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 Post subject: ~WARSTORIES~ (old)
PostPosted: August 25th, 2007, 4:18 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Postet first time BzC 28 Jul 2006)

Thought I'd start a thread for BZ Strategy warstories here. Here you can tell about how you won or lost memorable GG's. Here you can also post screenshots and discuss Strategy in general..

I once more returned to the BZ lobby after a 2.5 year break. I have had many GG's the last 10 days. I have played Rusty Guns, FastSalvador, Westpac_79, BB1, Sgt.Rock, Jester, Xǧ«PàléøGòлX.Ö., Tension Tamer, Twisted Steel and a few more.
There are few big names to be seen in lobby. But The Wall and I have met in 3 games already.

The first was on Victory Hill together with Rusty Guns. It was a long and intense game. Guns had occupied the center early with a bunch of GT's to keep The Wall and me away from the scrap there. He asked for trouble and his heavy guardet outpost got shot into pieces bit by bit. Scrap changed hands but The Wall wantet to have more than me so the fight at center became even harder. Some awesome DM and tankbattles between me and The Wall, Guns jumping in when he saw a chance to sabotage.. Constructors and Silos got destroyed and needet to be rebuilt fastest possible, which isn't easy on such a large map. A few times constructors arived at the front only to be destroyed once more right away. Such moments are critical. I sniped Guns' a few times so Wall and me could fight "in peace" over scrap and position.

I won the game in the end but not because of my DM. Wall was superior there. But he was outnumbered by AI a few times too often to be able to take advantage from me hanging in the air time after time.

The next two Wall vs Blund were fought on Corner Pocket.


It ain't easy to shoot a pic of the real action without risking your life
Image
Image
The rematch was even, it lasted too long and could not be finished.


Last edited by Jòñßlûñd ;)™ on August 26th, 2007, 4:48 am, edited 5 times in total.

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PostPosted: August 25th, 2007, 4:58 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Posted first time BzC 04 Aug 2006)

Anyone remembers "Thebes"? I met this old school stratter first time yesterday. Before he also went under the name "DSC Warlock". We played a tough game on Ice Baby.
After having played XCS Paleogod a week ago, who is another Vet, some of the old but effective tactics seem to have come back to Strategy.

My constructor was taken out before I could have it build the first silo. That slows down scrap-intake so that you can't build much of anything. I and some scavs got blown up as well.
In a second attempt to increase scrap-intake both my silo and constructor was taken out. And now also hunting Scouts kept me busy in my own base.
This meant that Thebes had build his own silo at home and that his scavs were working in peace! He had scrap enough to terrorize me, and I had very little to defend myself!
He kept sending in Scouts and used Armory for reload/repair pods not far from my base, and could keep me under pressure this way. Also because his DM was good.
2 more silos got destroyed, scavs got killed by hunting scouts. While trying to kill some scouts with my first dual SP-Grizz, Thebes popped up behind me and got me airborn.
I didn't have much more than a few scouts guarding my rec and a black smoking scav running.
The turning point came when Thebes hurried back for ammo while I was on foot. The second snipe took him and his possibility to take out my rec. I took his tank and reloadet it with his ammo, then ran home and gave it sp's.

2 scavs got to work in peace a short while til he came back. In the meantime I had a miner lay mines and a few more AI guarding my rec. That was enough to take out his tank and 1 more life when he tried to take out my rec. That gave me some time once more to recover and set up more defense.
I had now enough scrap and recycled factory a few times to not run out of pilots, as I needet constructor to build Towers, not barracks.
Thebes continued coming and trying but he was now occupied with minefields and Guntowers. I could now build an offensive force and start thinking of do some attacking too.

He ran out of scrap finaly and gave up he said after losing another dual SP Tank. But then I got sniped. Another snipe hit me when I respawned. Now we both were down to one life. His last scrap he had used to send me a daywrecker. He had forgotten about that so it killed both of us in one dang. Funny enough noone got the "YOU WIN" message. First time I see that happens lol.


The game I played against XCS Paleogod last week was same style. Their game tells me it was tough to survive in strategy back in 98-99.

Thebes (DSC Warlock) says he's back to play some BZ. So be carefull you stratters B) And if you lose then remeber these tactics are very hard to beat especialy when not expecting it. Many would call this "rushing" but on the other hand, better practice you can't get..


