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SirDude
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Post subject: Thaings that could have been and what do these mean? Posted: April 27th, 2011, 2:40 pm |
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Joined: February 14th, 2011, 9:28 am Posts: 28
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After digging around in the Battlezone xfs file trying to make a PPC (Particle Projection Cannon). I found a building for both CCA and NSDF called "shield generator", and after played a round with Spork on crossroads and found them on the outside area. there was also a "cafeteria" saying it turns you light infantry into heavy infantry along with a Headquarters.
Also as i was making the PPC i found 4 sets of different "damage".
damageBallistic = 0 damageConcussion = 0 damageFlame = 0 damageImpact = 0
I believe they do nothing different from each other.
Ken, do you know anything on these things?
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Dobermann
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Post subject: Re: Thaings that could have been and what do these mean? Posted: April 27th, 2011, 2:50 pm |
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Joined: April 11th, 2010, 1:22 pm Posts: 87
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Cafeteria,shield and command are useless buildings,just decorations  about damage,i dunno.
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Sporkinator
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 28th, 2011, 8:23 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 4003
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Dobermann wrote: bout damage,i dunno. You should know, you're a modder right? 
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Goomba
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 28th, 2011, 9:18 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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Being a modder doesn't mean knowing everything about the game files.  I see no visible difference between damage types, maybe there is something in the code thats different between them, but I won't know what that would be.
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SnakeEye
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 28th, 2011, 10:42 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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change "i76building" to "shieldtower" and they'll work, you'll also need power for them to function
classLabel = "shieldtower"
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Baconboy
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 28th, 2011, 11:39 pm |
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Joined: April 1st, 2011, 1:06 am Posts: 131 Location: Gotham City
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Anyone know why the useless buildings were never brought in the game? I think, even if they are decorations, they would be cool to build.
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Sporkinator
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 28th, 2011, 11:44 pm |
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Joined: June 1st, 2008, 9:16 pm Posts: 4003
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Goomba wrote: Being a modder doesn't mean knowing everything about the game files.  I hope you knew I was kidding around and just poking fun at Dob. 
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Goomba
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 29th, 2011, 7:53 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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Sporkinator wrote: Goomba wrote: Being a modder doesn't mean knowing everything about the game files.  I hope you knew I was kidding around and just poking fun at Dob.  Sure. 
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Goomba
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 29th, 2011, 7:55 am |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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Baconboy wrote: Anyone know why the useless buildings were never brought in the game? I think, even if they are decorations, they would be cool to build. In my opinion, they ran out of time.  Or, they are just made for one thing, what they are now, decorations. Maybe Ken knows the exact answer, these are just my guesses on it.
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Lone Fox
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 30th, 2011, 12:20 am |
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Joined: August 12th, 2010, 5:59 pm Posts: 441 Location: Where coconuts migrate too
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SirDude wrote: After digging around in the Battlezone xfs file trying to make a PPC (Particle Projection Cannon).
Like from the battletech universe? mechwarrior and the rest
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Goomba
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 30th, 2011, 1:33 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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SnakeEye wrote: change "i76building" to "shieldtower" and they'll work, you'll also need power for them to function
classLabel = "shieldtower" Nice find btw, where did you found it? 
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SnakeEye
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Post subject: Re: Thaings that could have been and what do these mean? Posted: May 30th, 2011, 2:01 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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Goomba wrote: SnakeEye wrote: change "i76building" to "shieldtower" and they'll work, you'll also need power for them to function
classLabel = "shieldtower" Nice find btw, where did you found it?  I heard it from Reaper on the old bzu
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SirDude
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Post subject: Re: Thaings that could have been and what do these mean? Posted: July 12th, 2011, 8:48 am |
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Joined: February 14th, 2011, 9:28 am Posts: 28
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are you sure they work, i just did that and it still doesnt do anything.
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SnakeEye
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Post subject: Re: Thaings that could have been and what do these mean? Posted: July 12th, 2011, 10:34 am |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Åhus, Sweden
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100%
do it with both; abshld.odf and sbshld.odf. Remember to place a solar array next to it.
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SirDude
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Post subject: Re: Thaings that could have been and what do these mean? Posted: July 12th, 2011, 10:54 am |
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Joined: February 14th, 2011, 9:28 am Posts: 28
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