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 Post subject: Purposely lenghty 1.5 battle between the AI
PostPosted: July 17th, 2011, 10:18 pm 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas


It also has my custom sounds in it too... Oh and don't mind the annotations, they are there for people that may be unfamiliar with Battlezone. :mrgreen:


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 Post subject: Re: Purposely lenghty 1.5 battle between the AI
PostPosted: July 18th, 2011, 10:31 pm 
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Joined: August 12th, 2010, 5:59 pm
Posts: 441
Location: Where coconuts migrate too
how much ammo did those units have. they seem to have used up there loadouts 4 or 5 times with that volume of fire.


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 Post subject: Re: Purposely lenghty 1.5 battle between the AI
PostPosted: July 18th, 2011, 10:34 pm 
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Joined: March 1st, 2011, 5:00 am
Posts: 390
Location: Blowing CCA to shreds... anywhere anytime
Wow... those are some TOUGH units...


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 Post subject: Re: Purposely lenghty 1.5 battle between the AI
PostPosted: July 19th, 2011, 2:35 pm 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas
They have 1,000,000 units of Health and Ammo and Recycler can carry 1,000,000 units of scrap, so Scavs keep collecting.

I've since changed them to keep them tough but have certain vehicles live and certain ones die.

These are my 1.5 video units, so I don't have them for download.


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 Post subject: Re: Purposely lenghty 1.5 battle between the AI
PostPosted: July 19th, 2011, 4:58 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
Wow, this looks really interesting. Good job! (also of course good job to Ken for improved AI :D)


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