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petemyster
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Post subject: Textures for the in game units Posted: December 25th, 2011, 9:21 pm |
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Joined: January 3rd, 2010, 3:06 pm Posts: 27
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I know this doesn't really belong in the thread but its the most relevant one I guess.
I was wondering what file format battlezone stores the textures of 3d models in? I have extracted all the battlezone files but I don't know what the .vdf and .odf file formats are (google didn't help much).
I ask because I'm interested in mucking around with the unity3d engine with some battlezone models with textures.
Thanks in advance, and merry christmas!
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Goomba
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Post subject: Re: Textures for the in game units Posted: December 25th, 2011, 11:26 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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petemyster
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Post subject: Re: Textures for the in game units Posted: December 26th, 2011, 2:04 am |
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Joined: January 3rd, 2010, 3:06 pm Posts: 27
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That was exactly what I was after. Though what platlette should I use when I go to open a .map?
Thanks for you help.
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Goomba
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Post subject: Re: Textures for the in game units Posted: December 26th, 2011, 8:15 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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objects.act works for almost all textures, otherwise try one of the planet palletes.
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petemyster
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Post subject: Re: Textures for the in game units Posted: December 26th, 2011, 6:52 pm |
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Joined: January 3rd, 2010, 3:06 pm Posts: 27
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Brilliant, thank you very much for all your help  Now I hope Activision won't mind me using their models in my remake.
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Goomba
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Post subject: Re: Textures for the in game units Posted: December 26th, 2011, 9:51 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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FYI, before you start on that remake, please note that majority of the community isn't really waiting for such a thing. I'm not trying to discourage you, just keeping you from a disappointment when nobody will play it. 
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petemyster
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Post subject: Re: Textures for the in game units Posted: December 26th, 2011, 10:47 pm |
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Joined: January 3rd, 2010, 3:06 pm Posts: 27
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Oh I know, I want to work on starting a portfolio for myself and I wanted to make something cool, so I figured since battlezone was my favourite childhood game, I could muck around with making something in unity3d based on it 
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Goomba
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Post subject: Re: Textures for the in game units Posted: December 26th, 2011, 10:51 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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Ok, I wish you good luck then! 
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