush the scrapmakers with your superior skill>:) or die trying


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 Post subject: Re: Strat rules
PostPosted: September 30th, 2010, 2:06 am 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1156
Location: Mars
I've mimicked GOLEM(as a joke) on several occasions, who is the ultimate scrap-maker. I have no idea why it is popular with noobs, it is ultimately ineffective compared to true combat. You gain more scrap quickly through gathering from battlefields, not through cannibalizing on one's own units.

In my response to dealing with a scrap maker, it should be known that a scrap maker will gain scrap, but it is slow as crap. Overpowering and overextending a scrap-maker does not take much effort. If you know you are dealing with a scrap-maker and know where he spawns, early aggression can be a virtue to punish the cannibal, along with other players.... :twisted:


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 Post subject: Re: Strat rules
PostPosted: September 30th, 2010, 2:47 pm 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
HyperFighter wrote:
If you know you are dealing with a scrap-maker and know where he spawns, early aggression can be a virtue to punish the cannibal, along with other players.... :twisted:


This is so true. My favorite victory against GOLEM happened this way. I struck for the middle, and wiped out his first wave on 10 APCs, along with his outpost. From there on it was easy, because he couldn't scrapmake fast enough to build up his army.


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 Post subject: Re: Strat rules
PostPosted: October 28th, 2010, 11:22 pm 
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Joined: April 1st, 2010, 1:03 pm
Posts: 26
Mr. Spock wrote:
"Build time", "No blasting" and "No rushing" are made up rules, ignore them. If you play against blaster use a lot of units against him, he's low on ammo. If you play against rusher, start with Armory or Scout and wait for him at home. Adapting is part of strategy.


This is a fine rule of thumb as long as you know who you are playing. With today's number of alias players it is of little help and impossible to adapt unless you know who you are playing. I may one of the very few who do not have an alias, but have been aliased many times. I wish there were a way to 'lock' player user names so no other player can use it. This would help in many ways and would eliminate the need or want for aliases. I know this sounds simplistic, but it seems reasonable and logical. Spock should understand this concept.


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 Post subject: Re: Strat rules
PostPosted: October 29th, 2010, 12:20 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3135
Location: Zagreb, Croatia
Quote:
impossible to adapt unless you know who you are playing

You are right, but even when you update IP database on a daily basis, you can't always tell who is who. When unsure who are you playing against, the only thing you can do is play your safe-tactic. If you are better than your opponent, you will win that game eventually. Winning by taking a risk can work one time, but it won't the other.

Quote:
I wish there were a way to 'lock' player user names so no other player can use it.

Too late for that. That's possible only in a games with few thousands of players. Log-in system in today's BZ would only turn off possible new players. Old games like this have to be easy to use.
Check how that works in forum's case; 90% of the community has the account here, but only 30 people will log in daily, while few times more people will visit the lobby.

In most cases, privacy that alias gives is a good thing. Few isolated cases, showing otherwise, only confirm that rule.


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 Post subject: Re: Strat rules
PostPosted: December 7th, 2010, 9:19 pm 
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Joined: July 8th, 2010, 5:16 am
Posts: 23
Location: U.S.A. NC.
FURION wrote:
I don't see any of these or other rules as silly or inefficient, moral or immoral. As each present a different set of circumstances for you to adapt to. As someone said this is "Strategy" game play. You adapt for each player, even jens.

What I do find inexcusable is one who makes or agrees to the rules and then readily breaks them.

Strategy isn't always about winning a game, it's about learning it. Hence my quote:
"It's not knowing how you play the game, it's knowing how the game is played."

There are no right or wrong rules in strategy, only rules violators of which you will need to adjust your game play accordingly.

Seen as wise words.
BZ


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