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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 12:34 am 

Joined: March 23rd, 2010, 3:35 pm
Posts: 7
Location: England, Liverpool
Hi there, you're much more likely to be able to contact me if you add littlemisscuddles over Xfire, or something, as I don't really frequent the forum.

That said, I had no problems with screenshots, XIG, video or broadcasts, and I broadcasted a complete runthrough of every mission in the game without any issues. I just tried a broadcast about ten minutes ago, and had no problems there, either.

I'm afraid I can't really provide a lot of information about my computer, as I'm not terribly hardware savvy, but I do know that I have an "ATI Radeon Mobility HD 3870" and that I'm running Windows XP.

My Render.cfg info is:
Code:
[NormalView]
VisibilityScale=150
HiRes=1

[Debug]
TrackFPS=1

[D3D]
TripleBuffer=0
ZBuffer=0
MipMaps=1
LargeAssets=1
PreLoad=0
loadsprites=0
halftexel=1
alpha=1
SplitZBuffer=1


I'm absolutely certain there can't be an issue broadcasting games in the "Other" category, as I tend to broadcast them daily (Touhou, SNES + Megadrive games, as well as pre-95 games) and have noticed no difference to quality or results!


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 12:51 am 
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senior member

Joined: June 1st, 2008, 9:16 pm
Posts: 4003
That looks like the render configuration for BZ 1.4. Try broadcasting BZ 1.5. Does it work? I am not an Xfire user right now, so I don't actually know much about the program, I just want to make sure that you are talking about the same version of the game. (1.5)


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 3:21 am 

Joined: March 23rd, 2010, 3:35 pm
Posts: 7
Location: England, Liverpool
Hum, I'm definitely running 1.5 while I broadcast (since 1.4 didn't work at all) but since I have both installed in separate locations I'll find that and copy the cfg...

EDIT: Found it!

Code:
[NormalView]
VisibilityScale=150
HiRes=1

[Debug]
TrackFPS=1

[D3D]
ZBuffer=0
Alpha=1
Texture16=1
HalfTexel=1
TripleBuffer=0
SplitZBuffer=0
MipMaps=1
PreLoad=0
LargeAssets=1
LoadSprites=0
Buffer32=1
Vsync=1
MaxAnisotropy=16
MultiSampleType=0
MultiSampleQuality=0
HardwareClip=0


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 12:41 pm 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Why you people think render.cfg from BZ matters to Xfire?


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 6:00 pm 

Joined: March 23rd, 2010, 3:35 pm
Posts: 7
Location: England, Liverpool
Xfire hooks itself into the game that's running, so settings on unsupported games do tend to matter!


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 9:42 pm 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Oh really?

So Z-buffer, which is locked ON in 1.5, when set OFF by you, somehow allows Xfire broadcast? :roll:


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: September 30th, 2010, 11:22 pm 

Joined: March 23rd, 2010, 3:35 pm
Posts: 7
Location: England, Liverpool
Hum, did I post up 1.4 again, or something?

I don't know which settings matter, if I'm honest. It didn't take me long to get BZ with Xfire up and running with the xfire_games.ini entry in the first post, and I didn't think anyone else would have any problem doing the same. I didn't specficially change anything to get it working, but figured my settings file would help other people notice any differences.

If there's some specific information that'd help other people get it up and running with XIG then I'm more than happy to provide anything I know (or can easily find out, for that matter).

Just trying to help, here! :oops:


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: October 1st, 2010, 2:55 am 
dummy

Joined: October 3rd, 2009, 4:20 pm
Posts: 418
Location: TX, GA, DC
What are you broadcasting, 1.4 or 1.5 games? People broadcast Quake 1 and 2 all the time without altering default render settings for xfire.


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: October 1st, 2010, 11:49 am 
senior member

Joined: August 20th, 2007, 12:17 pm
Posts: 3155
Location: Zagreb, Croatia
Rubies wrote:
Hum, did I post up 1.4 again, or something?

