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 Post subject: Vehicle/Weapon Combos
PostPosted: November 9th, 2010, 2:06 pm 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas
Sporkinator wrote:
Adj.Lenovsky wrote:
Have you guys ever seen a group of mine-layers thumping away the battlefield? It's funny stuff.
Yes actually, DarkVim and I both made 10 minelayers and upgraded them all with thumper, and unleashed them on each other. It was quite a quake! :lol:


You haven't seen anything until you modify the splinter to fire thumper. :lol:


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 Post subject: Re: Vehicle/Weapon Combos
PostPosted: November 9th, 2010, 8:58 pm 
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Joined: August 12th, 2010, 5:59 pm
Posts: 441
Location: Where coconuts migrate too
or mod the armory to shoot cca reclyers :lol: :lol: :lol: :lol: :lol:


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 Post subject: Re: Vehicle/Weapon Combos
PostPosted: December 29th, 2010, 8:11 pm 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Ă…hus, Sweden
what is this topic about? modified Vehicle/Weapon Combos?


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 Post subject: Re: Vehicle/Weapon Combos
PostPosted: March 13th, 2012, 5:59 am 

Joined: March 12th, 2012, 7:43 am
Posts: 1
xGurenx wrote:
Sporkinator wrote:
Adj.Lenovsky wrote:
Have you guys ever seen a group of mine-layers thumping away the battlefield? It's funny stuff.
Yes actually, DarkVim and I both made 10 minelayers and upgraded them all with thumper, and unleashed them on each other. It was quite a quake! :lol:


You haven't seen anything until you modify the splinter to fire thumper. :lol:


Sorry to bump up a topic as old and dead as this one, but how would I go about modifying the splinter to fire the thumper? The results sound hilarious.


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 Post subject: Re: Vehicle/Weapon Combos
PostPosted: March 13th, 2012, 12:47 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
Go to your addon folder, and open "splintbm.odf", search for "payloadName" and change it's value (splinter) to "seismic" (without the quotes). Please do notice that you won't be able to play multiplayer when you have this modified, so be sure to have a backup of the stock "splintbm.odf" so you can put it back when you are done playing with it.


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 Post subject: Re: Vehicle/Weapon Combos
PostPosted: March 14th, 2012, 11:29 pm 
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Joined: March 1st, 2011, 5:00 am
Posts: 393
Location: Blowing CCA to shreds... anywhere anytime
You can just put "svrecy" in an armory menu and it catapaults it off? :O


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 Post subject: Re: Vehicle/Weapon Combos
PostPosted: March 16th, 2012, 9:35 pm 
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Joined: June 16th, 2009, 6:07 pm
Posts: 539
Location: Breda, The Netherlands
Ian S wrote:
You can just put "svrecy" in an armory menu and it catapaults it off? :O


Nope, you won't be able to launch it because you won't get a launch reticle.

Hey Ken.... :twisted:


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