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 Post subject: DM rules
PostPosted: September 8th, 2009, 4:47 pm 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
There are no rules in a silly D(eath)M(atch). :mrgreen:

Yes, you can kill pilots in the air.
Yes, you can shoot white ships.
Yes, you can use Blast.
Yes, you can use R(ed)F(ield).
Yes, you can guard MAG or any other weapon.
Yes, you can mine power ups.
Yes, you can mine stack.
Yes, you can eject.

...but you can also choose not to. It's up to you. :P

These are not game rules, but you shouldn't:

- team in F(ree)F(or)A(ll) games (going harder on certain opponents is not teaming, it's a FFA choice; a pro doesn't go equally hard on a noob and on a vet)
- rejoin to reset poor score (although it's ok to change ship)
- kill A(way)F(rom)K(eyboard) person over and over
- ALT TAB (if you have to check something first press ESC, then ALT TAB)
- having other programs opened while playing, or downloading (it lags the whole game for everybody)


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 Post subject: Re: Silly DM rules
PostPosted: September 10th, 2009, 11:52 am 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
After thinking about it some more, there can be rules in silly DM... rule is the name of the game.

Let's say DD40 hosts "Coli no blast"... that means blast is not allowed. Or someone hosts "CCA vs NSDF"... that means you have to pick CCA or NSDF ship (should be equal number when possible) and fight in teams. There are more "gamename" rules, but I think you get the picture...

But the thing is when you are in a regular game, no one can tell you what you can and what you can't do, cause by default there are no rules.


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 Post subject: Re: Silly DM rules
PostPosted: November 12th, 2009, 1:20 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Don't kid yourself, you can't put anything in the game name. "No blast" is very clear rule, you can't use blast in that game. "Bombers only" is clear too, there are only 3 bombers to pick. But "MAG safe" has no clear meaning, therefore it can't be accepted as a rule.

If you think I'm wrong, prove me wrong, but don't forget to answer on these: Where's the MAG line? What if I (in green) chase someone (in red) to the MAG... I should let him pick up 2nd MAG and kill me with 1 shot, instead finishing him off before he gets it? I was a Bdog on Pyra and I wanted to pick up Minigun but dual MAG got me while I was on it... why would only MAG be safe if there are more weapons on the map? I'm a Wolvie and I can't pick cannons (MAG)... why would I wait for a Stealth to pick up 2nd MAG when that lowers my chances to destroy him? Do I have to wait for you to charge both MAG's too? And so on, and so on...

If you want to pick up your damn MAG in peace, play MAG Arena or some map like that, where you have more than 8 MAG's on the map. Don't ruin normal DM with "I thought MAG was safe" tears.


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 Post subject: Re: Silly DM rules
PostPosted: December 2nd, 2009, 3:43 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4002
ROFL... MAG Safe! :lol:

MAG Safe Rule
When this rule is active, you are required to read minds and/or take complete guesses at what your opponent's intentions are. If your opponent is going for a MAG weapon, charging his MAG, or you are charging your MAG or going for a MAG weapon, you both are not permitted to exchange fire. For example, if you locked and fired a Comet Cruise missile on your opponent and you see them heading for MAG, you must stop that comet from harming them, or at least warn them about it. In the event somebody violates the rule, the world will come to an end. The MAG may take a while to spawn depending on the map. If that is the case, there is technically no MAG there, meaning no safe zone, but you have to pretend it's there, and allow your opponent to wait for it before the game can continue. While they wait for their MAG, take a short nap. Soon it will be your turn to sit and wait for the MAG. *Yawn*


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 Post subject: Re: Silly DM rules
PostPosted: December 3rd, 2009, 10:22 am 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
hahahaha wooow. i guess DMers dont play strat cuz their nerves cant handle just one or 2 ships shooting at them while they are trying to complete one tactical move, so theres no way on the moon, mars, or any other planet that they could handle about 8 ships shooting at them while attempting to complete multiple tactical and strategic moves at the same time.

all that multi-tasking...and women say men arent good at it.

(this assumes that mostly dudes play BZ, which i could be totally wrong)


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 3:04 am 
dummy

Joined: October 3rd, 2009, 4:20 pm
Posts: 418
Location: TX, GA, DC
Furykiller and I had this "MAG safe" rule tonight :lol:

The creator did not name the game "MAG safe" but it was a general name IIRC. The owner kicked me for mining the MAG, because I got tired of people using it on my rocket tank :mrgreen: Then I rejoined and got told about the "MAG safe" rule, then I got called out for attacking the owner "while they were headed for the MAG" power up and then another time after he/she was standing by the spawn point waiting for it to re-spawn. I don't understand this logic, there are no "safe" zones in a DM map OR a STRATEGY map :roll: FuryKiller told me to read up on this post because we both agreed it was stupid, and I am glad I did.

