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Mr. Spock
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Post subject: Posted: August 27th, 2007, 12:21 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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(Posted first time BzC 08 Nov 2006)
This is one of my favorite topics and I hate to see it on the 4th page. It deserves a daily update.
I can't be online as much as I would like to. I'm European so there are no many players online during my daytime. I don't have to tell you how many are stratters out of those who are.
Anyways, I will describe you a GG I played yesterday. It was on a map 'The Compas', and I played against HAL 9000.
The game started peacefully. After 10 minutes of playing only a few destroyed scavs on both sides. HAL set up his rec and factory on the NE set of geysers, I set up on the SW. At that time we had about equal amount of scrap and all units/buildings, we thought we need, built.
Then I made my first mistake and accepted the fight on the E set of geysers. I had a silo, gun towers, howies, scavs, tanks and almost everything needed on the SE set of geysers but that simply wasn't enough, because that means nothing if I don't have rec and factory near.
HAL knew that, or at least he was already there with the rec and factory when the battle began. When under fire, scavs do not collect (if you don't remind them) in to the silos, only to the rec. After a few minutes I lost almost everything and collected almost nothing.
I thought that there's no time for calling rec and factory over so I came up with the plan B. Attack him from the back and give my scavs some time to collect some scrap in peace.
When I got there (to his base from the other side) I noticed a weak defense from that side and I did something that I'm not proud of it, but it was necessary because I was losing. I destroyed his rec and factory while he was busy collecting scrap on the other side. During my escape I lost all of my offensive units including my tank and had to go back to my base on foot.
The plan was not as successful as I thought it would be because I lost everything including all my scavs (he destroyed them while I was destroying his rec), but at that time he had no rec and no factory.
Then I started recycling things and building scavs and my offensive force again. In a while I had almost everything that I thought it would be needed for victory. HAL still had his constructor and he built a pretty good defense on the same NE set of geysers. This time, to be sure in victory, I moved my whole base to the NW set of geysers and built some towers and started hitting him with the howies.
I thought that victory was near, but, oh boy, how was I wrong. I noticed that something was wrong when I saw MAG's falling out of the sky. You guess? He was hitting me with the daywrackers but he accidentally pressed the wrong button. Soon, real bombs started to fall from the sky and after them he show up with a 7 or 8 tanks, each with dual SP Stabbers. He whipped my whole base in a second.
I simply forgot how much scrap he had and what he can do with his armory. I somehow managed to snipe one of his tanks but then I start crying for all the silos I recycled because I only had one scav, no rec, no constructor and no silos, just me and my wounded tank.
At that time we were each on 1 life left but he had a few units more and a base for recovery.
I was about to give up but I changed my mind and decided to play until my last sniper shoot. I entered the scav and went to his base, climbed on a cliff and started sniping. I couldn't hit anything and suddenly there was HAL behind me shooting on me with his tank. I quickly jumped back in to my scav and jumped out again with a jump snipe. When I was practicing this I managed to hit 3 out of 10 and that was when the target was not moving. This time, I still don't know how, I scored.
Even though on the screen wrote 'You win', I don't feel like a winner because HAL was better than me in this game.
Nevertheless it was a good game, with lot of turnarounds, and I wanted to share it with you.
Mr. Spock
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Mr. Spock
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Post subject: Posted: August 27th, 2007, 12:54 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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(Quoting Pvt Noonee, Kahless, DREDD, Ulfsaar and jaestar3000 BzC 09-11 Nov 2006)
Pvt Noonee wrote: Mr. Spock wrote: Nevertheless it was a good game, with lot of turnarounds, and I wanted to share it with you. And share it you did and appreciated it was.. Thank-you... Pvt Noonee Kahless wrote: Mr. Spock wrote: I noticed a weak defense from that side and I did something that I'm not proud of it, but it was necessary because I was losing. I destroyed his rec and factory Spock, the reason his assault on your remote scrap collection base was so tough is he didn't spend enough effort on his defense, because he invested it in offense putting the hurt on you. Attacking his base any way you can is all part of the game. You shouldn't feel ashamed to exploit an enemy weakness. Everybody has time, and scrap. How you use both determines your strength and weaknesses. I have played Jon Blund where he threw everything into offensive units and really attacked the heck out of my base. I found when I limped over to his base for a desperation attack with what little I had left, only find out his base was defenseless! Not a single anything in his base, Rec naked to the taking. Did I feel guilty? With only one ship left, my Rec and Factory gone, and just enough ammo to destroy his Rec, heck no! Some ppl will make you feel like there is some doctrine of attack units first and buildings last is the only right thing, but this is not so. When you have killed your opponent x ammount of times, it says YOU WIN. This terminates the game, and the management of time and materials is for the most part how you often get there. Qa'plagh, Kahless DREDD wrote: Kahless wrote: You shouldn't feel ashamed to exploit an enemy weakness "EXPLOITING YOUR OPPONENTS WEAKNESSES" Isn't this what the basis of Strategy is all about? Well said Kahless, DREDD Ulfsaar wrote: Usually defences are mainly to slow the opponent down imo. NSDF Gun Towers and turrets are pretty acurate, but everything else makes about 50% of their shots. If he had a few more turrets, it may have detered you from attacking his rec.
