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 Post subject: LSD Mortar
PostPosted: December 26th, 2008, 4:14 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4002
Campaign difficulties:

Easy = just pitiful.

Medium = walk in the park.

Hard = a bit more difficult to sleep while playing. :)


How the heck do I edit sprite tables and names*.map files? I view the names*.map files in hex editor and notepad, and nothing is readable.

Would make more sense to have a string table for BZ's valid strings.

Allow anything to be displayed in-game, but not having to change ODFs.

structure could be:

<handle in ODF>
<display string>
<handle in ODF>
<display string>

etc.

part of the file could look like this:
Code:
MDM Mortar
MDM Mortar


And I could easily change MDM to a longer shot delay mortar and have it like this:
Code:
MDM Mortar
LSD Mortar


This screenshot is edited with paint:
Image
That's what it would look like

I really don't see why BZ couldn't have a string list/table/whatever in ASCII format. :P


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 Post subject: Re: MDM bug
PostPosted: December 26th, 2008, 8:23 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
I agree with your table of difficulties especially easy mode...
Med is not really a walk in the park, but it is more fun.
Hard is something that I actually have to pay attention to my ammo gauges.


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