hello everyone. i've been trying to play BZ1.4N using 3D acceleration on a laptop with an ATI x2400 mobile card, but so far without much success. the game doesn't bomb when it tries to initialize the 3D hardware, but ingame it looks something like this:


um, hah. yeah anyway, i believe this to be a Z-clipping problem, although tweaking with the relative options in the loader didn't bring many results, so i was mostly wondering if anyone had the same issue and managed to fix it. should it be impossible to correct through normal methods, is running the game in 3dfx mode through a glide wrapper a viable option? i've tried with zeckensack's wrapper, but had little luck so far. thanks in advance, looking forward to read some useful insight.