Well...in that case, I will back with all of them

. See this from my point of view: That's strange... old model where made look like they are now becouse of the hardware limitations (exp. NSDF pilot in game it is "cube dude" on some still renders it looks normal. Why? becouse round objects always have more poly). I plan this model pack to be very close to the oryginal models and If someone don't want them, it simply never install them. I understand that after about 12 years you will be a little sentimental and try to preserve old memorys from few happy moments...
I have real life job, studys etc so maybe I will disappear for a week or month sometimes - yes that's true - but Hey! it is a real life! It is important

That's a free time job after all. After that short absence I will be back again and again, again...
I posted here becouse I want some help that is obvious - I don't want to repeat mistakes of my predecessors (like that black tank). After all you are experts in the BZ topic.
Quote:
3000 poly is way too much, FPS will dramatically drop. Most stock BZ objects are around 300-500.
I don't think it will be that dramaticly. On todays graphic cards it will be no problem with about half of million poly on screen. Bz code maybe more restricted in that matter so let it be even a 80 000 for all new models. Now I have about 350 FPS in game with heavy fight on screen it is about 200 FPS. If it fall even to 40 FPS then it will be still enought price for the better visual part.
Treat that as a my point of view only. I don't want to force any of you to do this. I will do them alone but it will take me ages to do that ( eta 1 year max? worst case scenario...)
PS: I want to do all models weapons included.
PSS: I'dont think it will be that much players of BZ in future. They are naw very sensitive to the graphic part of game- unfortunatly...