Ulfsaar jaestar3000 wrote: Mr. Spock wrote: Even though on the screen wrote 'You win', I don't feel like a winner because HAL was better than me in this game. Nevertheless it was a good game, with lot of turnarounds, and I wanted to share it with you. your win is entirely deserved when it gets down to one on one, had either one of you played any better you'd have a fleet behind you instead of one to one. I say GG Spock and Hal. that's the beauty of this game. you can never let your guard down. I've seen some guys leave a game as soon as their recycler is gone but really there's plenty more damage you can do, especially if you still have some sniper shots left. the last Team game Benjamming and I won, the opponent let his guard down after we lost both recyclers so we ended up drawing him into a mild fight with Benjamming's Flanker in the guy's base while I jump sniped from the side. we got a GG for underdog teamwork from him too. BTW, I need some serious lessons in scrap collection. I'm still a noob against humans in strat.
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Jòñßlûñd ;)™
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Post subject: Posted: May 16th, 2008, 11:52 pm |
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Joined: August 23rd, 2007, 11:09 am Posts: 130 Location: Norway - Kristiansand
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Following posts were originally posted on BZC forum between 11 Nov 2006 and 18 Jul 2007.
I bet that was a GG Spock. There you see, there's possibilities whithout recycler and factory.
I was about to send a comment but couldn't have said it better than Kahless already did. I could add that my challenge/ambitions may be totally outmaneuver the opponent til he only has the recycler left. It is fun when it it happens (Dredd invented this way of humiliating people). But I assure you that in most of the games I will have to be less ambitious than that B)
Attacking is a good defense. If you manage to keep the opponent under pressure then your own recycler is mostly safe. But depends on the map and who you play, and if it's a 2 or 3-4 player.
Else I use this rule that never has caused any cussing yet: "I am responsible for the safety of my own equipement".
Btw, those deciding snipes, when you not deserve to win, are absolutely the best And, according to the YOU WON message., you won a fair game.
Btw, Hal9000 beat me a few days ago on Big Venus map. I didn't notice he was CCA before I saw those silly scavs. My early outpost (factory and supply buildings) had not much of a future as it soon started raining mortars. I should have moved immediately. Instead I started to DM scavs and him. He got Golems into position and got them to deal with me. I must have lost 6-7 dual SP tanks because of those beasts. I lost factory 2 times and tank support as well. I was unable to defend the scrappile. Later on I saw 6-7 CCA tanks tumbled down a cliff off the map (I still wonder if he built ComSat to direct the tanks on-map again). I took some advantage of that, got his Rec and Armory. But without scrap this just had to go wrong for me.. Well played Hal.
The day before Valak messed around on Ice Baby covered under alias. Never underestimate a name you haven't seen before. I know that so well. Anyways GG butthead..
JonBlund wrote: Jeastar3000 @ Nov 11 2006 wrote: BTW, I need some serious lessons in scrap collection. I'm still a noob against humans in strat. Any map you have in mind? It's good to pick 1-2 maps you like, to start with, and get some effective rutines there. All maps have their own details. There are several alternatives to start out on each map. The better players will not use the same rutine every game. It depends on who you play, how many plrs in game, how much risk you are willing to take (how greedy/offensive you are), and so on. But you'll be surprised about how much you can speed up scrap collecting. And that means also being able to reduce your buildtime. We're talking about minutes here. jaestar3000 wrote: now I feel all this pressure to learn. frankly I just haven't had the time to do strat, cause you know strat takes hours to do it right.
yet I love to hear "where's the power, going for geyser" over and over.
actually Spock sent me some good tips on this, I'll see how well I can implement them. like you [Jon] and Spock have said, I need to learn the maps really well. what I really need is to start playing Toxic-Ben in the house more, since he needs to learn better strat too. he's sort of backed off of learning strat because of being beaten so many times really quickly. (however he's starting to whup me in Bombers DM now).