Last edited by Jòñßlûñd ;)™ on August 26th, 2007, 4:58 am, edited 1 time in total.

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PostPosted: August 26th, 2007, 5:26 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Posted first time BzC 06 Aug 2006)

I saw 20 ppl in lobby and livetracker said 72 games were played yesterday!

I can only remember 1 of the games. Something bad happened to me on The Compass.
I got spanked by that newbie Shogun. I guess I have to say "good to see you again", even when my butt hurts real bad. He didn't give me a second to think about attacking him. It is a long time ago I have seen someone that maintained such a pace during a whole game. The connection between us, California - Norway was very good. 200 ping in game and only one moment of warp, on my side, during 45 min.
I'll need some time to recover for a reamatch <_< ..

BUM checked lobby as well yesterday after a long time We played a game on Biometal Run. A new map for both of us and, well yea we both got lost. Map looks very good but too large and too much scrap for 2 players. A 2 player map in same style would be cool.


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PostPosted: August 26th, 2007, 5:28 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(By navbeacon - Posted first time BzC 10 Aug 2006)

[size=12]I'll post my oh-so-tragic strat I played yesterday.

"
My CCA drop ship let me off by a cave-like ice formation, I found some geysers in there and quickly had my recycler deploy on the geyser near my current position.
(Yes it's "Ice Ice Baby")

I had just barely gotten my first scavenger squad and a silo online when messages started popping up on my screen;
"marnix's ship destroyed by JonBlund"
"marnix's ship destroyed by JonBlund"
"marnix's ship destroyed by JonBlund"
etc, etc.

I quickly got some solar plants and gun towers up, 2 power plants and 3 towers.
Next I hid a walker near my base, this would prove to be an ace up my sleeve.

After some more defence upgrades (turrets), Jon came along and hammered away at my power plant. It did seem however that my dual-plant strategy had worked, because Jon's tank blew up a few seconds later. I was sure he was insane when I saw plasma rounds coming town at my surviving power plant, but it turned out that the power plant had almost zero hull left, so one single plasma sound was enough to kill it.

Fortunately, I managed to snipe him before he did any more harm.

BUT! It turned out that he had the time to send his AI units in. I rushed to the factory for a tank, and got it just in time. Jon's Master-AI's were already at work on my turrets when i saw a day wrecker come in. I just missed my shot at it as it exploded and the rest of my turrets said goodbye.

Against all odds, my yellow-hulled tank killed Jon's four surviving tanks before the bombers came in. The bombers made short work of me, and they were aiming towards my recycler. "OK, call in the walker!"

Amazing. The golem literally ate the bombers up. They all died. Yay.

As I landed, I jumped in a turret to give me some protection, but just as it was 0,1 seconds left for it to deploy, I got sniped. By MARNIX!
That was my last life. Game over. GG.
"

I will get you for this, marnix! ;P
[/size]


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PostPosted: August 26th, 2007, 5:39 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Posted first time BzC 11 Aug 2006)

GG's NavBeacon Not that many use CCA in strategy. It adds something extra to the game when the two forces meet. Many knew how to use CCA back in time. Those Golems keep surprising me. They hit what you tell them to nail from 300 meters! Some real effective firepower vs good DM players.

Btw SBK has asked me for a teamgame. Maybe we could do that on saturday if you have time and can find a teammate? It may get bloody, just so you know it :)


Dredd is playing other games but can't really forget BZ. We finally got to play on Corner Pocket again. He "assured" me kinda too many times in lobby that he was out of shape. Yeah well I thought; Jon you've heard such before so be careful now..
No chances were taken on both sides. Dredd "closed" off a chokepoint so his scavs got to work in peace. I had 2 howies on his guntowers but was still afraid he could be there waiting with a sniperrifle. That way I actually had locked myself up in a corner and I prepared for defending.

Some later my silo on the other side of the map went down. Dredd had moved to the other side to see if I had forgotten about the scrap there (I don't believe he found much there :) While he was reorganizing; killed own towers to build them up elswhere, I took out some more stuff he had left on my side. That gave me scrap for some more offensive power.

