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SirDude
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Post subject: what is considered "fair or "fun" play" Posted: March 8th, 2011, 1:48 am |
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Joined: February 14th, 2011, 9:28 am Posts: 28
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lately more and more of the people i play in strat do moves that i consider "cheap" or not funn and i almost NEVER do.
IE: scav sniping spawn and spam scouts and rush spam day wreakers spam comets build people in abuse ally abuse bugs spawn kill spam snipe people in their ships when they are building/ using chat then take the ship they just sniped you out of and attack your base.
the reason i avoid doing these is due to the fact i don't find them fun, i like having epic battles or attacking well built bases/defend my well built base, this just prevents me from doing that.
what do you guys consider fair and or fun play?
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psyko
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 8th, 2011, 8:26 am |
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Joined: November 13th, 2010, 4:12 pm Posts: 66 Location: Behind your recycler
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I gotta snipe your scav when I have none left sorry man. If my scavs get hit I consider bringing them back a bit or guarding them with something. Scavs are only 4 scrap anyway.
I sometimes spam scouts but they're easily countered by bombers and dual sp. I dont win many games with scout spam.
Spamming daywreckers and comets sounds like a waste of scrap/ammo. Consider yourself lucky they didnt spend it on something else.
I hate getting spawn kill spammed only other choice is to defend your spawn point.
I try not to abuse my ally but I'm open to the fact that diplomacy can change mid-game (I find that fun and challenging) and try to have a plan b in the form of backup scrap/units.
Try to avoid being sniped by moving during building and hiding behind anything big when chatting or just play without chatting. If someone takes out my base with my own ship usually means I havent setup defense well enough (happens occasionally).
Which bug abuses are the most problem by the way? (open question to all)
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Sporkinator
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 8th, 2011, 9:42 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 4003
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Green: Not a cheat, perfectly legit. Yellow: is potentially an unwise move, but there's nothing "wrong" with it otherwise. Red: is cheating scav sniping - Sniping isn't a cheat at all. spawn and spam scouts and rushspam day wreckersspam comets - What's wrong with using high explosives? build people in - You mean trapping your opponent in his base? If he let you do that, it's his fault. abuse allyabuse bugs - BZ has many bugs, so might depend on which bug it is. For example, MDM bug is a very annoying bug, but not really the kind you can abuse since it messes up your own game, but not your opponent's game. spawn kill spam - Very situation dependent, also depends on morals of you and your opponent. Topic: Spawning 101snipe people in their ships when they are building/ using chat then take the ship they just sniped you out of and attack your base - There is usually no way to know if your opponent is using chat. Besides, you shouldn't be chatting too much during strategy, you should be more busy with the fighting. ...Or you can chat in TeamSpeak. Like that you can chat with your opponent and wage war at the same time. 
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SirDude
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 8th, 2011, 9:49 am |
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Joined: February 14th, 2011, 9:28 am Posts: 28
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cheat =/= cheap.
you can tell if someone is useing chat, you see their comments! also using chat to get some one to stop moving IS cheap.
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Sporkinator
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 8th, 2011, 10:02 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 4003
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"Cheap" is all a matter of opinion. If somebody is typing slowly, I won't know if they are chatting. I could probably snipe them before they send chat, or before I realized that they sent a chat. I usually try to send my chats quickly so that I am essentially still moving as the chat is sent. 
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Mr. Spock
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 8th, 2011, 11:47 am |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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SirDude wrote: scav sniping spawn and spam scouts and rush spam day wreakers spam comets build people in abuse ally abuse bugs spawn kill spam snipe people in their ships when they are building/ using chat then take the ship they just sniped you out of and attack your base.
I don't know what "build people in" is. Abusing ally (one-sided ally) is a hack and it is against Server rules. (Don't mix this with unallying.) Abusing bugs is relative... I.E. "abusing" E-W is fine, cause that bug is equal for everyone, but abusing FPS is a hack and it is against Server rules. Abusing Rec diving bug is lame, but it is not against any rules. Howdy Jens!  Everything else you mentioned is considered a fair game. Fun is subjective, so it is expected that someone spawning you will have fun, but you won't  All I can say is don't whine about anything, adapt instead. There's a similar topic here - strat-rules-t884.html
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Lone Fox
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 8th, 2011, 8:47 pm |
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Joined: August 12th, 2010, 5:59 pm Posts: 441 Location: Where coconuts migrate too
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alt tabing out when someone attacks your base. its rather annoying to be shooting at someones reclyer and use all your ammo up and only do 5-6 bars of damage.rushingit depends on how its done. if the first thing you do is charge across the map to my base and attack me. 1. that's annoying and 2. your probably going to die because you'll be out numbered.