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Mr. Spock
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Post subject: Posted: May 17th, 2008, 8:51 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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First of all, I'm glad that you liked the story. I hope that now, when this topic is back on the first page, you will start posting your own stories more often.
BTW, can you pin this topic?
When I said that I wasn't proud for killing my opponent rec I didn't mean that I was ashamed for doing so.
HAL and I played a lot of games against each other and we have a few unwritten rules. One of them is that we don't kill each others rec by ourselfs. That should be done only with our other units. Of course, there are exceptions when we are allowed to do so. In the game I described I was alone when I killed his rec and although it was right thing to do at that time, I somehow felt that it's wrong. But then again, that was the allowed exception.
We invented that internal rule of ours when we saw some players who enter the game with bdog grizzly, first build armory, get second sp stabber, and then go for opponents rec. If they succeed, then OK, if they don't, they leave the game. Those players sometimes even come back and try that again and again. If you're re the host you can deal with this by setting sync on or kick them out, but if you're not and the sync is set off there isn't much you can do cos you got other player(s) in game to think about.
I don't know much about JonBlund's base defense cos I have never got that far.
As for HAL, poor defense is not his general weakness, it was only his weakness in that particular game. He told me later why it was so weak; he was moving his base to the E geysers cos he wanted to be closer to the scrap but he simply forgot about his rec, and that's why all that welcomed me was a few mines and a single tank.
I'm aware that if I don't exploit other players weaknesses I would hardly win against those who are as good as I am, and especially against those who are better than me. And also, by not doing it, I would never get better than I am now...
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HAL 9000
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Post subject: Posted: May 17th, 2008, 9:00 am |
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Joined: August 20th, 2007, 2:01 pm Posts: 41
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It is true. I didn't invest to much in defense in that game I played with Spock and I also forgot to move my rec on time, so he took advantage of that. After I have won that decisive battle on E set of geysers I had as much scrap as I wanted, but forgot to move my rec there. My mistake.
Spock spot my defensless rec and factory and took them out. Nothing dishonorable there. He would have made a bigger mistake if he didn't. I also did that to him a few times when I was losing (mostly in like Kahless said 'desperation attacks') but as Spock explained, we both try to do it as less possible and preferably with our units.
Anyway I thought I could win without rec considering I had a lot of scrap but we know how that went. Spock played it great like he always does against me and deservedly won.
Jon and I played a lot of games on a few same maps and it was probably getting very repetitive for him constantly beating me on them. I guess he wanted to try out something new... Lucky me, he didn't play that Big Venus map in a long time.
His early outpost was in the reach of my howitzers so they did a lot of damage to his units. And above that, he couldn't keep his rec and factory together cos there is only one geyser there. Normally that wouldn't help me at all against Jon but because this map has such low visibility I had walkers that were causing a lot of problems to him. He probably sometimes didn't even see them blasting him. It is funny to see Jon flying around, I rarely have that opportunity.
After I destroyed his outpost all of my remaining offensive force, which included 7 offensive units, fell out of the map. I didn't know then and I still don't know if is it possible to bring them back. While I was messing with them I forgot to move my rec (anybody notices a pattern here) so it was easy target. But like Jon said, I had all the scrap and game eventually turned to my favor.
Anyway, they were both GG's.
HAL
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Mr. Spock
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Post subject: Posted: May 17th, 2008, 9:07 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Ulfsaar wrote: Mr. Spock wrote: I don't know much about JonBlund's base defense cos I have never got that far.  I have played jon once or twice, and he was obviously toying with me. One was on the Grand Canyon or whatever map, and it was 1v1. I had no chance. I dont even think i saw him at all. I drove a howie behind his base when he didnt know it, but the only thing that really acomplished was me getting killed Ulfsaar Mr. Spock wrote: :lol:
I think we now have solution for Jon and those like him - map Bunker Hill, on which host has only 1/3 of scrap on his side. Ulfsaar wrote: LOL i was just reading that Ulfsaar :rolleyes: BB1 wrote: Ultra secret secret about jonblund- Destroy his constructor as early as possible before he gets that first silo up and he is easy pickins!
