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 Post subject: No credit bug (MDM bug)
PostPosted: April 11th, 2008, 12:03 pm 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Don't use it. Never. Sooner or later, it creates a big bug if you used it just once.

How to spot it?
You probably all noticed how sometimes you lose credit. There were some talks that Grizzly loses credit more than other ships, but that is not the case. The problem is not in Grizzly, it's in MDM mortar.

What bug it creates?
It actually creates 3 bugs. Losing credit is the least worry you will have, that's bug #1.
At that point your MDM detonator will stop working too. That's bug #2. You will no longer be able to kill pilots, destroy mines because MDM will stop exploding.
And bug #3, the worst bug, you will need more hits to destroy something. Your weapons will become weaker. For example, you will need 5 more dual SP stabbers shots to destroy a recycler.

How to prevent it?
Stratters, arm your self with regular mortar, that's the only thing you can do. DM'ers, just don't use it. :)

MDM bug applies only on the players who were in the game in the moment the bug appeared. For newcomers you get a new chance of not using MDM. :)

I noticed same bug on splinter and pop-gun, but it happens very rare. Splinter or pop-gun can last for few hours before it "breaks", MDM lasts only few minutes. Seems that only regular mortar is immune.


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 Post subject:
PostPosted: April 11th, 2008, 1:48 pm 

Joined: February 10th, 2008, 1:51 am
Posts: 19
Interesting.


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 Post subject:
PostPosted: May 15th, 2008, 11:05 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
OMG....... That was an irritating issue I never understood. It happened me only vs very few players as I remember (?) I rarely gave up games but against APC atacks it could get too bad . But yes I do remember regular mortars often worked better for some reason.
A bit less buggy now I guess. Good to have a possibility to adapt to it.


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 Post subject:
PostPosted: May 18th, 2008, 2:59 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
I remeber few games with T-34 when I didn't know about the bug... At one point I wasn't able to kill his pilots anymore... I told him about it right away, and I don't know was it because of his English or something else, but after I explained him what's going on, he was sending even more APC's on me. :)

I also thought before that it's his bad connection because I noticed that bug only when playing certain players. But during those days I was playing a lot of LAN games with 5 ping and I saw the same thing from time to time, so I realized that problem is in something else. After lot of experimenting and testing I found about the MDM.

We thought that the problem is in certain players and their connections because only certain players use APC's and minelayers a lot, so the bug was only more noticable on them.

Another thing, when MDM detonator stops working, direct hit will still work. Direct hit on tank, pilot or even mine.


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 Post subject:
PostPosted: November 26th, 2008, 6:23 pm 

Joined: November 24th, 2008, 1:17 am
Posts: 234
Location: Cerberus Brigade Command Base Europa
Weird. The MDM always works for me. Well, at least in campaign mode. And I noticed that in MED mode, all the enemy craft take a lot more hits to kill anyways. I figured it was because easy was major handicap. But yeah, my MDM's always seem to work...

maybe you lot just have bad luck!

just kidding... I should try it out online...


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 Post subject: Re: MDM/no credit bug
PostPosted: November 8th, 2010, 10:30 am 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
It is a remote bug, so it happens only in MP.

Don't remeber if I already posted this anywhere else, but I think when no credit bug occurs, weapons become weaker because the multiplier is lost (in normal occasions remote damage is multiplied by 7/6).


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