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 Post subject: [RESOLVED] issues with 3d acceleration enabled
PostPosted: November 9th, 2008, 4:51 pm 

Joined: November 8th, 2008, 3:46 pm
Posts: 4
hello everyone. i've been trying to play BZ1.4N using 3D acceleration on a laptop with an ATI x2400 mobile card, but so far without much success. the game doesn't bomb when it tries to initialize the 3D hardware, but ingame it looks something like this:
ImageImage
um, hah. yeah anyway, i believe this to be a Z-clipping problem, although tweaking with the relative options in the loader didn't bring many results, so i was mostly wondering if anyone had the same issue and managed to fix it. should it be impossible to correct through normal methods, is running the game in 3dfx mode through a glide wrapper a viable option? i've tried with zeckensack's wrapper, but had little luck so far. thanks in advance, looking forward to read some useful insight.


Last edited by BeastOfSoda on November 9th, 2008, 10:53 pm, edited 1 time in total.

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 Post subject: Re: issues with 3d acceleration enabled
PostPosted: November 9th, 2008, 8:03 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Sounds like you have old graphic card driver. Look here for updates.


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 Post subject: Re: issues with 3d acceleration enabled
PostPosted: November 9th, 2008, 10:52 pm 

Joined: November 8th, 2008, 3:46 pm
Posts: 4
huge success. that really was the problem, just had to hack the official catalyst drivers to work on my mobility chip. thanks a lot, it's FIXED! :)


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