I know his defence well too. I send a scout in to attack something deep inside his base and boom goes minefield.
IMHO, mines need shorter explosion radius, so that one mine detonation doesn't set off the whole field. JonBlund wrote: You guys want me to host bunkerhill then? B)
Taking out constructor slows you down yes. And sending a ship in front to detonate mines is clever too. You play well BB1, but not often to be seen in game.. BB1 wrote: I don't play often cuz' n'vidia is stupid. Dx. wrote: BB1 wrote: IMHO, mines need shorter explosion radius, so that one mine detonation doesn't set off the whole field. I think mine step controls that... Yeah one mine setting off a bunch around it makes a big whole in the defence.
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Mr. Spock
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Post subject: Posted: May 17th, 2008, 9:08 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Last night I had a good game with JonBlund on The Compas. It lasted for more then two hours and it finished at 3.00 am by our time. It was very exhausted, and it gave me a nightmare afterwards. I will tell you about my dream next time, this time let me tell you about the game…
I spawned on the S and built up a base on the SE. His base was on the SW.
Then we started to kill each other's stuff and collect scrap we made around the S crossroad. We encountered the east west bug, and we were not able to hit almost anything with our howies.
I somehow, don't know how, managed to collect more scrap and even took one of his lives. BTW, that was my first kill in five 1 on 1 games against him (yes Jon, I remember all of them, and every single detail…  )
Then, if on the other side was anyone else I would attack his base with everything I got, cos he spawned on the other side of the map, but I got scared. I was too careful, and I missed the chance…
Instead of attack, I started repairing a few scratches on my ships. Jon saw his chance and quickly moved his base. He probably wanted to drag me out of my well set base, and get rid of the annoying E-W bug.
When he started moving his base I didn't know where he's going so I built a satellite and inspected all geysers to find him. I saw him set on the E geysers.
I knew that he was expecting me to go on his old base place. He was probably ready and waiting for me… So I didn't do that… Stupid me… :blink:
Instead I chose to fight in the middle of the map. I thought, OK, just this one fight here, I will collect fallen scrap and then I'll move my base to the SE… But, unfortunately, there was no time… Jon kept coming and coming… I needed a stronger remote base and I built some more stuff there… hangar, supply, barracks… I even drove my factory on the middle geyser.
My howies again didn't manage to hit anything and he just kept coming and coming… I think that he was jumping in and out from the tank with dual SP's to the rocket tank with comet on.
Once in a while I just got message of 3 or 4 my units killed, without a warning, and I had to checked with 1,2,3 keys to see what was killed. After he launched the comet he was back in his dual SP's tank killing what was left.
This fight lasted a very long time, almost an hour. I was helpless, he was slowly progressing and I couldn't do nothing about it… or I could, but I didn't know how…
I decided to withdraw cos I still had a whole base on the SW. But now, I had only 5 or 6 units left, which Jon easily dragged in to the middle and killed them.
And soon, there was me in the air with no units left…
I saw Jon's SP's falling near the middle geyser and I decided to wait for a sniper shot, while I was back in my base building new units…
He then decided to attack my base. I was out of my ship in the middle of the map and I heard nothing, I only saw text on the screen about ships being killed, both mine and his. For the moment I thought that I won the battle cos the killing stopped and I didn't see red dots on the screen, but soon there was no number 5 and 6 in my menu… I didn't hear my rec and factory being shoot at all… they just disappeared…
Then I realized that waiting near that SP's won't do me good, I ran (hopped) back to my base and made a few sniper shots, but it was all over…
GG Jon, I had much more scrap than you did, but it meant nothing, cos you played much better than me, like you always do.
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Jòñßlûñd ;)™
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Post subject: Posted: May 17th, 2008, 12:21 pm |
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Joined: August 23rd, 2007, 11:09 am Posts: 130 Location: Norway - Kristiansand
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The east-west bug slowed the game down and got me irritated. I will avoid to set up this way in the future. I made the same mistake in a game vs T-34 on sunday.
It drags out the game, and if we didn't know any better we probably would have accused eachother for being the worst laggers ever lol.
