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SnakeEye
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Post subject: SnakeEye's maps Posted: May 17th, 2011, 8:02 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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Mr. Spock
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Post subject: Re: SnakeEye's maps Posted: August 4th, 2011, 1:48 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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SnakeEye
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Post subject: Re: SnakeEye's maps Posted: August 4th, 2011, 11:51 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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Mr. Spock wrote: SnakeEye wrote:  Download Link: http://snakeeye.opendrive.com/files/40608749_movxP_8652/HiMidLo.zipNetmis: HiMidLo.bzn HiMidLo.des 2 2 HiMidLo.vxt S HiMidLo v1.0 WORLD: Mars SIZE: Small POWERUPS: No GEYSERS: 9 SCRAP: 134 Darn you, I was planning to convert that BZ2 map!  I like it, it is definitely going into installer.  Great, I made a few changes to it, I'll upload it later.
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Mr. Spock
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Post subject: Re: SnakeEye's maps Posted: August 5th, 2011, 10:20 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Hmm... what did you change? I had few ideas too, but I thought you are done with it so I didn't want to bother commenting, since it was decent as it is. I hope you didn't spoil it now... (Geysers are set perfectly, scrap could be placed differently, more challenging, not equally everywhere.)
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SnakeEye
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Post subject: Re: SnakeEye's maps Posted: August 5th, 2011, 10:42 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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Mr. Spock
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Post subject: Re: SnakeEye's maps Posted: August 7th, 2011, 3:41 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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Bah, I don't have time to test different versions; let me know when it's done. Maybe you should test Goomba's maps and he should test yours? Unless you are both "above" that...
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SnakeEye
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Post subject: Re: SnakeEye's maps Posted: August 7th, 2011, 3:57 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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I cant make up my mind on how i'm going to lay out the scrap, guysers and how much scrap there should be. i'm afrid to addd too much scrap, in the version above i removed the guyser in the middle, and the the two on the high plateau, instead of the two guyses on that high plateau i added more scrap.
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SnakeEye
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Post subject: Re: SnakeEye's maps Posted: December 14th, 2011, 10:46 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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 Netmis: TheRock.bzn TheRock.des 2 2 TheRock.vxt S The Rock v1.0 WORLD: Achilles SIZE: Small POWERUPS: No GEYSERS: 8 SCRAP: 200
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Joker
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Post subject: Re: SnakeEye's maps Posted: December 26th, 2011, 12:08 pm |
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Joined: November 20th, 2011, 12:54 pm Posts: 45
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SnakeEye wrote:  Netmis: TheRock.bzn TheRock.des 2 2 TheRock.vxt S The Rock v1.0 WORLD: Achilles SIZE: Small POWERUPS: No GEYSERS: 8 SCRAP: 200 This map is good, but theres a problem. I can shoot comets over the hill between the two bases with luck i could destroy enemy recy even if its difficult.
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SnakeEye
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Post subject: Re: SnakeEye's maps Posted: December 27th, 2011, 8:28 am |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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what do you suggest? should i raise the wall as much i can? what do you think about my scrap and geyser placement?
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Joker
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Post subject: Re: SnakeEye's maps Posted: December 27th, 2011, 7:41 pm |
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Joined: November 20th, 2011, 12:54 pm Posts: 45
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I think you dont have to make it higher but it would be good if you make the wall steeper that the comet would be slowlier and maybe it will explode while its on the top of the hill
Geysers are very good but the scrap could be nearlier to the bases (because its a small map -> scrapfight)
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