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 Post subject: Yeti model...
PostPosted: April 1st, 2010, 2:34 am 

Joined: July 14th, 2009, 1:49 am
Posts: 78
I know this is a Battlezone forum, but RO is kinda battlezone, so I'll post this here:

Image
Image

well, what do ya guys think? (this is supposed to be the 'concept' yeti, found on the sp wallpaper)

you guys better reply, or else!


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 Post subject: Re: Yeti model...
PostPosted: April 1st, 2010, 3:35 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4003
Nice modeling. :)
Josiah wrote:
I know this is a Battlezone forum, but RO is kinda battlezone, so I'll post this here:
The Red Odyssey has the same basic gameplay and physics as Battlezone, so it's definitely more Battlezone than Combat Commander (AKA "Battlezone 2") is.

Are you able to make ship models that work in-game? Some RO players have an odd issue with the Naga tank, which lags their game's FPS, so if you could re-create the Naga model with the same geometric appearance and size as the stock model and make it work with the game, you could fix the lag problem.


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 Post subject: Re: Yeti model...
PostPosted: April 1st, 2010, 3:45 am 

Joined: July 14th, 2009, 1:49 am
Posts: 78
what I've been doing is trying to create the concept models for battlezone(and ro) by looking at the pictures in the sp missions, and some other concept art laying around. If you know of any concept art for Bz or RO, PLEASE let me know, as I rely completely on the picture(how I make it)...

as of yet, I don't know how to export from 3ds max to .geo... step by step instrutions would be appreciated(idiot proof is a must). I could make the concept naga, but I'd have to have some pictures of what it looked like before the ingame model was created... IF they made one...


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 Post subject: Re: Yeti model...
PostPosted: April 1st, 2010, 6:18 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4003
Josiah wrote:
as of yet, I don't know how to export from 3ds max to .geo... step by step instrutions would be appreciated
I think there's a brief description in the VDF Viewer documentation, but not detailed instructions. I myself am not a modeler, so I can't actually help you with 3DS Max.
Josiah wrote:
I could make the concept naga, but I'd have to have some pictures of what it looked like before the ingame model was created...

Going in game and making a screen shot would be too easy. ;)
Image
That's close-up of the Naga (Chinese Light Tank) cut out from a 1280x1024 screen shot with the external camera view (SHIFT+F4) adjusted.

Do you plan on having your models be compatible with the game, or do you just build them for fun?

EDIT: I mis-interpreted your post. I thought you simply wanted to see any picture of a Naga, but now it sounds like you wanted picture of some other model... which probably doesn't exist.


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 Post subject: Re: Yeti model...
PostPosted: April 1st, 2010, 3:02 pm 

Joined: July 14th, 2009, 1:49 am
Posts: 78
in the battlezone(and ro) intro, I'm sure you've noticed that all the vehicles/buildings are totally different from the ones in the game... those are the ones I am trying to make... I can import the vdfs into 3ds max, but I can't export to geo. there IS a way I can get them ingame, but I don't think you'd like it.

here's a screenie of the 'concept' yeti, found only in the sp wallpaper:

Image

that is what I am trying to recreate. if you have/know of any other concept art that has the naga in it, that would be great.

EDIT: here's the latest:

Image


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 Post subject: Re: Yeti model...
PostPosted: April 2nd, 2010, 4:16 am 

Joined: July 14th, 2009, 1:49 am
Posts: 78
I'm proud of these...

Image
Image
Image
Image


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 Post subject: Re: Yeti model...
PostPosted: April 12th, 2010, 7:47 am 

Joined: November 5th, 2009, 10:17 pm
Posts: 591
Location: Ă…hus, Sweden
hi, i could need some help with 3d max (my msn nappe_cac@hotmail.com)
here is guide you could try http://dummyworld.net/media/?pageid=5 its a bit tricky
iirc Dx got a better way off exporting in 2 Bzone, you can always ask him


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 Post subject: Re: Yeti model...
PostPosted: April 12th, 2010, 11:49 pm 

Joined: July 14th, 2009, 1:49 am
Posts: 78
SnakeEye wrote:
iirc Dx got a better way off exporting in 2 Bzone, you can always ask him

that's what I mean...


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 Post subject: Re: Yeti model...
PostPosted: April 13th, 2010, 12:21 am 
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Joined: June 1st, 2008, 9:16 pm
Posts: 4003
"This image or video has been moved or deleted. - Photobucket"

You just got owned by Photobucket. :lol:


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 Post subject: Re: Yeti model...
PostPosted: April 16th, 2010, 12:36 am 

Joined: July 14th, 2009, 1:49 am
Posts: 78
Sporkinator wrote:
"This image or video has been moved or deleted. - Photobucket"

You just got owned by Photobucket. :lol:


<beats the tar out of photobucket>

this is the Yeti album:
http://s863.photobucket.com/albums/ab197/Josiah_/Yeti/


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