But this bug seems to affect some games more than others.
Anyway, the good thing was that your stock tanks were extremely effective vs me and my AI. I was blown up a lot and it cost me many SP's. I was scrapstarved and had to stop engaging you. I was trying with mags to harm you from safe distance but that was useless. (example: I was 5 meters behind a scav with full charge dual mags. I missed.....) Btw I also lost the messages in the end.
I recycled my 5 howies and counted on the comet helping me out instead.
All in all I have to admit you gave me a hard time. GG Armstrong.
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Jòñßlûñd ;)™
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Post subject: Posted: May 17th, 2008, 12:24 pm |
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Joined: August 23rd, 2007, 11:09 am Posts: 130 Location: Norway - Kristiansand
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Yesterday there were 2 teamstrat games played between europeans. Must have been ages ago since that happened!
T-34 and Hal9000 vs Armstrong and me on Canyon Madness. Armstrong and I lost both games.
T-34's DM and APC pilots were very hard to deal with. On the other side there was Hal whith a bunch of Howies, effectively defendet by minefields and tanks. They co-operated better than me and Armstrong did. I find it hard typing messages in the heat of the fight, and you don't always receive messages because they can disappear in the "lost units" messages. But that is part of teamstrat too.
Armstrong and I did what we could. Both games endet with me losing about everything and barely escaping to Armstrongs base to try to help him. But Hal and T-34 had tons of scrap and used it well.
We'll get them later Armstrong, I'll PM you B)
(T-34, check your PM/email)
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Mr. Spock
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Post subject: Posted: May 17th, 2008, 2:14 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Every day I learn something new. My first two team strat games didn't end so good for my partner and me but we all learn from our mistakes…
HAL and T-34 were set up close to each other and to Jon, and they were hitting him from two directions. I was set up in the background of the map and played too passively. I was good at playing with nobody.  It was almost 2 vs. 1.
HAL is a very good step-by-step player, and T-34 is a great DM-er. Together they make lethal team.
But although we lost it was very fun. I can't remember the last time I played such an interesting and amazing games. I'm only sorry for Jon, cos this are probably first two games in a row that he has lost.
First I saw a whole new world when I from LAN step to the Internet, now in team strat, it is again a whole new world to me, with a even more possibilities.
If you like strat you should try team strat as well, even though if you're not so good at it, cos if well co-operated, your teammate can supplement your weaknesses and you his.
There were also a lot of laughs in the game. I almost fell from the chair, when I saw Jon, who came to my base without a rec, and wrote 'maama…'
Or when he said 'need help', I asked 'where?' and he said 'N center, I'm a pilot'
Like Jon said, we'll get them next time...
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admin
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Post subject: Posted: June 1st, 2008, 11:04 am |
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Joined: September 21st, 2007, 9:18 pm Posts: 251
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JonBlund wrote: Who has ever experienced and wondered about not being able to kill APC pilots?! And if so, you may have quit the game saing something real bad? Because those little men are real killers. And they get 10 times worse when you can't kill them with MDM Mortars... Yesterday I played a game I was about to lose. I then got a chance to kill my opponent, the player himself. I dropped and detonated 4 MDMs pretty close to him. I saw he had ZERO hull after the third. After the fourth he started to walk away, me thinking what the heck, and, what to do? I moved away from the cliffs that prevented me being sniped (it was my last life). As I fired and saw the player being hit by dual SPs, he sniped me :ph34r: .... Ok what we have here are APC PILOTS and PLAYER PILOTS. If NSDF, both pilot types have 250 hull! You can't kill them by MDMs, as we are used to. You shout at your opponent and tell him to quit using those APCs!! He does not listen and then it may be you who quit the game Today I got a message from the guy I played yesterday. He saw and heard the MDMs! He was ready to die he said, he thought I was holding Ctrl. But I was detonating them 1 by 1! On his screen they simply were not detonated and could impossibly harm him. And he had max hull he said, not zero as my screen showed.. (I could not damage his mines either. No matter how many MDMs I fired/detonated) I hope this can add some understanding between stratters. This may have gone thousend times under terms like "damn lagger". Solution: I suggest stop using APCs if the problem is there, in the game you play. Normally APCs are great fun and can be countered. To all who may be interested to discuss this here: Please no technical speculations here, there's other topics for that. This is only about how to deal with the issue between players, in-game..