Few min later I found out Dredd had moved his production units all around to my side of the map. I had to move back towards spawn with tanks and set up some defense there.
Howies were deployed on both sides but did not seem to work well cause of the east-west thing.
The game was not so "locked up" as I thought. Suddenly I saw red on radar on the side where I still had rec deployed. I was pretty focussed on the other side, so just notice this detail on radar may have saved my butt. I headet back to my rec in panic. Dredd was busy taking out powers. He had more tanks coming in but his attack failed and my rec survived. Only 5-10 seconds later and I would have lost it.
I understood now I should have moved rec to the center earlier.

Dredd had lost a few tanks + constructor. I now could massattack his defenses, and had scrap to rebuild lost tanks right away. Dredd got airborn while he tried to help his defense as best he could. But soon he was back in a new tank again. While I was waiting for support it was him who got me airborn and now I had to direct my planned final attack from the cliffs. I was sure he saw me up there one moment. He jumped out of tank down there and kneeled. I stepped back but he was after my tanks that attacked his production units. I stepped forward again and sniped him. That was the end, my tanks finished the job. Dredd lost his production units and his last life sneaking around between mines.

Too be honest, you seemed out of practice. All together still a game too tense to take screenies. I simply forgot about it lol.


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PostPosted: August 26th, 2007, 5:45 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Reply DREDD - 12 Aug 2006)

I guess, I need to tell my side of the story =) Now that I have time too.

The game started out for me in a scramble, hitting wrong keys and telling my equipment to do things aginst my will. I spawned on the Norh side and immediately to the East gully and sat my rec, built my const and scavs and started my scrap collection. I built towers to help protect me on the south east entrance, knowing full well if jon came around, I'd be killed in a matter of seconds... After the East side was set up I accidentaly turned the constructor back into scrap, is ws suppoe to follow me. In the heat of the moment, I did a scavenger as well.

I regained my composure and rebuilt the constructor and 3 more scavengers, picked up my rec and newly built armory and went to the north/west gully... deployed and began building figuring that would be the "Defensive point" But jon was no where to be found. After searching for him I found him held up in the south center set of geysers. I immediately moved everything to the south west set of gysers and utilized the open area for towers and support. His howies fell short attacking me there... but not by much. His howies by this time had taken out the defensive measures I built on the south east side, and I was sure that scrap was gone.

Well, what happend next... was hard to tell,
What ever I did just went all to hell,

He hit ME so hard,
My ears were ringing,

When my hearing came back,
THE FAT LADY WAS SINGING...........LOL

THE END


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PostPosted: August 26th, 2007, 6:04 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Quoting Tuffkix and RustyGuns - 13 Aug 2006)

Tuffkix wrote:
Strat is fun, but i get really nervious playing it, cause it gets your heart pumping and working REALLY REALLY hard, and your like OH MY GOSH whats gunna happen next and at any moment your expecting a big fat m95 50 cal sniper round put right into your forhead and its all like AAH I DONT WANNA DIE and yeah, this post had nothing to do witht he topic and dont flame me cause i posted this here but yaeh interesting to read about all the good games going on! ALL HAIL GOD AND BZ!!!



RustyGuns wrote:
TUFFKIX DUDE!!!!!!!!!! YOU JUST EXPLAINED WHY I LUV STRAT. :D

YOU GOTTA LUV THE PAIN MAN!!!!!!!!!!!! AND IT CLEARS YOUR MIND, BECAUSE IF YOU DONT THINK OF EVERYTHING YOUR DEAD DEAD DEAD !! :blink:

I LUV THE CONCENTRATION...... :P



AND DREDD...........YOU NEED TO PRACTICE MAN! !! :wub:


rUSTYgUNS



hehe Gunz rofl. Tuffix may have come to the bottom into why ppl say "I don't have time", "too much work" + many more excuses. The positive difference is Tuffix being very honest about it. That is appreciated and respected

Chicken fossile was a good Stratter yup. He may still be around undercover. He went bombing long ago. Who knows, maybe because of the reasons Tuffix described; TSS (Tuffix Strategy Syndrome)


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PostPosted: August 26th, 2007, 6:36 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Quoting Tuffkix - BzC 19 Aug 2006)