I agree with Spock...there are too many loose ends with that "MAG safe" rule. Now I know to never play with this type of person.


MAG SAFFEEEE!!! :roll:


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 4:11 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4002
Snowcone wrote:
MAG SAFFEEEE!!! :roll:

Dieoonesyius wrote:
THE MAG IS NOT SAFE, THE MAG IS AIDS!!!

:mrgreen:


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 5:15 am 
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Joined: November 4th, 2009, 8:37 am
Posts: 380
Location: North Carolina, USA
ah you beat me to do it snowcone.

and yeah that was, crazy. i mean its simple to say "dont mine the mag" but to say that the whole hill is safe is just...crazy. why not just have the challenge of gettn to the mag WHILE being shot at lol?

and MEGA LOLS spork

mining the mag was actually a cool trick snowcone

DM=death match=try your hardest to kill the other players in any way shape or form(except by cheating/hacking) and not get killed.

all DMers shld understand that. its not as much of an art or science like strat is


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 7:07 am 
dummy

Joined: October 3rd, 2009, 4:20 pm
Posts: 418
Location: TX, GA, DC
Mining the MAG wasn't that big of a deal, don't see why the host (Green something?) was so uptight about it. Everyone with 2 MAG hardpoints was after it, so it makes sense for one of the "minority" ships to mine it. Whoop dee doo, some damage to your ship but you still got your dual MAG that can do 1-shot-1-kill. :roll:

Guess it shows the inferiority complex? :lol:


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 7:26 pm 
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Joined: December 19th, 2008, 9:19 pm
Posts: 1160
Location: Mars
Some people(Dobermann), just don't have the balls to fight in something other than a Mag Tank. Then they whine how you didn't let them get dual mag. So they make "mag safe" rules. It's sad actually. :?


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 8:21 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4002
Those like Chet can sometimes be funny. When I own him, I sometimes trash talk him in ALL CAPS. He kicked me, so then I rejoined and owned him badly.
Image

But this surprised me a bit...
Image
Did Chet almost say something intelligent? (His comment about reaper)

Nope, not quite. His comment would only be correct if he was playing in Reaper's Mod. :lol:

After that game, he hosted a Sync ON Mag Arena DM with only 2 other players! ROFL! Dobermann and Chet are both in the same silly clan. No surprise there. The LT clan... whatever that means.


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 Post subject: Re: Silly DM rules
PostPosted: December 12th, 2009, 8:25 pm 
dummy

Joined: October 3rd, 2009, 4:20 pm
Posts: 418
Location: TX, GA, DC
Heh, he was wanting "All vs CHEEZIT," but I guess I was intimidated with him posting his body weight and height in the lobby chat :roll: :lol:


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 Post subject: Re: DM rules
PostPosted: December 14th, 2009, 4:23 pm 
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Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Snowcone, you did nothing wrong. MAG is not safe, nothing is. You can mine it, shoot it, shoot others while on it, shoot others while heading to it, you can do anything.

I said this on some other thread already but I'll repeat it here too - silly rules like MAG safe were enforced by unskilled players, who wanted the ability to kill others with 1 shot (2 mags). Some followed them, some continued to play normal games (without silly rules). "Slow" respawning of some weapons isn't a bug and we only create rules for bugs/exploits.

Don't refuse to play mag-safe-person in the future. Try to explain to those that they are wrong, point them to this topic or something. If we let such players host a game and teach noobs wrong, soon we'll have more of those people and we certanly don't want that. That "rule" has to die.

Back then it made a little sense to have own set of rules when hosting a game, because then there were several games up at any time, so you were able to pick the one you liked more. Today, when you will hardly ever see more than 2 DM'es up, host isn't that important, but he is still more important than somebody else, meaning we should respect normal rule like "no blast", but mag safe ain't happening.


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 Post subject: Re: DM rules
PostPosted: May 4th, 2010, 1:29 pm 
dummy

Joined: April 8th, 2010, 2:33 am
Posts: 78
Kind of necroposting, but do host's rules circumvent all these rules?

Or is it kind of a pass to ignore host's rules.


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 Post subject: Re: DM rules
PostPosted: May 4th, 2010, 1:54 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4002
DD40 names his DM games "ColiNoBlast", and then complains when people use mines. It is unfair of him to make up new/imaginary rules that could have easily fit into the game name. Try "NoBlastNoMines". I think it's silly to not allow certain weapons or actions in games. Many like to think they are safe in the air as a pilot, but they also like to shoot plasma and sniper, but then when you fight back and kill them, they complain. Pilots have low hull. Clearly there were meant to be killed easily to balance the instant-kill weapon they possess. Some even call killing a pilot "spawning" despite that fact that they were nowhere near their spawn point. Clear rules in game name are simple enough, but making-the-rules-up-as-you-go games don't go over well.


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