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admin
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Post subject: Posted: June 1st, 2008, 11:05 am |
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Joined: September 21st, 2007, 9:18 pm Posts: 251
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Pvt Noonee wrote: Very intersting, JonBlund...
I remember in one game, back in the days when I was a strater, being attacked by a large formation of APCs.
I always used to carry a mit mine, so I just dropped a mit mine in their path within range of a couple of turrets armed with flame guns, backed up against a supply depot.
They got trapped before they opened and my turrets destroyed the lot. Pvt Noonee wrote: JonBlund wrote: Ok what we have here are APC PILOTS and PLAYER PILOTS. If NSDF, both pilot types have 250 hull! You can't kill them by MDMs, as we are used to.
(I could not damage his mines either. No matter how many MDMs I fired/detonated) You need to replicate these effects again with another player just to be sure. Just call on me of you need someone.
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admin
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Post subject: Posted: June 1st, 2008, 11:05 am |
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Joined: September 21st, 2007, 9:18 pm Posts: 251
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JonBlund wrote: Thanks, I think it's ok like this. I just wanted people to be aware of what is going on when this happens. You know how people can react on something that can't be killed APC pilots and player pilots die nicely most of the time. 1-2 MDMs (max 3) should kill a pilot/group of pilots, when detonated right. A regualar mortar, or rockets may do if MDMs don't work. But that's not what you have in your Grizz/Czar. ~NoJ~ Prvt Noonee wrote: Very intersting, JonBlund... I remember in one game, back in the days when I was a strater, being attacked by a large formation of APCs. I always used to carry a mit mine, so I just dropped a mit mine in their path within range of a couple of turrets armed with flame guns, backed up against a supply depot. They got trapped before they opened and my turrets destroyed the lot. Sounds pretty bad if you're talking about the 1.0 Flash Cannon B) You may remember a guy named Spectre? He got people to chase him and then dropped Mitzmines around. When you got stuck on one he jumped out of his tank and typed "hehe" before he sniped you. Of course he made sure you could see him aim. That hurt :unsure: Pvt Noonee wrote: JonBlund wrote: Sounds pretty bad if you're talking about the 1.0 Flash Cannon B) You may remember a guy named Spectre? He got people to chase him and then dropped Mitzmines around. When you got stuck on one he jumped out of his tank and typed "hehe" before he sniped you. Of course he made sure you could see him aim. That hurt :unsure: LOL!  The name rings a bell maybe, but then I was always more of a forumrat than a strater. At my best I could compete with the best but never win. (Ppl stopped using the first flash if you remember. BTW. With so mahy narrow canyons on the maps I think the weaker flame still has a place.) What I'd really like to do one day, instead of reading 'warstories', is join a game in a capitan, ally with everyone, and then buzz around just watching the action. BZ spectator heaven! But the BZ progammers had the devil on their shoulders when they made this work of evil genius. There's nothing more frustrating than getting caught in a mit mine when your in full flow! :blink: And I,m gonna check out the mortar thing on my home LAN. JonBlund wrote: ~NoJ~ Prvt Noonee wrote: And I,m gonna check out the mortar thing on my home LAN. I have had this problem with very few people all these years. Hopefully it was only between me and them. ~NoJ~ Prvt Noonee wrote: What I'd really like to do one day, instead of reading 'warstories', is join a game in a capitan, ally with everyone, and then buzz around just watching the action. BZ spectator heaven!  I remember back in '99 I was mostly on foot running for my life after 5-10 minutes. But I always stayed in game to watch the "big guys" from top of the cliffs. Pvt Noonee wrote: Heh, heh - always the best way to learn is to watch.
