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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 6:17 pm 
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Joined: November 9th, 2009, 9:13 pm
Posts: 11
Location: Moscow Area
AHadley wrote:
Could I suggest looking around for some different MIDI instruments? It sounds like you've used defaults here (or at least basic ones), which really detracts from the quality of the music you're producing.

Yes, I used clean and not so improved electronic VST-synths to do that kind of "midi". But I have experience not only in music production, but have also several games and mods. All this takes large amount of free time, for example http://en.ccassault.com. Of course, I am searching sometimes for good sounds, but my tiny PC cannot hold better quality, this is why I am trying to make something with existing instruments and sometimes applying new sounds.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 6:20 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 1095
Location: Kristianstad, Sweden (UTC+01:00)
Sounds great.

if you are refering to MIDI as in "Musical Instrument Digital Interface" i find it hard to understand what you guys mean with

ScrapPool wrote:
The MIDI is strong though, but that gives it the "classic game" feel.


blue banana wrote:
I hear more MIDI than I do editing.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 6:48 pm 
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Joined: November 28th, 2012, 11:05 pm
Posts: 758
Location: The fine locale of Canuckville Canada.
Lovin' this album, oozes with that classic BZ feel.

SnakeEye wrote:
if you are refering to MIDI as in "Musical Instrument Digital Interface" i find it hard to understand what you guys mean


I think they're just referring to how music produced using MIDI tends to have a recognizable sound to it. I dunno, I'm no musician.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 6:53 pm 
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Joined: March 1st, 2011, 5:00 am
Posts: 2183
Location: Eagle's Nest 1 (Michigan, USA)
GraYaSDF wrote:
to Ian S: I recorded this fan music for the memory about great times of Battlezone, and it is free to use, cuz connected with Battlezone brand, and so on. You can use it at any time you want, only you need to apply the original author's signature.


Thank you sah! I'm working on applying specific songs to the missions, and they sound absolutely fantastic in game so far! I will be sure to give credit to you when I eventually release it!


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 7:25 pm 
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Joined: November 27th, 2009, 4:58 pm
Posts: 1564
Location: Stafford, UK
SnakeEye wrote:
Sounds great.

if you are refering to MIDI as in "Musical Instrument Digital Interface" i find it hard to understand what you guys mean with

ScrapPool wrote:
The MIDI is strong though, but that gives it the "classic game" feel.


blue banana wrote:
I hear more MIDI than I do editing.


MIDI is often used to trigger samples of instruments or synthesised sounds created from a basic saw/sine/square wave. These sound noticeably more mechanical than a real instrument unless a high-end sample engine is being used.

@Gray: Look up Kontakt, see if you can find a cheap copy. Native Instruments make amazing music tech kit.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 7:35 pm 
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Joined: April 13th, 2010, 7:09 am
Posts: 493
Location: Oregon, U.S.A.
Indeed, if you still have the track projects, you might consider subbing some different instruments to get a more robust 'realistic' feel. Then they would be REALLY good.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 28th, 2015, 7:50 pm 
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Joined: November 9th, 2009, 9:13 pm
Posts: 11
Location: Moscow Area
AHadley wrote:
Native Instruments make amazing music tech kit.

Agreed, I am using Native Instruments, they are pretty good in some places, but I prefer to use MIDI-controlled vintage pcm rack and gigabytes of good orchestra sounds which I haven't, only some already recorded samples. Actually, I am specialising on programming and animation/drawing.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 29th, 2015, 5:47 am 
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Joined: February 6th, 2013, 2:20 am
Posts: 3665
Location: Banana Land
It could also help if you tried using post-sampling editing, such as Audition or another waveform editor.


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 27th, 2017, 6:39 pm 
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Joined: November 9th, 2009, 9:13 pm
Posts: 11
Location: Moscow Area
https://psv4.vk.me/c613227/u151161823/audios/565f10844f15.mp3
From time to time I am remaking my old melodies to improve them. And somehow I've created this, the second version of one of my favourite songs - Russian Invasion 2 - from this fan album. Thanks for listening! Also I have some nice upgrades and will keep to improve it:
Spoiler:
What I use to create music:

midi-controlled piano - Axelvox Key 49j
sequencer - FL Studio 9 XXL
various VST-instruments
headphones - Yamaha HPH 200
microphone - Audio-Technica Pro 31QTR
soundcard - Asus Xonar U5
computer - ASRock Z97 Anniversary, Intel 3200 MHz Haswell and two modules of Kingston DDR3-1600

Thats pretty enough for now. Planning also to buy Yamaha MSP-3 and higher for listening to a whole scene, to be perfect =P
Image


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 29th, 2017, 8:53 am 
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Joined: November 9th, 2009, 9:13 pm
Posts: 11
Location: Moscow Area
GraYaSDF wrote:

That link does not work anymore, so I've uploaded it to my website: http://download.ccassault.com/museum/music/solomusic/Russian_Invasion_2.mp3


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 Post subject: Re: Battlezone I Fan Soundtrack by GraYaSDF
PostPosted: January 29th, 2017, 12:56 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 1810
Location: CCA Main Base, Titan
Sounds awesome and very true to the original tracks (even more than your originals).

Would really like to see more of your tracks redone. :)


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