Tuffkix wrote:
Watch out Team SBK and Jon. Once i see my cousin online, we are gunna blast you guys to Jupiter. (lame, i know)
Team SBK and Job vs Team Tuffkix and Bumoutlaw
I like how that sounds.
Prepare to get owned by our lame tactics.
Now, we just gotta decide which one of those tactics we will use. :D



Team SBK&Jon accept the challenge from team Tuff&Bum. Be aware clocks ticking differently on other planets. Checking your radar every day around 11.00 - 15.00, your local time, is a clever thing to do.
Instead of counting on victory this early, Mr.Tuff&Bum, could you please load all necessary gear in time!?


Tuffkix wrote:
silverbloodkiller wrote:
we have a good plan of defence and attack so look out Tuffkix

Oh yes you do, but we have cheap tactics. And teamspeak



Thanks for good co-operation SBK! And Bum boy where did you learn that sniping ;)
That first battle was awesome. DM, tanks and bombers were involved.
Tuffix scared me and my tanks away several times in a Grendel. The battle stood for position and scrap a long time near center on Canyon Madness. I got sniped 2 times by BumOutLaw. On the other hand Silverbloodkiller killed both Tuffix and BumOutLaw 1 time B)

After 30 min in game Both SBK and BumOutLaw had to retreat back to their hangars with lots of damaged vehicles. They were not able to get back and help their partners.

No screenies were taken but we'll do that in the rematch.
Well, if you guys dare?


Tuffkix wrote:
BTW, sbk, idk if well play again, Jon lags WAY WAY WAY too much, hes harder than hell trying to snipe, and hit with normal weapons due to lag.
And im not really sure if you cna call the first game a win....



Tuffix. Ping was 180 in game. You stratting in a stock tank and grendel vs SP's, and me being sniped 2 times by BumouTLaw, tells me there were other problems than lag. Strategy is different than DM.


Btw here 2 screenies from a teamgame Spiderman&Marnix vs SBK&Jon Blund:

Image
Image


Last edited by Jòñßlûñd ;)™ on August 26th, 2007, 6:18 pm, edited 1 time in total.

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PostPosted: August 26th, 2007, 7:27 am 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Quoting Blunt Force Trauma - BzC 04 Sep 2006)

Blunt Force Trauma wrote:
I would certainly like to experience/fight 3 or 4 AI tanks fight like a human. The closest I've seen is TRO on hard. And that is still really no match.

AI doesn't have fundamental code strategies such as cross fire, screening off on an enemy tank in the wrong orientation, basic cover (hills, walls, buildings), knowing they're almost out of ammo, using one shot on a single bar black smoker to save ammo etc, etc.

Most of what you are saying here is correct. AI are programmed to act the way they do, they dont move if you don't tell em to move. The human player is given the challenge of getting the best out of available vehicles and weapons..

These screenies show you blown out of tank by 4 AI tanks upgradet with 1 SP each:
Image
Image

BFT used dual SP's + thumper and it was him who attacked the AI. In 4 attempts BFT took out 4 or 5 tanks out of 16 possible. All four attempts endet with BFT as screenies show. I did not fire a shot.
Another attempt was BFT vs 4 stocktanks. They got BFT smoking and out of ammo before all died. But again, it was only a few stock AI vs players dual SP's/thumper

Blunt Force Trauma wrote:
Yes I think there's a big differance when a human meets a bunch of non-directed AI vs when the opponent tells them to attack one ship (the human's).

I originally thought I would have a better chance of fighting on a flat surface to provide ME more room to move in and out of the pack, but after the fights, I discovered the AI has the advantage since they only have to fire in the X plane.

Also, when the AI attacked they DID miss roughly 30-60% of their shots, but with 4 or more tanks coming, PLUS being upgraded, their aim doesn't have to be accurate, as the wide spread of fire from four tanks amounts to one tank hitting with every shot, BUT taking 1/4 (the denominator being how many tanks you're fighting) the damage even if the human hits with 100% accuracy. A hilly terrain might improve the human's chances a bit, since it would provide some cover and offer a bit of difficult manuvering for the AI code.