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admin
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Post subject: Posted: June 1st, 2008, 11:08 am |
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Joined: September 21st, 2007, 9:18 pm Posts: 251
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HAL 9000 wrote: I played a horrible game with Jon yesterday... It was on The Compass and, like every recent game with Jon, it lasted more than 3 hours. I played many games with Jon but I think this is my last one with him. My body simply can't stand it. I went on the net in search for a little relaxation after a hard day and all I got was pain and aggravation. The reason why I am writting this terrible game in topic about GG's is if I ever forget why I am not playing with Jon anymore I just need to come here and read this to remained myself. Hm, because it lasted so long I pretty much forgot how the first 2 hours of the game went. I think we collected about the same amount of scrap... I had my rec deployed on SE geysers and Jon was on NE, and this were the places where we built our bases and where all the fighting occurred. This map is very good for howitzers so both of us had a bunch of them. I was first to put them on that small mountain close to my base but soon, in one moment of inobseravnce, Jon destroyed them. That gave him time to put his howitzers on a mountain close to him. That wasn't good for me cos they started killing my stuff rapidly. While they were firing mortars, Jon and I were deatmaching. He was pretty much better in all the fights against me, but there was this one fight that I have won. After I got him airborne he tried to land close to his base and get in his tank, but I managed to take his second life. Can't remember how he lost his first. That gave me some time to destroy his howitzers and again put mine on that small mountain. They started firing and managed to kill some of his units but again, in moment of recklessness, I lost them all. We created so much scrap with this howitzer killing, I think we broke some kinda record. <_< I lost my first life when Jon thumpered me and then destroyed my tank. I was far away from my base so I tried to snipe him, but no luck there. Again, Jon moved his howies in a position. This time they stayed there until the end of the game. 7 or 8 of them were firing mortars at me for about an hour. Not a good situation. I tried to kill them but every time I got near them Jon was there with his tank. I tried to DM him but I was fighting against him and 7 or 8 howitzers. That is how I lost my second life. Mortar shells killed me. So, we were both down to one life. When I saw that I alone can't get near his howies, I tried to move my howies closer to his. But, every time I did that they got destroyed cos his were on a higher ground and had a longer range. I even built a satellite and directed howies to go all around my back on a mountain right to me. That was a good move. Jon didn't noticed them at first so I did a little killing with them. But once he saw them that was their end. It all returned back to normal with his mortar shells falling all around. The only good thing in all of this was that his howies couldn't reach my rec, only gun towers and miners in front. He kept destroying them and I kept collecting that scrap. We were deatmaching a lot and I got blown out of my tank a few times. But, he couldn't do any progress and I couldn't move at all... :ph34r: We could have continue fighting that way for another 3 hours ... I was frustrated, Jon was surely frustrated too. He didn't want to keep fighting that way so he moved all his howies and all of his offensive force on a mountain right from me. Soon my rec was under fire by mortars but I still had some howies which I directed to attack his. He nearly got my rec, but it survived. In the meantime all of his howies got destroyed and his tanks were under fire too. He moved his rec and factory to the E set of geyseres so they would be closer to scrap. It was now or never. I took all of my offensive force that I kept at the back and attacked his just moved base. There wasn't a lot of resistance there cos he hadn't had time to put some defense there and because my mortars destroyed a lot of his units. I managed to kill his rec and factory and Jon too. Finally, game was over. It was obvious that anyone who dared to make any kind of attacking move will lose this one. It was Jon who decided to do that, but if I did that I would have lose for surely. I felt like a base sitter for most of the game, but there isn't much I could do against Jon. I hope he won't hold it against me... :unsure: I was joking at the top, it was a GG Jon. B) HAL Pvt Noonee wrote: HAL 9000 wrote: I played many games with Jon but I think this is my last one with him. My body simply can't stand it. I went on the net in search for a little relaxation after a hard day and all I got was pain and aggravation. The reason why I am writting this terrible game in topic about GG's is if I ever forget why I am not playing with Jon anymore I just need to come here and read this to remained myself. ROFLMAO!!!
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Post subject: Posted: June 1st, 2008, 11:09 am |
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Joined: September 21st, 2007, 9:18 pm Posts: 251
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JonBlund wrote: GG Hal
I got wasted in DM twice early in game (and killed). I took two of your lives much later in game but I failed to take advantage both times. All time was used on getting new howies into position, get them to attack the right targets and defend them. And also keep you from getting yours into good positions.
I prepared for a mass-attack twice but had the AI waiting in reach of your howies and I lost them. After that I kinda gave up and accepted that loss of playerlives could end this game. But that took forever :unsure:
My last move failed badly. I was not able to let the howies attack your recycler as soon I had deployed them. There were too many units/buildings and the display shows only 10 alternatives/targets to attack. By the time I had destroyed a lot of your stuff, you had targeted my howies and I lost mine. I saw your rec with only a few red bars left, but it survived. A min later your howies were pounding my production units. In addition you rebuilt offensive units quickly... It went to hell.. You owe me a rematch.
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