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Sporkinator
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Post subject: RO 1.3M anet2.dll Posted: March 1st, 2010, 1:41 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3675 Location: Dr. Gero's Secret Lab
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Edit1 by Mr. Spock: Download at own risk! Edit2 by Mr. Spock: Removed link.I always remembered being able to see who's in a game from the lobby better in TRO than in BZ. The difference is the anet2.dll. In my experience, this version of anet2.dll does not have send buffer errors, or "wrong map" errors. Back in the days of BZ1.4M (BZ1's first BZ installer) and RO1.3M (RO installer, BZ and RO were not all-in-one back then) BZ and RO had different anet2.dll files. The original DLL from RO seems to work the best. Extract and place in main BZ and RO folders if you want it. EDIT: I also seem to join games faster with this, less of the endless ". . . . . . . .". It might all be in my head, but I also didn't notice people disappearing from the lobby like they did before. Please test and confirm. 
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Mr. Spock
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Post subject: Re: RO 1.3M anet2.dll Posted: March 1st, 2010, 10:56 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3133 Location: Zagreb, Croatia
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After recent issues we had with newer and "better" anet2.dll, you can't offer another one like this even if it is really better this time. You know nothing about dll's and you shouldn't test this on unaware players. I put "wrong" dll in one of the previous installers (v1.3) because Ken Miller told me to do so. It was working great for me for a month, when I for the first time saw "different map glitch". Before and after that event many more players reported the same thing. With the latest installer and separated old dll download we finally started controling dll issue. We are not ready for another test, while creating possible new problems.
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Mr. Spock
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Post subject: Re: RO 1.3M anet2.dll Posted: March 2nd, 2010, 9:17 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3133 Location: Zagreb, Croatia
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Sporkinator wrote:  After I killed him, I said "gg" nanoseconds before the green screen appeared, which likely caused buffer corruption. I normally don't get that error at all. Yeah, normally. 
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Sporkinator
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Post subject: Re: RO 1.3M anet2.dll Posted: March 3rd, 2010, 12:26 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 3675 Location: Dr. Gero's Secret Lab
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You're right, I spoke too soon. I got buffer error in the lobby today, confirming that the DLL is no good for regular use. Takes longer to appear than with the New DLL from Ken though, so that's why I thought it didn't have it at first.
This topic is indeed useless.
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Mr. Spock
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Post subject: Re: RO 1.3M anet2.dll Posted: March 4th, 2010, 11:57 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3133 Location: Zagreb, Croatia
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But you decided to keep the link anyway. 
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SnakeEye
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Post subject: Re: RO 1.3M anet2.dll Posted: March 11th, 2010, 8:01 am |
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Joined: November 5th, 2009, 10:17 pm Posts: 565 Location: Ă…hus, Sweden
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which game was the last one using anet, can it be heavy gear 2 if so it might be better upgraded,and if it is we could modify hg2 anet and put it in battlezone1.
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