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 Post subject: Re: Walker ejecting?
PostPosted: August 30th, 2011, 5:23 am 
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Joined: July 12th, 2008, 6:32 pm
Posts: 270
Location: ASTEROID BELT
FIRST THING FIRST FOR THR LAST 10 YEARS I HAVE BEEN REQUESTING THAT DM WALKERS NEEDS TO GET THE THUMP SPINNING FIXED ... SECOND OF ALL GIVE THE DANM GOLEM DUAL BLAST ...


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 Post subject: Re: Walker ejecting?
PostPosted: August 30th, 2011, 1:22 pm 
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Joined: June 9th, 2010, 10:03 pm
Posts: 445
Location: Texas
Sporkinator wrote:
OK, I am tired of hearing how ejecting is "lame". If that statement is indeed true, I dare you to download the attached file and extract it to your Battlezone. It will disable the eject key and prevent you from being lame, even by accident. ;)
Attachment:
NoEject.zip

I dare you! Back up your claim! :twisted:

Oh, and here's an idea: If they eject and deny you a kill, chase them down and kill them. That will be a total of 3 deaths for them. :P


Once, in a blue moon, do I eject, and it's for a damn good reason, not "I don't want somebody to get this kill because they are using thumper/MAG/SP/etc. on me", or "I am mad, so I'm going to eject and waste people's time and ammo chasing me."

It isn't against the rules, but I view it as "lame."

My job in a DM isn't to give people more deaths, it's for me to get more kills than deaths. (A positive Kill/Death ratio.)

I'm pretty sure the game isn't called Ejectzone.


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