I don't know which settings matter, if I'm honest. It didn't take me long to get BZ with Xfire up and running with the xfire_games.ini entry in the first post, and I didn't think anyone else would have any problem doing the same. I didn't specficially change anything to get it working, but figured my settings file would help other people notice any differences.

If there's some specific information that'd help other people get it up and running with XIG then I'm more than happy to provide anything I know (or can easily find out, for that matter).

Just trying to help, here! :oops:

I'm simply saying that I can't possibly see how render.cfg from BZ can impact on Xfire, especially since you are suggesting to turn Z-buffer OFF, which is locked ON in the code (you can turn it OFF but it will still be ON).

Why don't you instead write step-by step Xfire broadcasting tutorial? I followed your tips and this guide, but couldn't make it work. Issue I'm having is I can't launch BZ from Xfire, since it's not supported by them, and when I do it manually I can't start recording (pressing scroll lock + B does nothing).
For the record, I managed to broadcast one other game just fine.

After reading this
Quote:
Broadcasting live video is hard on your computer - if you are having trouble playing your game, set the recording size to half-size and do not broadcast sound.

and knowing it also uses bandwidth, I doubt Xfire would be good for anything other than SP broadcast.


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: October 3rd, 2010, 4:01 pm 

Joined: September 24th, 2010, 1:26 pm
Posts: 5
ok, you say you can broadcast fine, but have you had confirmation from someone watching your broadcast that it works?

when i attempt to broadcast it appears to be working fine but in actual fact it's broadcasting a blank screen with no sound.

EDIT: i've managed to get around Xfire's blocking, i had to put Battlezone into the Xfire_games.ini rather than the dev_games.ini file to allow broadcasting as well as having to use the ID# of a game that xfire supports, in this case, i've got it using Battlefield 2 Demo's ID:
original text:
Code:
[4398]
LongName=Battlefield 2 Demo
ShortName=bf2dem
LauncherDirKey=HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Battlefield 2 Demo\InstallDir
LauncherExe=BF2.exe
Launch=%UA_LAUNCHER_EXE_PATH% +menu 1 +fullscreen 1 %UA_LAUNCHER_EXTRA_ARGS% %UA_LAUNCHER_NETWORK_ARGS%
ServerStatusType=BF2
InGameRenderer=D3D9
InGameFlags=DISABLE_RELEASE|BLOCK_ASYNC|USE_PRESENT|USE_SWAPCHAIN|ENABLE_MOUSE|USE_DINPUT_MOUSE
ExcludeIPPorts=29900,29901,29902,29903,29904
GameClientDataType=BF2
RunElevated=1


modified:
Code:
[4398]
LongName=Battlezone
ShortName=bznd
LauncherExe=bzone_d3d9.exe
Launch=%UA_LAUNCHER_EXE_PATH% %UA_LAUNCHER_EXTRA_ARGS% %UA_LAUNCHER_NETWORK_ARGS%
InGameRenderer=D3D9
InGameFlags=USE_PRESENT|ENABLE_MOUSE|DISABLE_RELEASE
RunElevated=1


also, don't try broadcasting if you have limited bandwidth... (dialup) :P
note also(i think) that this will cause your play hours to be recorded under Battlefield 2 Demo in your account, if that matters to you...


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 Post subject: Re: Xfire + BZ 1.5
PostPosted: October 4th, 2010, 7:04 am 

Joined: March 23rd, 2010, 3:35 pm
Posts: 7
Location: England, Liverpool
Quote:
you say you can broadcast fine, but have you had confirmation from someone watching your broadcast that it works?


I had around 15 constant viewers on my singleplayer run of the game, and no complaints in the chat (well, after lowering my broadcast quality from Highest to Higher, anyway), so I'd assume it works, yep. :P

Quote:
EDIT: i've managed to get around Xfire's blocking, i had to put Battlezone into the Xfire_games.ini rather than the dev_games.ini file to allow broadcasting as well as having to use the ID# of a game that xfire supports


Yeah, nobody uses the dev_games.ini file any more as it's waaay too broken now, and just ends up causing more problems than it's worth. Did you have issues using the last number in the list +1 (6293 in my case, excluding the other custom games)?


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