but if you do it like the Russian twins were you sit in a strat map all day long and as soon as someone joins 10 czars come 20 secs later thats cheap.running over the spawn point over and over again1. if you do it your being an a@#hole 2. most people will run them over once if they see them and give them a fair chance to hijack a unit back or to escape.spam day wreckersif your opponent has enough scrap to waste on day wreckers. your'll probably screwed even if he didn't day wreckerer you. most people just do it to piss people offif you get built in you should just go crawl in a hole somewhere
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Spl Eagles
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 10th, 2011, 1:00 pm |
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Joined: March 23rd, 2009, 3:07 am Posts: 163 Location: Nebraska, U.S.A.
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In a strat, when you attack the base, you're obviously going to kill them when they respawn. You don't want them sniping you or escaping when they have nothing left, at which point it becomes a half-hour long game of cat and mouse.
Rushing. I think rushing is attacking in the first minutes with your own tank and possibly a few scouts. People have called me for rushing when I attacked 15-20 minutes in with a full force of 10 tanks. If you can build up an attack quickly, you're not gonna just sit there; you attack.
Sniping someone while they are building is not cheap. If you're opponent's tank is sitting there, you'll want to take it out. Try to never sit in one spot during a strat game.
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Lone Fox
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 10th, 2011, 8:03 pm |
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Joined: August 12th, 2010, 5:59 pm Posts: 441 Location: Where coconuts migrate too
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personally i beilev rushing is eitheir attacking in the first 3-5 mins with just your tank. or if you head right towards my base and build units as you head towards me that rushing.
but if you have a sizable force and you come after me in 10 mins. thats not rushing
but attacking alone is just plan annoying to me
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SirDude
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 13th, 2011, 10:43 pm |
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Joined: February 14th, 2011, 9:28 am Posts: 28
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i view sniping people out as a attack cheap as it is unavoidable and a instant kill, its not like i can see where it came from or it can easily be avoided. sure you can always be moving but how long can you keep it up without ever having to stop?
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Mr. Spock
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 13th, 2011, 11:08 pm |
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Joined: August 20th, 2007, 12:17 pm Posts: 3155 Location: Zagreb, Croatia
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SirDude wrote: sure you can always be moving but how long can you keep it up without ever having to stop? I'm moving even while I'm typing this... 
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Lone Fox
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 14th, 2011, 1:21 am |
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Joined: August 12th, 2010, 5:59 pm Posts: 441 Location: Where coconuts migrate too
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SirDude wrote: i view sniping people out as a attack cheap as it is unavoidable and a instant kill, its not like i can see where it came from or it can easily be avoided. sure you can always be moving but how long can you keep it up without ever having to stop? well then thats what separates the god strat players form the great strat players. either you all ways move or you try and disguise yourself as an ai tank. anyway its not that hard to keep moving even if only a little bit. all you need is some side to side movement. which will soon piss of an sniper. that and blast cannons are unavoidable
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Sporkinator
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 14th, 2011, 4:23 am |
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Joined: June 1st, 2008, 9:16 pm Posts: 4003
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Mr. Spock wrote: I'm moving even while I'm typing this...   Yes, I keep moving even in my sleep. 
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xGurenx
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 15th, 2011, 4:40 am |
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Joined: June 9th, 2010, 10:03 pm Posts: 445 Location: Texas
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I consider the following things "pet-peeves."... Rec-Diving Splint-spam Intentional building of certain units in order to lag the other person mine-stacking inside other people's stuctures I think that's it. 
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Sk-8080
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Post subject: Re: what is considered "fair or "fun" play" Posted: March 18th, 2011, 1:25 am |
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Joined: January 14th, 2010, 7:02 pm Posts: 104 Location: Argentina
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Only things i consider "lame" and wont allow it in a match that i create: 1)Scrapmaking 2)Rec-diving 3)any kind of cheat or fps abuse - All else goes, from rushing, sniping scavs, comets, and even splinters (i usually dont have problems with splinter) 
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