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PostPosted: August 26th, 2007, 6:17 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Posted first time BzC 24-27 Aug 2006)

BUM, FastSalvador and me on Canyon Madness. It was FFA but lucky me endet up in between them. That means often being "sandwiched". It started seriously when I saw BUM killing FastSalvador. I saw a chance and got him blown out of tank. After that he wouldn't help me anymore he said (as if he was doing that lol) They tried hard, comets, blasts, DM, howies and backdoor. I was busy nonstop 1.5 hour and was actually preparing to move to a more peaceful place on Mars. But they didn't leave me alone a sec. Somehow they did never manage to take out my rec. Having my rec and fac close to the scrap gave me the win in the end.
It was a game full of action.


I better keep quiet about (911)Shogun. He keeps beating me lately. Maybe someone else can go and get em..


Another very GG on Canyon Madness yesterday with T-34®. With only 1 life left he managed to turn the game and win. APC's may be the most complicated units to manage/command. Especially against players that know how to kill the pilots with MDM mortars. Time after time those lil APC pilot bastids caused me heavy losses. I can't remember I have seen someone that uses APC's so well as he does. Impressed..


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PostPosted: August 26th, 2007, 6:28 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Quoting Tuffkix BzC 27 Aug 2006)

Tuffkix wrote:
You may think that now Jon Blund, but wait till our next team strat, U and SBK vs me and Bumoutlaw, my cousin. We shall use a different tactic, and be warned, you have no chace make your time.


We may have to finish them quick next time sbk 8)
What map do you want to play Tuffix?


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PostPosted: August 26th, 2007, 6:35 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Quoting The Wall - BzC 04 Sep 2006)

TheWall wrote:
There won't be a grand blow by blow accounting, but hats off to JonBlund on a through whoopin on Compass last night. I even thought I had the huge majority of initial scrap... that didnt last long. There were issues that made the game testy, but at best, that would have only gotten me a 90% arse whoopin instead of a 100%.

Extremely well done Jon.



Wall, I was not able to locate your base/production units. When I finally asked where you had your stuff, you said " at home". I was moving howies from east to west and back again. I didn't quite understand and found it safest to set up in one corner. When I was about to lose patience and planned to go search with everything I had, I found you settle down at the opposite corner of mine. At least I knew where I had you now.

The plan I figured out you had to start with deserves to succeed one day. The one trapped will feel pretty dumb a couple of weeks. I think I'll try it on Shogun..


TheWall wrote:
For what its worth, I had my all my critical units deployed in (thinking) 4 spots, had made 6 2SP turrets for the mobile defense it required. I was actually quite fat/happy/content to have made my last deploy in my spawn area (where I was when you asked where it was). I decided to only make a very token resistance in that corner where we ended up butting heads. That battle decayed so badly I should have just walked away and gone back to my QUITE CONTENT base, but chose to make it as good a battle as I could without the resources to back it up. At last, I decided to commit (5th deployment of critical units) as much as I could to that skirmish which went to hell in a hurry on me. It ended up that I commited to a battle I had no intent or real capacity of fighting. By the time I felt it would have been wisest for me to retreat to my base, I essentially had little to nothing to retreat with. You stole and controlled the war chest in that battle I had no intent or capacity to fight.

I took the scrap on 3 of the 4 corners, at LEAST my share in the middle and out lying areas... that was about as much scrap as I had ever collected on that map... at one point I'd wondered if I'd know what to do with it all... luckily I didnt lose any of it when you destroyed my remote silos. I had 49 of 55 in scrap when I went up to that corner and got my arse handed to me (again, again, and again).


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PostPosted: August 26th, 2007, 6:39 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Posted first time BzC 16 Sep 2006)

Tuffix and BumOutLaw asked me for a 2 vs 1 on Ice Baby yesterday. Ice Baby may may be the stratmap that has caused most laughter and tears since 98. It is one of the most played Bz stratmaps ever.

Maybe this game was an example on when buildtime does not work very well. I was safe for about 10 min and had time to go and check out their plans. I discovered lots of APC's and Bombers and went back to set up defense. Still the game became a lot tougher than I expected...

Tuffix gave the sign that buildtime was over and never before I have seen so much red on radar. I went out to welcome them on my own but got chased back into my base by two furious commanders. A minefield saved my butt. A moment later bombers were sent in to take out my GT's. A dual rocket hit me as well and I had to run for hull/ammo. GT's, 1 SP Turret and Tanks took out the first wave of Bombers. But this was just the beginning..

