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xGurenx
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Post subject: Vehicle/Weapon Combos Posted: November 9th, 2010, 2:06 pm |
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Joined: June 9th, 2010, 10:03 pm Posts: 445 Location: Texas
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Sporkinator wrote: Adj.Lenovsky wrote: Have you guys ever seen a group of mine-layers thumping away the battlefield? It's funny stuff. Yes actually, DarkVim and I both made 10 minelayers and upgraded them all with thumper, and unleashed them on each other. It was quite a quake!  You haven't seen anything until you modify the splinter to fire thumper. 
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Lone Fox
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Post subject: Re: Vehicle/Weapon Combos Posted: November 9th, 2010, 8:58 pm |
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Joined: August 12th, 2010, 5:59 pm Posts: 441 Location: Where coconuts migrate too
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SnakeEye
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Post subject: Re: Vehicle/Weapon Combos Posted: December 29th, 2010, 8:11 pm |
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Joined: November 5th, 2009, 10:17 pm Posts: 591 Location: Ă…hus, Sweden
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what is this topic about? modified Vehicle/Weapon Combos?
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Darklinkreturns
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Post subject: Re: Vehicle/Weapon Combos Posted: March 13th, 2012, 5:59 am |
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Joined: March 12th, 2012, 7:43 am Posts: 1
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xGurenx wrote: Sporkinator wrote: Adj.Lenovsky wrote: Have you guys ever seen a group of mine-layers thumping away the battlefield? It's funny stuff. Yes actually, DarkVim and I both made 10 minelayers and upgraded them all with thumper, and unleashed them on each other. It was quite a quake!  You haven't seen anything until you modify the splinter to fire thumper.  Sorry to bump up a topic as old and dead as this one, but how would I go about modifying the splinter to fire the thumper? The results sound hilarious.
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Goomba
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Post subject: Re: Vehicle/Weapon Combos Posted: March 13th, 2012, 12:47 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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Go to your addon folder, and open "splintbm.odf", search for "payloadName" and change it's value (splinter) to "seismic" (without the quotes). Please do notice that you won't be able to play multiplayer when you have this modified, so be sure to have a backup of the stock "splintbm.odf" so you can put it back when you are done playing with it.
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Ian S
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Post subject: Re: Vehicle/Weapon Combos Posted: March 14th, 2012, 11:29 pm |
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Joined: March 1st, 2011, 5:00 am Posts: 393 Location: Blowing CCA to shreds... anywhere anytime
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You can just put "svrecy" in an armory menu and it catapaults it off? :O
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Goomba
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Post subject: Re: Vehicle/Weapon Combos Posted: March 16th, 2012, 9:35 pm |
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Joined: June 16th, 2009, 6:07 pm Posts: 539 Location: Breda, The Netherlands
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Ian S wrote: You can just put "svrecy" in an armory menu and it catapaults it off? :O Nope, you won't be able to launch it because you won't get a launch reticle. Hey Ken.... 
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