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 Post subject: Thaings that could have been and what do these mean?
PostPosted: April 27th, 2011, 2:40 pm 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
After digging around in the Battlezone xfs file trying to make a PPC (Particle Projection Cannon).
I found a building for both CCA and NSDF called "shield generator", and after played a round with Spork on crossroads and found them on the outside area. there was also a "cafeteria" saying it turns you light infantry into heavy infantry along with a Headquarters.



Also as i was making the PPC i found 4 sets of different "damage".

damageBallistic = 0
damageConcussion = 0
damageFlame = 0
damageImpact = 0

I believe they do nothing different from each other.



Ken, do you know anything on these things?


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: April 27th, 2011, 2:50 pm 

Joined: April 11th, 2010, 1:22 pm
Posts: 87
Cafeteria,shield and command are useless buildings,just decorations :P

about damage,i dunno.


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 28th, 2011, 8:23 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4003
Dobermann wrote:
bout damage,i dunno.
You should know, you're a modder right? :P


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 28th, 2011, 9:18 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
Being a modder doesn't mean knowing everything about the game files. ;)
I see no visible difference between damage types, maybe there is something in the code thats different between them, but I won't know what that would be.


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 28th, 2011, 10:42 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
change "i76building" to "shieldtower" and they'll work, you'll also need power for them to function

classLabel = "shieldtower"


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 28th, 2011, 11:39 pm 
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Joined: April 1st, 2011, 1:06 am
Posts: 131
Location: Gotham City
Anyone know why the useless buildings were never brought in the game?
I think, even if they are decorations, they would be cool to build.


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 28th, 2011, 11:44 pm 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4003
Goomba wrote:
Being a modder doesn't mean knowing everything about the game files. ;)
I hope you knew I was kidding around and just poking fun at Dob. ;)


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 29th, 2011, 7:53 am 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
Sporkinator wrote:
Goomba wrote:
Being a modder doesn't mean knowing everything about the game files. ;)
I hope you knew I was kidding around and just poking fun at Dob. ;)


Sure. ;)


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 29th, 2011, 7:55 am 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
Baconboy wrote:
Anyone know why the useless buildings were never brought in the game?
I think, even if they are decorations, they would be cool to build.


In my opinion, they ran out of time. :P
Or, they are just made for one thing, what they are now, decorations.

Maybe Ken knows the exact answer, these are just my guesses on it.


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 30th, 2011, 12:20 am 
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Joined: August 12th, 2010, 5:59 pm
Posts: 441
Location: Where coconuts migrate too
SirDude wrote:
After digging around in the Battlezone xfs file trying to make a PPC (Particle Projection Cannon).


Like from the battletech universe? mechwarrior and the rest


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 30th, 2011, 1:33 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
SnakeEye wrote:
change "i76building" to "shieldtower" and they'll work, you'll also need power for them to function

classLabel = "shieldtower"


Nice find btw, where did you found it? :P


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: May 30th, 2011, 2:01 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
Goomba wrote:
SnakeEye wrote:
change "i76building" to "shieldtower" and they'll work, you'll also need power for them to function

classLabel = "shieldtower"


Nice find btw, where did you found it? :P


I heard it from Reaper on the old bzu


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: July 12th, 2011, 8:48 am 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
are you sure they work, i just did that and it still doesnt do anything.


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: July 12th, 2011, 10:34 am 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Åhus, Sweden
100%

do it with both; abshld.odf and sbshld.odf. Remember to place a solar array next to it.


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 Post subject: Re: Thaings that could have been and what do these mean?
PostPosted: July 12th, 2011, 10:54 am 
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Joined: February 14th, 2011, 9:28 am
Posts: 28
i dont have a sbshld.odf


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