I could nearly hear them talk on their teamspeak. APC's were now sent in while 1 of the players took out the Powers. I killed the APC pilots with MDM mortars. Tanks and Turret took out a few APC's on their way out. More Bombers were sent in. Scavs godt killed, my tanks were smoking and running out of ammo. I had my hands full with Tuffix and BumOutLaw who sniped everything they could. I know they were aiming for me too.. It was a mess!
They got killed several times, that gave me some time to recover, but soon they returned in bombers and APC's over the top..

First when they were nearly out of scrap I got time to think about attacking. I gathered a pac of tanks outside my base and went to to build an outpost. There was not much to attack. Only their productionunits and a few turrets were left. My Recycler and Factory was taken out while I was taking out theirs. But I had the outpost left guardet by GT's and a minefield. I had scavs going and dropped a few Daywreckes around, you never know if it hits a snipers head.

Thanks to you both. It was a great game! Attackig is the hard part. It was well planned and will succeed another time..
Btw you got a good snipe on me in the end. DANG! that was teamwork 8)


BuMøuTLaW wrote:
ya thats one of our strats aswel hehe. i belive i kild you, while ur bomber took me out, and tuffkix was alive, for a short while. its probably because of ts it was soo great. hehe remember the one we had today with shadow 3. man that was fun.


Yeah one of you was distracting me while the other one sniped Was you I think. The one with shadow3 was a good 1 too. Kinda reminds me of the game's with Spectre and Hi Pal long ago. GG's.

BuMøuTLaW wrote:
that sniping is pure skills me boy XD i learnt some of my skills from k][, some from driven, some from tuffkix, some from kahless, n some from everyone else, except sbk :lol: idk i just liked, snipin,workd hard at it, got kinda good n went on from there. n tuffkix is right, u lag tooo much. i waste 2 sniper shots at you, 1 big lag, n im dead, with snipershots doin nothin.even the ais shot u n u lag n were unharmd


Tuffkix wrote:
Dang, I remember that last game Jonblund. It seems like we did a good job of keeping you on your toes.
I think that was my last strat game, which means I need to play some more battlezone.


Last edited by Jòñßlûñd ;)™ on August 26th, 2007, 7:03 pm, edited 1 time in total.

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PostPosted: August 26th, 2007, 6:48 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(By BumOutLaw - BzC 18 Sep 2006)

yesterday, i was playing a strat match in the morning. i used standard def. (gun towers) then i used one of me and tuffkix strategies. i was gonna go all defence cause a good defence is a strong offence, lol. well, it was at ice ice babey, and nobody was atking me, so i said why isnt anyone atking me. i go to atk one of the ppls bases alone (since i had no scrap for a offence) and then while im atking one guy, the other atks my base. ( i need to b at my base for my strategy to work) so, he takes out my defence and leaves my factory,rec, and armory( i think he ran outa ammo). i still have a scav, so i have a ton of scrap at my base now, i make a army of bombers. i quickly get in 1(so i have 11 bombers including me) and i rush one of the guys bases. ( by then i didnt care about my defences anymore because i had 2 lifes left and no pilots)i anialate his base with half of my bombers gone and the other half wounded. i was able to take the guy out of the game, and i moved on to the next guy. he had 1 life, and by luck, i take out his g towers, and kill him. either a snipe or 1 of my bombers killed him as a pilot. thats my new favorite war story



(sorry i dont have screenshots)


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PostPosted: August 26th, 2007, 6:54 pm 
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Joined: August 23rd, 2007, 11:09 am
Posts: 130
Location: Norway - Kristiansand
(Quoting RFÂ Grizzly1 - BzC 19 Sep 2006)

RF« Grizzly1 wrote:
AI Tanks.... I hate em
Jon and I have had some quick strat's but all, for me atleast, have been excellent games.
He moves at the speed of a cheetah.

Grizz


Yup great fun That last game on CornerPocket got tougher than expected. The CCA rocks, it's all up to the player.

I lost your email but sent the info to the email you used to register on BZclub.

jon


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